ROM Hack Cheat Codes AMS and Sx Os, Add and Request

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I had the cheat turn off problem a few times, but Just quiting and restarting de mission a few timrs fixed It.

That is cool, the one updated by @supermariorick so far has no such issue of turning off by itself yet. Still thanks @patjenova and @supermariorick for the cheats! Makes my whole PQ a lot easier now. Power Rush can also be use with SSBE B-)(SSBE will turn off after use but not other awoken skill though).
 
By the way, this has probably been asked before, but how do you disable cheats being automatically activated?
In my atmosphere folder, inside system_settings.ini, "dmnt_cheats_enabled_by_default = u8!0x0" and "dmnt_always_save_cheat_toggles = u8!0x0" exist, which sounds like cheats should be auto-disabled, but when I boot up a game any relevant cheats are still automatically loaded...
 
DQ XI S v 1.0.3
TID:01006C300E9F0000
BID:1719aabfa5eae42b

Please try those codes
[Gold x1]
04000000 009F6370 0B010101
[Gold x2]
04000000 009F6370 0B010501
[Gold x4]
04000000 009F6370 0B010901
[Gold x8]
04000000 009F6370 0B010D01
[Gold x16]
04000000 009F6370 0B011101
[Gold x32]
04000000 009F6370 0B011501
[Gold xLots]
04000000 009F6370 0B015901

this is to be tried on v 1.0.1 or v. 1.0.0
BID: 191270F5ED4DB907 v 1.0.1
0237abe1ee27da42 (for v.1.0.0)
[Skill points no reduction(on)]
04000000 01597a18 0B080128

[Skill points no reduction(off)]
04000000 01597a18 4B080128
 
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just a little quick code
Animus v1.2.1
TID: 010097600c322000
BID: f2748846fcfa414d

To see the effect, just enter the Forge and leave. Values should be updated then.
I know, this game is not that hard ... so I just created this little codelist for fun

Code:
[Gems]
58000000 03535BD0
78000000 00041E80
64000000 00000000 000F423F

[Money]
58000000 03535BD0
78000000 00041E84
64000000 00000000 000F423F

[Shards]
58000000 03535BD0
78000000 00041E88
64000000 00000000 000F423F
Hi guys can we have an update for the V 1.2.3 please ?
 
Can someone please make an unlock all cards code (not save) for Yugioh legacy of the duelist: link evolution?

It has a horribly inefficient way of unlocking them naturally, to the point where infinite resources will still probably take you months (or longer... possibly literally forever) of buying packs to unlock everything due to it being tied to an RNG system that can give you the same cards over and over again. This would be huge and put the focus back into deck building and actually playing... instead of opening packs and getting 1 new card every half hour. An instance where a code would literally improve a game by leaps and bounds... thanks a lot.
 
Last edited by Oracleofire,
That is cool, the one updated by @supermariorick so far has no such issue of turning off by itself yet. Still thanks @patjenova and @supermariorick for the cheats! Makes my whole PQ a lot easier now. Power Rush can also be use with SSBE B-)(SSBE will turn off after use but not other awoken skill though).
Where did u get those that dont turn off?
 
Not sure if anyone else did these before me.

Resident Evil HD Collection

TID: 010050f00bc1a000
BID: 6bec9b23b09df46c

Weapon Slot Mod
[Slot 1 Mod]
580F0000 015A4FA8
780F0000 00000044
640F0000 00000000 0000000X
580F0000 015A4FA8
780F0000 00000090
640F0000 00000000 000003E7
580F0000 015A4FA8
780F0000 00000048
640F0000 00000000 000003E7

[Slot 2 Mod]
580F0000 015A4FA8
780F0000 0000004c
640F0000 00000000 0000000X
580F0000 015A4FA8
780F0000 00000090
640F0000 00000000 000003E7
580F0000 015A4FA8
780F0000 00000050
640F0000 00000000 000003E7

[Slot 3 Mod]
580F0000 015A4FA8
780F0000 00000054
640F0000 00000000 0000000X
580F0000 015A4FA8
780F0000 00000090
640F0000 00000000 000003E7
580F0000 015A4FA8
780F0000 00000058
640F0000 00000000 000003E7

