Homebrew GBArunner2 not working [Twilightmenu++]

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JustMeMello

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Hi! Recently, I've been trying to get gbarunner2 to work in Twilightmenu++, but it just doesn't seem to work no matter what I do?

My SD card is fat32 formatted, I have a bios.bin and the GBA game (Pokémon Fire Red) in the root of my SD card, but when I go click the GBA icon on the menu, it just leaves me with a white screen. And when I press certain places on the screen, it plays a sound as if I was back at the menu screen, clicking the icons. It even loads my previous .NDS game if I press in the right place!

I haven't SRAM patched my games yet, since I'm not sure how, but that shouldn't interfere with it, right?

Help would be appreciated!
 
Hi! Recently, I've been trying to get gbarunner2 to work in Twilightmenu++, but it just doesn't seem to work no matter what I do?

My SD card is fat32 formatted, I have a bios.bin and the GBA game (Pokémon Fire Red) in the root of my SD card, but when I go click the GBA icon on the menu, it just leaves me with a white screen. And when I press certain places on the screen, it plays a sound as if I was back at the menu screen, clicking the icons. It even loads my previous .NDS game if I press in the right place!

I haven't SRAM patched my games yet, since I'm not sure how, but that shouldn't interfere with it, right?

Help would be appreciated!

According to the compatibility list here https://wiki.gbatemp.net/wiki/GBARunner2 for Fire Red:

Sram patching required to boot the game. The arm9wramicache version freezes after the licensed by screen. The arm9 version works. Full Speed and Good Audio outside of battle. Much Slowdown and gfx glitches during random encounters.Working. Save files get corrupted with Sram patching. Saving still works somehow.

Looks like the sram patch is required to boot the game.
 
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Do you have the GBARunner2 .nds files in "sd:/_nds"?
Yes. Though, it was in the "nds-bootstrap" folder, so I quickly moved it out of there to "_nds", but that didn't seem to work.

Also, I only have one GBArunner2.nds file. Are we suppose to have multiple?
 
Yes. Though, it was in the "nds-bootstrap" folder, so I quickly moved it out of there to "_nds", but that didn't seem to work.

Also, I only have one GBArunner2.nds file. Are we suppose to have multiple?
Yes, 2. They're in the latest TWLMenu++ release's .7z file.
 
No need to. The GBARunner2 build included in the latest TWLMenu++, now does it on it's own, on-the-fly.
Nice, also, have you figured out why the cheats on the twilight menu cause a lot of issues (especially in pokemon games) most importantly a white screen (I know this isn't the right place but please can you reply)
 
Nice, also, have you figured out why the cheats on the twilight menu cause a lot of issues (especially in pokemon games) most importantly a white screen (I know this isn't the right place but please can you reply)
I'm not that experienced, so idk how to look into it. :P
 
x) dont underestimate yourself, apparently the issue is coming from ntr-bootstrap but I can't see any log or file talking about this
 
But the game I'm trying to play on the list says it perfectly fine though.
The games on the list do work with the arm9 build on an DS Flashcard. I modified my flashcard to be an R4 clone.
You will get different results with TWLMenu++ compared to an DS Flashcard.
I plan to make a separate list for TWLMenu++ with an Nintendo DSI once gbarunner2 is more fleshed out.
 
I tried the GBArunner2 on Twilightmenu++ and for the games I wanted to play, it was better for me to use the VC versions as they were fully functional.
 
I just downloaded arm7 from the github page, ran the NDS file, selected the gba files, and it worked(sorry i couldn't use the link. gba temp doesn't let new members post links).
 
Can someone help me fix my gba runner? It's working on other games but when I play harvest moon and need for speed there's some gfx glitch
 

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