Homebrew Snes9x RX - A new fork.

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Which one is the typography you think should be the main one from now on? (Images on page 22)

  • Earthworm Jim 2

    Votes: 3 15.0%
  • Kirby Super Star

    Votes: 7 35.0%
  • Super Bomberman 2

    Votes: 8 40.0%
  • Earthworm Jim

    Votes: 2 10.0%

  • Total voters
    20
  • Poll closed .
@niuus Thanks for making this but pls help!
How do I install this fork? I’ve only dealt with wads and currently had snesgx wad installed. Also, is there a channel forwarder for this?
 
@niuusHow do I install this fork? I’ve only dealt with wads and currently had snesgx wad installed.
Just extract the contents of the zip into your SD, and load the app through the Homebrew Channel, or use the RX forwarder. If you still want to use your existing GX Forwarder, then after extracting the full ZIP contents to the SD root, go inside apps and move the 3 files inside the Snes9xRX folder into Snes9xGX, replace, and that's it!

@niuusAlso, is there a channel forwarder for this?
Sure! 1st post.
 
Last edited by niuus,
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This is sweet! Will it support both wireless and wired controllers?
Quick news update: i was gifted an Xbox 360 Wireless Receiver today for support tests, sadly the Wii won't even function properly with the Wireless Receiver connected (mine does not even boot to the Homebrew Channel). So, 360 controller support will be wired only.
 
Last edited by niuus,
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Man that's unfortunate, but wireless controls would have just been a nice bonus on top of everything else, so I'm not too disappointed. My cube controllers are all rapidly approaching 2 decades of age, and are at various stages floaty deadzone syndrome, so it'll be nice to be able to expand my stable of usable controllers on the Wii.

I swear though, between Dualshock controllers and 360 Controllers and Wii U controllers, what can't the Wii do now. 12 year ago I would have scoffed at how much would be possible with this little system.
 
Man that's unfortunate, but wireless controls would have just been a nice bonus on top of everything else, so I'm not too disappointed. My cube controllers are all rapidly approaching 2 decades of age, and are at various stages floaty deadzone syndrome, so it'll be nice to be able to expand my stable of usable controllers on the Wii.
Yeah, i understand the feeling. Being a console limitation, i guess the receiver draws too much power than what the Wii can give? Just a guess. Either way, having more options than what it can normally handle it's pretty awesome, even for Wii Family Edition users that could not use Gamecube controllers.

I swear though, between Dualshock controllers and 360 Controllers and Wii U controllers, what can't the Wii do now. 12 year ago I would have scoffed at how much would be possible with this little system.
I totally agree, i wouldn't have believed or even dreamed that i was going to use both of the competitor's controllers for retrogaming on a Nintendo system! B-)
 
Man that's unfortunate, but wireless controls would have just been a nice bonus on top of everything else, so I'm not too disappointed. My cube controllers are all rapidly approaching 2 decades of age, and are at various stages floaty deadzone syndrome, so it'll be nice to be able to expand my stable of usable controllers on the Wii.

I swear though, between Dualshock controllers and 360 Controllers and Wii U controllers, what can't the Wii do now. 12 year ago I would have scoffed at how much would be possible with this little system.
I agree with you about using wireless, which is why I use the Wavebird for most games and the Classic Controller Pro for games that require more precision (d-pad). The Wavebird's AA batteries last around 100 hours, so it's easy to forget it even runs on batteries. Since the Wavebird's joystick has a grooved gate, it works excellent for most 2D games -- at least for me. For example, I beat Sonic the other day with the best ending using the Wavebird.
 
I agree with you about using wireless, which is why I use the Wavebird for most games and the Classic Controller Pro for games that require more precision (d-pad). The Wavebird's AA batteries last around 100 hours, so it's easy to forget it even runs on batteries. Since the Wavebird's joystick has a grooved gate, it works excellent for most 2D games -- at least for me. For example, I beat Sonic the other day with the best ending using the Wavebird.

My pair of Wavebirds are somehow the only Gamecube controllers I have without any drift, I adore the things. While I'm a bit less enthusiastic about the joystick than you for platforming, the button layout lends itself to the Genesis's 3 button layouts through, with both ABC as YBA, and YAX working phenomenally.
I have one of those gold classic controllers from the Goldeneye remake; the combination of Gamecube-style notched grooves for the analog sticks and the actually usable SNES-style D-pad has really made that thing my work horse.

No controller setup will top the Dualshock 4 for Tony Hawk's Pro Skater though, haha.

I bit the bullet a long time ago, and just bought a battery charger and l-ion AAs to keep the fleet powered.
 
Last edited by TheManHimself,
My pair of Wavebirds are somehow the only Gamecube controllers I have without any drift, I adore the things. While I'm a bit less enthusiastic about the joystick than you for platforming, the button layout lends itself to the Genesis's 3 button layouts through, with both ABC as YBA, and YAX working phenomenally.
I have one of those gold classic controllers from the Goldeneye remake; the combination of Gamecube-style notched grooves for the analog sticks and the actually usable SNES-style D-pad has really made that thing my work horse.

No controller setup will top the Dualshock 4 for Tony Hawk's Pro Skater though, haha.

I bit the bullet a long time ago, and just bout a battery charger and l-ion AAs to keep the fleet powered.
Yeah, the d-pad on the Gamecube controller is just too small for me. Your Goldeneye themed Classic Controller Pro's d-pad is much bigger and far superior. Other than that, my main beef with the Wavebird is that it doesn't have the superior white plastic stickbox that comes with the Japanese white controllers, the Classic Controller Pro, and the Wii Nunchuk. The drift radius is noticeably smaller with the white housing.

