Mega Man X isn't working for me properly because when I leave chill penguin stage after beating him when I enter a new stage the dash boots are gone.
For what it's worth, this is still an issue.
Mega Man X isn't working for me properly because when I leave chill penguin stage after beating him when I enter a new stage the dash boots are gone.
Try this methodFor what it's worth, this is still an issue.
I've actually already been using that. Oddly, it doesn't show a VC patch for Mega Man X unlike many other games. But I have all the other settings as they should be, and no dice. This is the only game I've run into issues with so far.
Glad you sorted this out. I slightly updated the guide to clarify where the new CIA is.Oh boy, I just realized I've been assuming that the "rebuild CIA" function actually replaced the original .cia file... which it does not, the edited file is in a different location within the 3DS Injector folder. I tried adding the patch to Mega Man X via luma and the glitch is gone. I'll leave my shame here in public in case someone else made the same mistake, apologies for the confusion.
This is not a limitation of this tool but one from Nintendo: https://www.gameinformer.com/b/news...-why-snes-games-will-only-run-on-new-3ds.aspxI don't understand why this is only for the new series of 3DS? can't the old 3DS run SNES games to?
The 3ds have the cpu of the nds inside and that have the gba cpu it is simple to get why snes dont work well on o3ds the cpu is weak and there is no snes cpu.so, in other words, it very well could work on the old 3ds? I guess where I'm a little baffled is, how can the old 3DS run GBA games and not SNES. From what I seem to remember the GBA had superior hardware to the SNES's am I correct in believing this? so wouldn't it make sense for the old 3DS which has better hardware to both the SNES and GBA to be able to run them? just saying.
Thanks for the article, I'm still a little baffled as to why Big N thinks that, but I'll play around with the SNES injector and see what I come up with.
The SNES games that came to GBA were ports, not emulation like the Virtual Console. The code was re-written to work with the GBA's native hardware. It requires a lot more processing power to emulate a console's hardware. Basically, different hardware speaks different "languages", and if the game is speaking the language of a different kind of hardware than the one you're trying to play it on, you need to "translate".so, in other words, it very well could work on the old 3ds? I guess where I'm a little baffled is, how can the old 3DS run GBA games and not SNES. From what I seem to remember the GBA had superior hardware to the SNES's am I correct in believing this? so wouldn't it make sense for the old 3DS which has better hardware to both the SNES and GBA to be able to run them? just saying.
Thanks for the article, I'm still a little baffled as to why Big N thinks that, but I'll play around with the SNES injector and see what I come up with.
Any chance of this working with the Fire Emblem 4 Project Naga fan patch?
Your honestly just better off using a emulator instead of injections.Nice work, could you do the same for the Wii?
Did you ever find a solution to this issue, as I have SM3/ALttP Randomizer ROM I'm also trying to inject into VC SNES for the 3DS...When I used this tool with a ROM generated by the A Link to the Past Randomizer, when I run the installed .cia, the 3DS freezes with a black screen.
These are simple 2-megabyte LoROM files, so I don't know what is wrong.
http://vt.alttp.run/randomizer
By the way, if this were open-source, I'd submit a pull request to fix the thing about not supporting .smc files. The ROMs I have are named .smc out of habit, but have no Super Magicom header, so are actually in .sfc format. In any case, the difference can be autodetected and handled.