ROM Hack Cheat Codes AMS and Sx Os, Add and Request

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Ahh i think it could possible be that each digit may have its own address.

ill have a look into this.

ive tried in sx os, strange the address i have is too long
base+0x55d288690

this writes my value and sticks to it
Are you referring to Spyro? This is going to be doom all over lol
 
Ahh i think it could possible be that each digit may have its own address.

ill have a look into this.

ive tried in sx os, strange the address i have is too long
base+0x55d288690

this writes my value and sticks to it
"base" is a relative address term as it does this when you reboot the game....(it has happened to me several times....)
when you find the address next time, use the capture button to get the (Main/Heap)+offset address you need to put in the ram editor
 
Last edited by Gamerjin,
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SWORD ART ONLINE - FATAL BULLET COMPLETE EDITION (EUR/USA/RUS) - Update 1 (v1.1.0)

TitleId: 01005DF00DC26000
BuildId: 7D388942A921E50A
Engine: Unreal Engine 4.20.3
Game Version: 1.8.0
[Max Money on change (on)]
04000000 010E21C0 52993FE1
04000000 010E21C4 72A77341
04000000 010E21C8 B9044801
04000000 010E21CC D65F03C0
[Max Money on change (off)]
04000000 010E21C0 B9044801
04000000 010E21C4 D65F03C0
04000000 010E21C8 D503201F
04000000 010E21CC D503201F
How does the money cheat work? If I turn it on, it says 999.999.999c, but if I want to buy what I want to buy over 127.100c (which I currently have), it will not work. (sx v2.8 Swo: Pb v1.8.0)
 

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Last edited by Conan179,
i using sx os cheat system.
 

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So doing 32 bit unknown searches with less than as the difference. I have found these 2 locations are very close together.
31447037A8 has the value of 4 in float (40800000)
31447037B4 has the value of 4. When I lose health both drop down to their respective 3 in values. Poking the float value makes sparx change color. Still loses health though.
Going to the next float value address does nothing. And also the last float value. So the first one does at least have something to do with the health onscreen.
 
Someone try this for lives. I believe this should be the pointer needed for Spyro Reignited. Up Next hopefully should be Health. Just a bit of a problem working on it. Let me know if this works or not.

Edit.
Removed the code.
So this is what I am finding out. So with every reboot and death, the health and life address will change. Since I can't set a breakpoint to see what address is writing to it, I fear that we will not have a working health or life code. Sorry to get your hopes up...I will let you know that the lives address is stored with a floating number as is sparx color. There are other addresses that correspond to the health and lives that are stored as normal integers but when poked obviously don't do anything. I don't know if there is a way to set breakpoints like cheat engine but I doubt it.
does lives get saved? if yes, then maybe search it with sx os then change lives to 99, 999 or whatever the max is
 
Someone try this for lives. I believe this should be the pointer needed for Spyro Reignited. Up Next hopefully should be Health. Just a bit of a problem working on it. Let me know if this works or not.

Edit.
Removed the code.
So this is what I am finding out. So with every reboot and death, the health and life address will change. Since I can't set a breakpoint to see what address is writing to it, I fear that we will not have a working health or life code. Sorry to get your hopes up...I will let you know that the lives address is stored with a floating number as is sparx color. There are other addresses that correspond to the health and lives that are stored as normal integers but when poked obviously don't do anything. I don't know if there is a way to set breakpoints like cheat engine but I doubt it.
Strange, did you poke the addresses at the same time, in some games, there is a "backup" address that it compares to and If there is a difference it goes with the lower one....
 
Hey, I need someone to test this.
I'm going to attempt to remake some of the Marvel Ultimate Alliance cheats because it seems to be a constant request (and I really don't want to install Pokken [already had my fun on WiiU], sorry Ultimos54)
I have tested the address on my switch on both SXOS and Atmosphere, and loaded various scenarios in the game. But I still need confirmation. Thanks.

@qtastic @whody @WiraR46 @Eredhel @Deobulakenyo

Find the rest of the updated codes here -> https://gbatemp.net/posts/8782138/

Code:
Marvel Ultimate Alliance 3 (v 1.1.0)
TID: 010060700AC50000
BID: bb1b99313a37497b

[HP MAX All Team Test]
58000000 01A7A9D0
78000000 00000124
300E0000 00000004
64000000 00000000 000F423F
78000000 00000CB0
310E0000
20000000
 

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Last edited by phonz,
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you make me sad @phonz ,Pokken getting no love lol, oh well if anyone figures out how to force pokemon to level to 100 or just where they are in the ram/hex maybe i can try editing it,im REALLY bad at hex editing/ram editing so idno
 
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you make me sad @phonz ,Pokken getting no love lol, oh well if anyone figures out how to force pokemon to level to 100 or just where they are in the ram/hex maybe i can try editing it,im REALLY bad at hex editing/ram editing so idno

The one bit of advise I can give you about Pokken, is that on the WiiU most of the numbers were stored as 32bit Floats.
 
Hey, I need someone to test this.
I'm going to attempt to remake some of the Marvel Ultimate Alliance cheats because it seems to be a constant request (and I really don't want to install Pokken [already had my fun on WiiU], sorry Ultimos54)
I have tested on my switch on both SXOS and Atmosphere, and loaded various scenarios in the game. But I still need confirmation. Thanks.

Code:
Marvel Ultimate Alliance (v 1.1.0)
TID: 010060700AC50000
BID: bb1b99313a37497b

[HP MAX All Team Test]
58000000 01A7A9D0
78000000 00000124
300E0000 00000004
64000000 00000000 000F423F
78000000 00000CB0
310E0000
20000000


thanks hope you can update inf energy and team super
 
yeah according to some guy who made codes for the wii version and had a video on youtube the switch version has stuff stored differently so idno wtf to do
 
Strange, did you poke the addresses at the same time, in some games, there is a "backup" address that it compares to and If there is a difference it goes with the lower one....
That's the thing. With the lives I find the address and poked it. Changed the value but once you die that address gets null and void. Pointers wont work because once you die it's a new address with different offsets from main...
 

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