So, back in 2017, I might have pestered
@nitr8 a little with requests for supporting 240p XD. But here I am, once again, to try to prove my point that 240p is the best option for DOOM on consoles! Seeing that the latest release has 4:3 by default, I think the image got blurried quite a bit because it has to compensate for the uneven pixel aspect ratio of DOOM (which here I think it's 640x400 corrected to 640x480). But aside from that, 480i users might suffer from an extra coat of blur, which is the deflicker filter. I heard somewhere that Wii dev kits had that turned on by default, and even 480p would be affected by that filter on some instances. Only two officially released games don't have the deflicker filter (Xenoblade Chronicles and Zelda: Skyward Sword), and no other games that I know of actually gives an option for "smoothing on / off" (like Super Smash Bros. Melee did on the Game Cube).
That said, I think an option for changing aspect ratios and another for enabling / disabling filters would be greatly appreciated! And, if possible at all, I'd like 240p to be a thing as well, and since I'm not the only CRT user here, maybe
@niuus could give it a bump too!
Here's a video for illustrating what I mean about all this. It shows the PlayStation 2 port of DOOM, which supports 240p by default, and looks very sharp! But it has no filters, so it tends to cause tearing while moving. And in the Wii-DOOM side, specifically r33, my smaller 21" TV has an option for stretching the image vertically, which is very handy for PAL games, and perfect for DOOM, since the TV does the job of fixing the aspect ratio, and there's no unevenness, plus no need for filters for blurring the image even more (which is what the latest release does, I think). The video is in 4:3 because that's what the camera's sensor is, so it shows more of the picture and allows more resolution. And sorry about my incessant rambling at the end; English is not my native language and I simply didn't know what to say XD:
As you can see, PS2DOOM is extremely sharp, but there's tearing, though it's not possible to see on the video. But I don't play that version, because there's no music support, and it does have some issues, like crashing and whatnot. Wii-DOOM r33 on the other hand is not so sharp (I suspect because of the deflickering filter), though it is sharper than the latest release. If Wii-DOOM had a 240p option, and was scaled at its pixel aspect ratio (almost 16:10), I feel like I could do the exact same thing I did on the video and stretch the image vertically while maintaining the extreme sharpness. Widescreen TV users could do the same and correct the image to 4:3, like
@Tetsuo Shima reported. And I simply can't stress enough that scanlines are the best option for playing DOOM. Here's a repeat of screenshots from my CRT PC monitor with Chocolate DOOM at 320x200@144Hz:
Since with PC CRT monitors we can change resolutions at will, there's no problem at adding a 320x200 resolution on the GPU driver's options and scaling the image correctly in the monitor's settings. CRT TVs are a different story, but I believe that the vast majority of the more recent models have aspect ratio options, and I also believe those are the ones that most retro gamers would prefer, either for having more settings, or simply for not being so "on the brink of death" XD. I have another 29" Philips set that can even do widescreen by "squishing" the full resolution into a 16:9 rectangle in the middle of the screen, looking sharper than it would if done by software.
But enough rambling. I love that the Wii is still getting the much needed love it always deserved, unlike the poor PS2 there, which very rarely gets some new toy for it to play nowadays. So
@nitr8, thanks for helping on keeping the Wii alive!