ROM Hack Cheat Codes AMS and Sx Os, Add and Request

mugenjikuu

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Holy shit, learning how to make pointer codes took forever, took me all day and I just barely scratched the surface of understanding.
Someone help me test these cheats! They seem to work in all the modes I've tested.

Marvel Ultimate Alliance 3 v3.0.0

TID: 010060700AC50000
BID: 667b85fe3416042d

Code:
[P1 Inf Health]
58000000 02110A18
78000000 00000124
64000000 00000000 0001869F

[P2 Inf Health]
58000000 02110A20
78000000 00000124
64000000 00000000 0001869F

[P3 Inf Health]
58000000 02110A28
78000000 00000124
64000000 00000000 0001869F

[P4 Inf Health]
58000000 02110A30
78000000 00000124
64000000 00000000 0001869F

[P1 Inf Energy]
58000000 02484F18
78000000 00000FD4
64000000 00000000 47C34F80

[P2 Inf Energy]
58000000 02484F20
78000000 00000FD4
64000000 00000000 47C34F80

[P3 Inf Energy]
58000000 02484F28
78000000 00000FD4
64000000 00000000 47C34F80

[P4 Inf Energy]
58000000 02484F30
78000000 00000FD4
64000000 00000000 47C34F80

[P1 Max Extreme Attack]
58000000 02484F18
78000000 00000F78
64000000 00000000 47435000

[P2 Max Extreme Attack]
58000000 02484F20
78000000 00000F78
64000000 00000000 47435000

[P3 Max Extreme Attack]
58000000 02484F28
78000000 00000F78
64000000 00000000 47435000

[P4 Max Extreme Attack]
58000000 02484F30
78000000 00000F78
64000000 00000000 47435000

Can someone help me make these codes more elegant? For example since they are offset by hex 8, can I make the health cheat into one code like this??

58000000 02110A18
78000000 00000124
64000000 00000000 0001869F
78000000 00000008
64000000 00000000 0001869F
78000000 00000008
64000000 00000000 0001869F
78000000 00000008
64000000 00000000 0001869F

OR offset from the pointed code, CF0

58000000 02110A18
78000000 00000124
64000000 00000000 0001869F
78000000 00000CF0
64000000 00000000 0001869F
78000000 00000CF0
64000000 00000000 0001869F
78000000 00000CF0
64000000 00000000 0001869F

Or am I not understanding how the 7800000 line works?
 
Last edited by mugenjikuu,

garco

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Oke i have updated the code for ashen:

[01# inf health]
580F0000 0623B7A8
580F1000 00000008
580F1000 00000008
580F1000 000000D0
780F0000 000000E8
640F0000 00000000 44FA0000

Please let me know if this works.
Yes it works, but the game sometimes crash, and if you start the game with cheat anable, the game don't start.
but..........I don't know why, the cheat for inf. money now works!!!! :huh::huh::huh::huh:
 
Last edited by garco,

wiitendo84

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@DaBlackDeath
Guess due to different builds it won't work with my copy of broforce. Going to recheck everything again. Make a couple of different ram dumps again and try to find the pointers. Figured this would be an easy one but it is what it is right now.

Found the update file.
Awesome works perfectly.
 
Last edited by wiitendo84,
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dsrules

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Marvel Ultimate Alliance 3 v3.0.0
TID: 010060700AC50000
BID: 667b85fe3416042d

Can someone help me make these codes more elegant? For example since they are offset by hex 8, can I make the health cheat into one code like this??

58000000 02110A18
78000000 00000124
64000000 00000000 0001869F
78000000 00000008
64000000 00000000 0001869F
78000000 00000008
64000000 00000000 0001869F
78000000 00000008
64000000 00000000 0001869F

OR offset from the pointed code, CF0

58000000 02110A18
78000000 00000124
64000000 00000000 0001869F
78000000 00000CF0
64000000 00000000 0001869F
78000000 00000CF0
64000000 00000000 0001869F
78000000 00000CF0
64000000 00000000 0001869F

Or am I not understanding how the 7800000 line works?
use the bottom one if the difference between each character is always CF0
 

garco

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Oke i have updated the code for ashen:

[01# inf health]
580F0000 0623B7A8
580F1000 00000008
580F1000 00000008
580F1000 000000D0
780F0000 000000E8
640F0000 00000000 44FA0000

Please let me know if this works.