More info about the various Gamecube stickboxes can be read here:

https://smashboards.com/threads/tec...n-gamecubes-controllers-tvs-recording.335040/
 
I think the epoxy analog stick fix from that thread is going to be my project this weekend. That thread is full of gold.
 
Yeah, the d-pad on the Gamecube controller is just too small for me. Your Goldeneye themed Classic Controller Pro's d-pad is much bigger and far superior. Other than that, my main beef with the Wavebird is that it doesn't have the superior white plastic stickbox that comes with the Japanese white controllers, the Classic Controller Pro, and the Wii Nunchuk. The drift radius is noticeably smaller with the white housing.

More info about the various Gamecube stickboxes can be read here:

https://smashboards.com/threads/tec...n-gamecubes-controllers-tvs-recording.335040/
Wow, that thread has REALLY good info. Bookmarked.
 
Just extract the contents of the zip into your SD, and load the app through the Homebrew Channel, or use the RX forwarder. If you still want to use your existing GX Forwarder, then after extracting the full ZIP contents to the SD root, go inside apps and move the 3 files inside the Snes9xRX folder into Snes9xGX, replace, and that's it!


Sure! 1st post.
Thanks! Snes9xRX and channel forwarder are working great! I've confirmed that two specific arcade sticks still do not work when plugged into wiimote. They must have a Raphnet Gamecube Adapter (plugged into Gamecube ports at top) in order to function. This was the same issue as in Snes9xGx.

Hori Fighting stick
Dreamgear Arcade Fighter
 
Thanks! Snes9xRX and channel forwarder are working great! I've confirmed that two specific arcade sticks still do not work when plugged into wiimote. They must have a Raphnet Gamecube Adapter (plugged into Gamecube ports at top) in order to function. This was the same issue as in Snes9xGx.

Hori Fighting stick
Dreamgear Arcade Fighter
Great to know, those little snippets of info are always useful for future users and potential controller buyers! Btw, could you specify if those arcade sticks you tested were by using a regular Wiimote, through a Wii Motion+ adapter, or with a Wii MotionPlus Inside controller?

vJQEOfz.png

q3p0cUP.jpg
 
Last edited by niuus,
Great to know, those little snippets of info are always useful for future users and potential controller buyers! Btw, could you specify if those arcade sticks you tested were by using a regular Wiimote, through a Wii Motion+ adapter, or with a Wii MotionPlus Inside controller?

vJQEOfz.png

q3p0cUP.jpg
I’m using the regular original wiimote (no Wii motion+ adapter and no wii motion plus adapter).
 
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Thanks mate for the effort,
I tested it last night with few games and worked perfectly fine , there was only one game which crashed but not sure why , i'll try again tmw and update.
 
Thanks mate for the effort,
I tested it last night with few games and worked perfectly fine , there was only one game which crashed but not sure why , i'll try again tmw and update.
But you didn't mention which game.
 
Last edited by niuus,
I posted a thread about Snes9X GX (and other GX emulators) having freezing issues in the menu screen if you browse for too long. Does Snes9X RX have any of these issues at all? Or is the GUI based on the same code for GX as well, with only the core being the key difference?

(Also, can RX and GX use save files interchangeably? Or does their core being different make their save files incompatible?)
 
I posted a thread about Snes9X GX (and other GX emulators) having freezing issues in the menu screen if you browse for too long. Does Snes9X RX have any of these issues at all?
I have 817 items in my roms directory, shared between games and 9 folders, each with a couple hundred of more games categorized for my tests. They have Previews, Covers and Artwork, which i tend to switch a lot while browsing. I have left the GUI unattended for half an hour, even. Never had a single issue with that so far in RX.

(Also, can RX and GX use save files interchangeably? Or does their core being different make their save files incompatible?)
While you did not specify which kind of saves, i can tell you that .SAV Battery files are always interchangeable, RX / GX / PC. The only saves you can't swap are Freeze/Snapshot files, unless they use the same version.
 
Last edited by niuus,
I have 817 items in my roms directory, shared between games and 9 folders, each with a couple hundred of more games categorized for my tests. They have Previews, Covers and Artwork, which i tend to switch a lot while browsing. I have left the GUI unattended for half an hour, even. Never had a single issue with that so far in RX.

It's not so much unattended that I have freezing issues. It's when I scroll through, say, the complete SNES rom set with boxart enabled. In other words, actively messing with the menu for, say, 5 minutes seems to guarantee a freeze for me (esp. if I load a bunch of different ROMs over those 5 minutes). If you are willing, would you mind trying out loading some ROMs and playing a few seconds (maybe even a few with associated IPS or BPS files) and then fast scrolling through your ROMs list?

While you did not specify which kind of saves, i can tell you that .SAV Battery files are always interchangeable, RX / GX / PC. The only saves you can't swap are Freeze/Snapshot files, unless they use the same version.

I mean save states; I presumed that snapshots would not be compatible.

Thanks for sharing your experience!

EDIT: In the meantime, I guess I will try out the RX builds to see if I get better stability.
 
Last edited by rs1n,
It's not so much unattended that I have freezing issues. It's when I scroll through, say, the complete SNES rom set with boxart enabled. In other words, actively messing with the menu for, say, 5 minutes seems to guarantee a freeze for me (esp. if I load a bunch of different ROMs over those 5 minutes). If you are willing, would you mind trying out loading some ROMs and playing a few seconds (maybe even a few with associated IPS or BPS files) and then fast scrolling through your ROMs list?
Sure, tell me the games and order, as you need to tell me the exact steps to reproduce the issue. But! I don't have the complete boxset for a full SNES rom set, mind you.
 

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