GBAtemp Recommends: Silent Hill

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Welcome to our latest issue of the GBAtemp Recommends Revival Project REDUX! This is a revival of a revival of our once-weekly feature where we share our favorite games and applications with you. The titles we recommend may be “old school” games, a piece of homebrew, a ROM hack, sleeper hits, an application, and Giygas knows what else, but one thing is for certain: we think they are fantastic and deserve your attention!

Today, in the spirit of the season, we’re taking a look at a classic genre-defining horror title: Silent Hill. This game kept kids and adults awake at night since its 1999 release on the wildly popular PlayStation, and lesser-known to most later got a Visual Novel port on the Game Boy Advance in Japan.

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Silent Hill: undoubtedly inspired by Capcom’s Resident Evil yet taken one step further with a fully modeled 3D world to explore, dynamic camera movements, and the most haunting soundtrack you’ll hear for a long while. A team of misfit developers at Konami were tasked with creating a 'Hollywood action experience' as a response to Resident Evil, but the end result wound up to be far from Hollywood, and more rooted in the darkest minds of the player. Nobody at Konami had any faith in this group of developers, a blessing in disguise since this allowed the team to create their vision with minimal involvement from outsiders.

When people think about the original Silent Hill game today, many think of the very atmospheric music. While the later games had downright beautiful tracks, and some of the very best game soundtracks out there—it all started with the oppressive atmosphere of Silent Hill. The music alone could make you break out in a sweat, have your heart pound out of your chest and force you to turn the console off and turn on every light in your room.

But how do you make people uncomfortable in the most effective way? Use their fears against them! Many people are afraid of going to the dentist, so why not take a dentist's drill and use it as an instrument? Even if you aren’t noticing it, subconsciously you'll find yourself getting a chill of discomfort running through your spine. Add some overly loud industrial percussion on top of it all, and the adrenaline is pumping thanks in no small part to the stress.



One part of the game that hasn’t aged as well is the graphics. For some, the typical PlayStation 3D graphics are fitting for the horror genre, letting your imagination work a little bit more, and having the slightly jerky movements just adds to the unnatural feeling of it all. That is of course down to personal preference, but in my opinion, the graphical fidelity is just perfect for the game. The developers managed to turn the limitations of the console to the game’s favor, and you only have to look at the fog, or darkness later in the game, to see this in action. A way to hide the low draw distance that turned into a very atmospheric and scary element of the game, bringing in the element of the unknown. What is hiding in the fog? What is there just out of sight?

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The game’s protagonist Harry Mason is driving one night with his daughter in the passenger seat. Something appears in front of the car, making Harry dodge to the side and crash his car somewhere in Silent Hill. When he wakes up, his daughter is gone, and Harry is set out on a panicked mission to find her somewhere in the misty streets. It doesn’t take long before everything takes a turn for the worse, with the world-changing around him, rust and monsters lurking in the shadows. Defenseless, Harry is attacked and knocked unconscious by the monsters, only to wake up at a diner, apparently saved by a cop. She gives Harry a gun. While nice, this was perhaps not the greatest idea in terms of safety. From here on out, you are on your own to solve the mysteries surrounding the disappearance of Harry’s daughter, and all the absurd things happening in the town. You will run into a few other people, learn about the history of the town, about religions, cults and evil gods. And maybe, solve the entire mystery?

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There is an elephant in the room: the tank controls. You’ll either love it, accept it, or hate it. Personally I never had an issue with tank controls. It feels intuitive for the genre, looking back at Alone in the Dark and Resident Evil for example. There are plenty of theories that it is intentional to simulate the clumsiness fear brings to people, but in reality, it was always just because it was how these kinds of games were controlled at the time. This will likely be one of the biggest hurdles this game has in this day though, trying to attract new players.