After 3 hours of game: the inf. energy don't works, crash game ever, inf. stamina after the second boss, stop to works, and there is no way to reenable, the money works only first time, but that's a lot of money.....until you die
 

Spider_Man

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ive been trying to look at alien isolation but jnoex seems to have issues with the game, i have to have auto resume ticked or else it will keep freezing the game even when im not doing a search.

after i do my first scan, start 2nd scan (unkown search) it kicks out a connection error result{mod=1, desc=106}

below is the exception stacktrace was:
Code:
me.mdbell.noexs.core.ConnectionException: Result{mod=1, desc=106}
    at me.mdbell.noexs.core.Debugger.readmem(Debugger.java:274)
    at me.mdbell.noexs.ui.services.MemorySearchService$SearchTask.createDump(MemorySearchService.java:373)
    at me.mdbell.noexs.ui.services.MemorySearchService$SearchTask.refineSearch(MemorySearchService.java:211)
    at me.mdbell.noexs.ui.services.MemorySearchService$SearchTask.call(MemorySearchService.java:187)
    at me.mdbell.noexs.ui.services.MemorySearchService$SearchTask.call(MemorySearchService.java:172)
    at javafx.graphics/javafx.concurrent.Task$TaskCallable.call(Unknown Source)
    at java.base/java.util.concurrent.FutureTask.run(Unknown Source)
    at javafx.graphics/javafx.concurrent.Service.lambda$executeTask$6(Unknown Source)
    at java.base/java.security.AccessController.doPrivileged(Native Method)
    at javafx.graphics/javafx.concurrent.Service.lambda$executeTask$7(Unknown Source)
    at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.base/java.lang.Thread.run(Unknown Source)

no idea what it means, but dont get why it keeps failing.
 
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patjenova

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ive been trying to look at alien isolation but jnoex seems to have issues with the game, i have to have auto resume ticked or else it will keep freezing the game even when im not doing a search.

after i do my first scan, start 2nd scan (unkown search) it kicks out a connection error result{mod=1, desc=106}

below is the exception stacktrace was:
Code:
me.mdbell.noexs.core.ConnectionException: Result{mod=1, desc=106}
    at me.mdbell.noexs.core.Debugger.readmem(Debugger.java:274)
    at me.mdbell.noexs.ui.services.MemorySearchService$SearchTask.createDump(MemorySearchService.java:373)
    at me.mdbell.noexs.ui.services.MemorySearchService$SearchTask.refineSearch(MemorySearchService.java:211)
    at me.mdbell.noexs.ui.services.MemorySearchService$SearchTask.call(MemorySearchService.java:187)
    at me.mdbell.noexs.ui.services.MemorySearchService$SearchTask.call(MemorySearchService.java:172)
    at javafx.graphics/javafx.concurrent.Task$TaskCallable.call(Unknown Source)
    at java.base/java.util.concurrent.FutureTask.run(Unknown Source)
    at javafx.graphics/javafx.concurrent.Service.lambda$executeTask$6(Unknown Source)
    at java.base/java.security.AccessController.doPrivileged(Native Method)
    at javafx.graphics/javafx.concurrent.Service.lambda$executeTask$7(Unknown Source)
    at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.base/java.lang.Thread.run(Unknown Source)

no idea what it means, but dont get why it keeps failing.
i also get that on 2 diffent pc's. sx os search engine works.
 

mugenjikuu

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use the bottom one if the difference between each character is always CF0

Thanks!

After testing some more, I realized that the Switch, Edizon, or Atmosphere really doesn't like it when there are too many cheats ticked on, so here are the updated cheats for MUA3.