[Slot 4 Mod]
580F0000 015A4FA8
780F0000 0000005C
640F0000 00000000 0000000X
580F0000 015A4FA8
780F0000 00000090
640F0000 00000000 000003E7
580F0000 015A4FA8
780F0000 00000060
640F0000 00000000 000003E7

[Slot 5 Mod]
580F0000 015A4FA8
780F0000 00000064
640F0000 00000000 0000000X
580F0000 015A4FA8
780F0000 00000090
640F0000 00000000 000003E7
580F0000 015A4FA8
780F0000 00000068
640F0000 00000000 000003E7

[Slot 6 Mod]
580F0000 015A4FA8
780F0000 0000006C
640F0000 00000000 0000000X
580F0000 015A4FA8
780F0000 00000090
640F0000 00000000 000003E7
580F0000 015A4FA8
780F0000 00000070
640F0000 00000000 000003E7

[Slot 7 Mod (JILL ONLY)]
580F0000 015A4FA8
780F0000 00000074
640F0000 00000000 0000000X
580F0000 015A4FA8
780F0000 00000090
640F0000 00000000 000003E7
580F0000 015A4FA8
780F0000 00000078
640F0000 00000000 000003E7

[Slot 8 Mod (JILL ONLY)]
580F0000 015A4FA8
780F0000 0000007C
640F0000 00000000 0000000X
580F0000 015A4FA8
780F0000 00000090
640F0000 00000000 000003E7
580F0000 015A4FA8
780F0000 00000080
640F0000 00000000 000003E7

This will give you max ammo, but I still need to find the pointer for outside item screen, so ammo will reduce, simply enter/exit item screen to refill ammo.

Replace X with IDs below, I still need to update this list.
ITEM IDs
01 = Survival Knife (Jill)
02 = Survival Knife (Chris)
03 = S.T.A.R.S Handgun
04 = Self Defense Gun
05 = Samurai Edge (Unlimited)
06 = Shotgun
07 = Grenade Launcher (Explosive)
08 = Grenade Launcher (Acid)
09 = Grenade Launcher (Incendiary)
0a = Rocket Launcher
0b = Magnum Revolver
0c = Flamethrower
0d = Assault Shotgun
0e = Rocket Launcher (Unlimited)
0f = Barry's 44 Magnum
10 = Grenade Shells (Explosive)
11 = Handgun Magazine
12 = Shotgun Shells
13 = Acid Shells
14 = Incendiary Shells
15 = Golden Arrow
16 = Book of Curses
17 = Coin (Imitation of a key)
18 = Collar
19 = Magnum Rounds
1a = Broach (Emblem Key)
1b = Fuel Canteen
1c = Arrow Head
1d = Imitation of a key
1e = Gallery Key
1f = Fuel Supply Capsule (Full)
20 = Missing Music
21 = First Aid Spray
22 = Green Herb
23 = Red Herb
24 = Blue Herb
25 = Mixed Herbs (2x Green)
26 = Mixed Herbs (3x Green)
27 = Mixed Herbs (1x Green 1x Red)
28 = Mixed Herbs (1x Green 1x Red 1x Blue)
29 = Mixed Herbs (1x Green 1x Blue)
2a = Mixed Herbs (2x Green 1x Blue)
2b = Lock Pick
2c = Old Key
2d = Sword Key
2e = Armor Key
2f = Shield Key
30 = Helmet Key
31 = Room 001 Key
32 = Room 003 Key
33 = Eagle Medal
34 = Wolf Medal
35 = Stone & Metal Object
36 = Lab Key (Power Area)
37 = Master Key
38 = Star Crest
39 = Wind Crest
3a = Sun Crest
3b = Moon Crest
3c = Square Crank
3d = Hexagon Crank
3e = Closet Key
3f = Emblem Key
40 = Stone Ring
41 = Metal Object
42 = Survival Knife
43 = Battery
44 = Ink Ribbon
45 = Wooden Emblem
46 = Gold Emblem
47 = Moonlight Sonata
48 = Red Gemstone
49 = Blue Gemstone
4a = Yellow Gemstone
4b = Broken Shotgun
4c = Herbicide
4d = Lighter
4e = Serum
4f = Transceiver
50 = Empty Bottle
51 = Bottle (Water)
52 = UMB No.3
53 = NP-004
54 = Yellow-6
55 = UMB No.7
56 = UMB No.10
57 = VP-017
58 = V-JOLT
5a = Unprinted Book
5b = Last Book Vol.1
5c = Last Book Vol.2
5d = MO Disk
5e = MO Disk
5f = MO Disk
60 = Dog Whistle
61 = Fuse Unit
62 = Capsule (Full)
63 = Jewelry Box (Stone Ring)
64 = Insecticide Spray
65 = First Aid Box
66 = Jewelry Box (Emblem Key)
67 = Jewelry Box (Death Mask w/o Eyes/Nose/Mouth)
68 = First Aid Box (Green Herb)
69 = First Aid Box (Blue Herb)
6a = Signal Rockets
6b = Broken Flamethrower
6c = Wooden Mount
6d = Slide Filter
6e = Control Room Key
6f = Fuel Supply Capsule (Empty)
73 = Bee Specimen
74 = Lure of a Bee (w/o Hook)
75 = Fishhook
76 = Lure of a Bee (w Hook)
77 = Xray (Clark David)
78 = Xray (Gail Holland)
7a = Shaft
7b = Cylinder
7c = Cylinder Shaft
7d = Death Mask (w/o Eyes/Nose/Mouth)
7e = Death Mask
7f = Death Mask (w/o Nose)
80 = Death Mask (w/o Mouth)
81 = Musical Score
83 = First Aid Box (G+B Herbs)
84 = First Aid Box (2x Green Herbs)