As I mentioned earlier there was a Visual Novel version of the game released for the Game Boy Advance, though only in Japan. Attempts to translate it has been made several times, and some more or less complete translations exist online through archived sites. Sadly they don’t exist as a patch, but as pure text or homemade flash games. Apart from that, the game has never been remade or ported to other consoles, not counting the re-release of the game on Sony’s digital platforms. Thanks to the aforementioned digital releases, the game is easy to find and play today!

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Earlier this year, this game turned 20 years old. In two decades, the horror scene has evolved many times; getting darker, more intelligent, very puzzle-oriented, and with a growing focus of survival. While Resident Evil pushed the survival aspects forwards, Silent Hill pushed the boundaries for puzzles and psychological horror instead. Without these two games, horror games wouldn’t be what they are today. Sadly, we will likely never experience anything new from Silent Hill that isn’t a Pachinko machine.

So let’s go back and enjoy the first game in the series, and shiver with fear once again.

our previous Recommends articles said:

:arrow: Screenshot credits: MobyGames
 

relauby

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If I remember correctly, they ended up releasing a patch that let you pick either the original voice work or the rerecorded lines in Silent Hill 2, although they never got around to doing it for the third game...

Well, that's something I guess. Certainly more than modern day Konami would do. Besides, I'm sure someone's made a mod that puts the original back in. I never played much of the HD collection but I think people's main issues were with the visuals, right?
 

NumberXIIIEdwin

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Well, that's something I guess. Certainly more than modern day Konami would do. Besides, I'm sure someone's made a mod that puts the original back in. I never played much of the HD collection but I think people's main issues were with the visuals, right?

Yeah, the biggest two issues I remember were the aforementioned fog that wasn’t rendered properly and some really weird performance issues. Game just couldn’t keep a stable frame rate to save its life :rofl:
 
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leon315

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remember when i was a kid and played this at my friend's basement without a widow -_-, it scared my shit off.....
We managed to arrive at school but couldn't resolve the PIANO RIDDLE -_-, anyone plz help me?

Thank you.

No one plays PROJECT ZERO: MAIDEN OF BLACK WATER? it's a great game tho.
 

Issac

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is there a remaster for this series

Konami did one back in the PS3 era...

Only Silent Hill 2 and 3 got an HD remaster on the PS3/360...

There is a Silent Hill 2 project for PC, a collection of mods and settings that will create the best possible experience of that game! It's really incredible and I highly recommend checking that out. Not only do they fix widescreen stuff and HD things, but also fix bugs that even were present in the PS2 game.
 

Issac

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remember when i was a kid and played this at my friend's basement without a widow -_-, it scared my shit off.....
We managed to arrive at school but couldn't resolve the PIANO RIDDLE -_-, anyone plz help me?

Thank you.

No one plays PROJECT ZERO: MAIDEN OF BLACK WATER? it's a great game tho.
The piano riddle is a difficult one at first. Give it another try, now that you're older :) I'm sure you can figure it out!
 
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Draxikor

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My favorite SH the 2 is epic but the first one is for me more scary, it needs a remaster of course but isn't unplayable due to it's graphics they are 20 year old, the only thing i hate from the game is every new game the difficult increase i prefer the game confirm if you want to play new game in easy, normal or hard mode.
 

D34DL1N3R

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No one plays PROJECT ZERO: MAIDEN OF BLACK WATER? it's a great game tho.

I am a HUGE fan of the Project Zero/Fatal Frame series. Notice my avatar that I've had here for as long as I can remember. ;) RE for me is not even slightly scary and never was outside of jump scares. I love Silent Hill but for me they're just really creepy. PZ/FF on the other hand, have been the only games I've played that actually scared me. Especially the first two. Very highly recommended.
 