Marvel Ultimate Alliance 3 v3.0.0
TID: 010060700AC50000
BID: 667b85fe3416042d

Code:
[Marvel Ultimate Alliance 3 v3.0.0]

[Inf Health]
58000000 02110A18
78000000 00000124
64000000 00000000 0001869F
78000000 00000CF0
64000000 00000000 0001869F
78000000 00000CF0
64000000 00000000 0001869F
78000000 00000CF0
64000000 00000000 0001869F

[Inf Energy]
58000000 02484F18
78000000 00000FD4
64000000 00000000 47C34F80
78000000 00007700
64000000 00000000 47C34F80
78000000 00007700
64000000 00000000 47C34F80
78000000 00007700
64000000 00000000 47C34F80

[Max Extreme Attack]
58000000 02484F18
78000000 00000F78
64000000 00000000 47435000
78000000 00007700
64000000 00000000 47435000
78000000 00007700
64000000 00000000 47435000
78000000 00007700
64000000 00000000 47435000

[Lab Enhancement Points x80k]
04100000 02A30700 00013880

[Ability Orbs x800]
04100000 02A306D4 00000320

[Void Spheres x800]
04100000 02A30704 00000320

[Shield Points x800mil]
04100000 02A48800 2FAF0800

[Credits x800mil]
04100000 02A306CC 2FAF0800

[Small XP Cube x800]
04100000 02A30708 00000320

[Solid XP Cube x800]
04100000 02A3070C 00000320

[Enlarged XP Cube x800]
04100000 02A30710 00000320

[Cosmic XP Cube x800]
04100000 02A30714 00000320

[Ultimate XP Cube x800]
04100000 02A30718 00000320

@Smoker1 or @wiitendo84 can either of you guys help me understand the structure of pointer codes? For example, in Smoker1's codes, with wiitendo84's tutorial I understand the purpose of 0's and 1's here, they are for MAIN or HEAP, and positive or negative offsets:
580F0000 03479828
580F1000 00001498
580F1000 000003D8
580F1000 00000098
780F0000 000009E5
610F0000 00000000 00000063

But what are the purposes of these F's? As I understand it from SXOX's Code Builder, they can be 0 thru F, what do they do exactly?
580F0000 03479828
580F1000 00001498
580F1000 000003D8
580F1000 00000098
780F0000 000009E5
610F0000 00000000 00000063

And final question for Smoker1, why is it 61 here, when in so many codes for many games I see 64?
580F0000 03479828
580F1000 00001498
580F1000 000003D8
580F1000 00000098
780F0000 000009E5
610F0000 00000000 00000063

Thanks, I really appreciate all your contributions, and reading some of your posts have inspired me to learn how to do these things for myself.
 
Last edited by mugenjikuu,

Smoker1

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@mugenjikuu - The F1 part of the Pointer is something to do with "Register to be Used". No idea what it does, but when I do MK11 or any Codes that involve Fighting Games, it tends to work better for some reason. According to the Information about it......

# Code Type 0: Write to memory

0TMR00AA AAAAAAAA YYYYYYYY (YYYYYYYY)

T = width of write (1/2/4/8)
M = memory type (0 = main nso, 1 = heap)
R = register to be added as offset
A = address relative to (M)

With code type 0 you can do a write to memory.

# Code Type 1: Conditional statements

1TMC00AA AAAAAAAA YYYYYYYY (YYYYYYYY)

T = width of comparison value (1/2/4/8)
M = memory type (0 = main nso, 1 = heap)
C = Condition to use for comparison
A = Address relative to (M)
Y = Value to compare against
 
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MrSaltySalt

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having trouble finding working codes for
SAO fatal bullet 1.1.0
SAO hollow realization 1.0.2

any help is appreciated

ive checked a few of the collection files but the cheats didnt work properly or read right in edizon
 

patjenova

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The only reason im avoiding sx os is if its dynamic and health needs a pointer.

It be pointless using sx os.
i know what youo mean, but in these conditions you need to know your health value. and you can't do an unknow search with noexes because it will crash on the second search if the search is to big. but if you could get the resuts down because you know what value your health is, than you could maybe find it with noexs. So long story short. find the value in sx os with unknow searches and if you have that value. search that in noexs.
 

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