For Kosmos, it seems to boot up but them "crashes", as in the switch turns off. Even with the hekate emuMMC patch
I thought ingognito would work and muddle up my emuMMC as it does for normal Nand
Thank you!
Exactly?
Thanks! I just did it! And it works!Incognito works if you already have it installed. Set up Atmosphere to load your SX emuNAND (with Incognito already on it)
Atmosphere write protects CAL0 so that homebrew can't mess with it, as they claim there's no legitimate purpose to allowing CAL0 writes.
For the time being though it might be best to stick with SX OS until the inevitable bugfix update.
When you hold down the power button the menu doesn't come up
It sound like you can read the "truth in the code", apart from some other guy's twitters, and moreover have TX source codes and ability to reverse their emunand solution.Be serious, the emuMMC implementation are more clean and better than TX solution, seems easy talk through ignorance... but the truth it's in the code
Really, would you mind sharing the SX OS source code with us so I can see how they implemented it?
It sound like you can read the "truth in the code", apart from some other guy's twitters, and moreover have TX source codes and ability to reverse their emunand solution.
C'mon, be less toxic, no need of your fanboism here.
Yeah, SX emunand could be dirty but their users have been using it for months. At least, it has the gui for creating emunand with 3 different methods of your choice, and has an ability to resize the emunand.
The implementation of emuMMC isn't the definitive atmosphere emunand solution, and as it's specified on the changelog, it's experimental for now and have some things to be fixed.
The GUI can be created by anyone, it's just a payload, but there are no GUI for now because as I understand Hekate gona implement it.
It's superior, because the theory behind it is better, but currently right now, inferior due to being still a beta, containing bugs, no unified setup application and it just came out. Hopefully someone does recreate the GUI. Hekate has needed one since it came out. Clearly showing your bias, but that's understandable. emuMMC is currently not as good as the first long standing solution, hopefully that'll change because I'm not going to purchase SX OS and have waited patiently for a free emuNAND solution, but I'm not going to say it's better as right now it's clearly not. You can't dismiss the rest of the users who have had emuNAND for a long time now just because a buggy mess came out. They've had it longer, it works just fine for them, most haven't been banned and it's stable.
The code are reverse enginered and it's easy to see their emunand implementation method, I don't know if I can share it here, if some moderator allow me to do it then I upload it without problems (only the emunand part, I didn't reversed all code)
Isn't fanboism, it's the truth, currently the emuMMC implementation are a bit better than TX emunand, but choose that you like, I just answer to the "comercial and good developed solution", that it's totally false, it's a cheap implementation that honestly with the time and money that they have they can develop a better solution.
I'm here because didn't want unexpected people thinking that TX are gold because fanboy messages like this, I just say to him to be honest...
so you or others can reverse engineer the code for SX emunand and in your opinion its a cheap implementation, so be honest SX emunand has been out since what September last year, why haven't you or anyone else programmed one for Atmos sooner ?
I'm developer, I didn't need copy code from TX to implement nothing, I see their implementation just for see how they do it, but I never copy another work that aren't mine or they don't give me the consent.
AMS have priorities, emunand implementation are on milestones but not for this early versions, the actual emuMMC support it's just for users enjoy but isn't the official method specified on milestones.
On my case I'm really busy, now I start to get some free time, but always I'm mostly working, so I can't develop for Switch as I like, but I hope I can manage it soon.