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leon315

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I am a HUGE fan of the Project Zero/Fatal Frame series. Notice my avatar that I've had here for as long as I can remember. ;) RE for me is not even slightly scary and never was outside of jump scares. I love Silent Hill but for me they're just really creepy. PZ/FF on the other hand, have been the only games I've played that actually scared me. Especially the first two. Very highly recommended.
Yep, I considered both Fatal frame+Silent hill are both superior horror franchise than RE too.
RE over the years has slowly shifted from Survivor horror genre to run'n'gun shooter game (just look at re4-6), and I was really disappointed tho. Hopefully Crapcom realized what public wants, and had REmake and RE7 came back too root. :P
 

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This was a fantastic game, no doubt but playing Silent Hill 4 on the PS2 when it was first released is a horror game I will never forget that was awesome!

Edit: Silent Hill 3 & 4 are the only survival horror games I have ever actually completed.
 
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Issac

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This was a fantastic game, no doubt but playing Silent Hill 4 on the PS2 when it was first released is a horror game I will never forget that was awesome!

Edit: Silent Hill 3 & 4 are the only survival horror games I have ever actually completed.
I highly suggest checking out Silent Hill 2 too. The ultimate modded PC version is really good, and the game is very similar to SH3 in structure, but a fair bit deeper storywise.
I love all the 4 first games, then it went downhills. Pun intended.
I have the game manuals for SH3 and SH4 signed by Akira Yamaoka by the way :D he produced those two games, as well as the music and sound in the rest of the games (at least the first 4 + origins iirc)
 
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Reecey

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I highly suggest checking out Silent Hill 2 too. The ultimate modded PC version is really good, and the game is very similar to SH3 in structure, but a fair bit deeper storywise.
I love all the 4 first games, then it went downhills. Pun intended.
I have the game manuals for SH3 and SH4 signed by Akira Yamaoka by the way :D he produced those two games, as well as the music and sound in the rest of the games (at least the first 4 + origins iirc)
I did play Silent Hill 2 it was good but I lost interest maybe I should of gone deeper into the game it probably gets a lot better I will revive it. Wow you have both 3 & 4 signed manuals you’re obviously a big fan like me, I’m jealous always keep those they will be worth quite a lot! Yes totally agreed, the Silent Hill series in my opinion went downhill after Silent Hill The Room. Maybe one day we might both be blessed with a new SH game that will be as good as what 3 & 4 truly was.
 

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I really don't like tank controls, I didn't get very far into the game because of that, tank controls really annoy me, maybe I'll give the game another chance at some point
 

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I actually prefer the tank controls to the "modern" controls that were introduced in Silent Hill 4.
Maybe you could change controls in 2 and / or 3 too... don't remember, but it was only "modern" in the fourth game.

I don't know why, it just feels... right to me :P
 

sarkwalvein

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SH 1, 2 and 3 were really good. SH2 is my favorite TBH.
I miss the atmosphere and take on horror of those games.
And considering Konami, I guess I will not be seeing it again anytime soon.
 

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is there a remaster for this series
Konami did one back in the PS3 era, but by all accounts it's not very good. It only has 2 & 3 included and, for whatever reason, it was cheaper to re-record the dialogue than to use the original, and the re-records aren't very good. I think there were a lot of visual problems too, like the fog not appearing properly so the town just looked empty rather than mysterious.
Konami wanted to make a quick buck or two, so thought releasing silent hill HD would be a cheap way to do it. Konami gave the project to another developer, and expected a quick 6-month turn-around on the game.

buuuut they gave this developer some random early builds of each game, and some of the assets were missing, requiring the outsourced developer to recreate a lot of assets and the like from scratch. Can't remember why silent hill 1 wasn't included, could be because of the same reasons. So they had to remake large chunks of the game, trying to make it feel and look and everything else just like the original. After around 2 years or so, konami gave them a hard date where they were just going to release it in whatever state it was. So they rushed and did the best they could. And obviously it was a huge disaster. Loads of glitches and whatnot. They did release a patch for the glitches and the voice acting (another long story of disparagement between konami and voice actors over residuals), but the company went under shortly after. So. Yay konami.
 
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