@ZiT866 hope you dont mind, but I made a change to your Walk Through Walls Code, reason, default activator (ON) was set to Y which enters Inventory Screen and (OFF) set to B which you have to press to exit.

What ive done is set it to Press L+B while moving to enable, then its disables by default.
[Walk Through Walls (Press L+B)]
581F0000 14001c10
780F0000 00000F4C
640F0000 00000000 00010001
80000042 640F0000 00000000 00000000
20000000

Ive noticed with infinite health, if you get poisoned your health will decrease and you can die, ive tried to find never poisoned but again, dynamic so im boned.
 
Last edited by ,
Not sure if anyone else did these before me.

Resident Evil HD Collection

TID: 010050f00bc1a000
BID: 6bec9b23b09df46c

Weapon Slot Mod


This will give you max ammo, but I still need to find the pointer for outside item screen, so ammo will reduce, simply enter/exit item screen to refill ammo.

Replace X with IDs below, I still need to update this list.


@ZiT866 hope you dont mind, but I made a change to your Walk Through Walls Code, reason, default activator (ON) was set to Y which enters Inventory Screen and (OFF) set to B which you have to press to exit.

What ive done is set it to Press L+B while moving to enable, then its disables by default.

Feel free to change my published code.
No credit required.
But only in GBAtemp.
 
Last edited by ,
It's now been 1 January 2020 for six hours and twenty-four minutes, here in Australia! Happy New Decade!

By the way, this has probably been asked before, but how do you disable cheats being automatically activated?
In my atmosphere folder, inside system_settings.ini, "dmnt_cheats_enabled_by_default = u8!0x0" and "dmnt_always_save_cheat_toggles = u8!0x0" exist, which sounds like cheats should be auto-disabled, but when I boot up a game any relevant cheats are still automatically loaded...

Additionally, while I thank wiitendo84 for finding two cheats for Kirby Star Allies, there's still no Infinite Health code for Ultimate Choice - where Soul Melter and Soul Melter DX reside. If anyone can help, I'd appreciate it!
 
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Happy new year to everyone and thanks to all the guys making cheat codes.

Ill hopefully get my heaf round how to do pointers, get my last chemo out the way and start contributing more at end of January when i finish my next round of chemo.
Happy New Year and get well soon!
 
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