Hacking SWITCH NOOB PARADISE - Ask questions here

pLaYeR^^

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Hello,
I have the SXPRO dongle and so far I've got everything working up to emunand. I have got a bunch of xci files that show up in the album section. When I go over to the installer I also see nsp files cartridge screenart.
Some nsp files I got where DLC content from Mario+rabbids (with a different name given presented at download.. but with the correct ID) The files show up as white images.. without the cartridge art. When I open up sx installer.. I can't see any update or DLC nsp.
Is it because the names are different than the Original games? Or the file names too long (max 64?) but some or less long? Or should I do/check something else

for instance .. these nsp files
Mario + Rabbids Kingdom Battle [010067300059A800]
Mario + Rabbids Kingdom Battle Donkey Kong Adventure [010067300059B004][v131072]
Mario + Rabbids Kingdom Battle Steampunk Pack [010067300059B002][v0]
Mario + Rabbids Kingdom Battle Ultra Challenge Pack [010067300059B003][v65536]

Yoku's Island Express [UPD][010002d00632e800][v131072] -> this is only 54characters long but does not show up

Any help would be nice
Try to short the name of the files. If that still doesn't work, try to download from other provider.
 

Draxzelex

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Yes, I've both. They was created automatically.
Did you install any .NSP files in SysNAND and/or before creating EmuNAND?

Ah okay, thanks drax! So my final thing is, most of my games are downloaded on my switch, with splatoon included. If I delete the save data in Splatoon and start over, then do a transfer, do I run a high risk of being banned. I'm not sure if they check the account associated with the game to decide on bans again and if they do then I'll just get a new game and make a new account

--------------------- MERGED ---------------------------



I'm thinking now that maybe I can make a new account with a new copy of splatoon 2, just to play online there, and then transfer my old ID in order to get my other downloaded games and just not touch splatoon 2 there at all, and hopefully everything is good?
Your account should be fine. Bans associated with the same accounts are rare if non-existent.
 

er3eroMKII

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a few questions:
1st I need to clarify that i only use my switch to play backups and i dont pretend to go online.
I use SX OS, both sys and emuNAND on 6.2.0. I use SX Installer to bypass fw requirements (tinfoil if SXOS loose suport someday), so, will I ever have the need to update?
In the case that I'd need to update (let's say sx installer and tinfoil fw bypass stop working), should i update only my emuNAND?
And lastly, let's say that I do something wrong, corrupt something, mess up my emuNAND idk. Considering that I'm always on my emuNAND, in the worst case scenario, formating my sd would solve the problem?
thanks in advance
 

Draxzelex

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a few questions:
1st I need to clarify that i only use my switch to play backups and i dont pretend to go online.
I use SX OS, both sys and emuNAND on 6.2.0. I use SX Installer to bypass fw requirements (tinfoil if SXOS loose suport someday), so, will I ever have the need to update?
In the case that I'd need to update (let's say sx installer and tinfoil fw bypass stop working), should i update only my emuNAND?
And lastly, let's say that I do something wrong, corrupt something, mess up my emuNAND idk. Considering that I'm always on my emuNAND, in the worst case scenario, formating my sd would solve the problem?
thanks in advance
Yes, there are firmware requirements in games, updates, DLC, etc. that simply cannot be bypassed which will require you to update your firmware. In which case, you would update the NAND partition that you want to play the game in whether its SysNAND or EmuNAND. And if EmuNAND ever gets corrupted, you would restore an old backup of EmuNAND which will depend on which type you are using. It would also be a good idea to backup the Emutendo folder as that contains all installed content for EmuNAND. Not to mention the Nintendo folder and a NAND backup for SysNAND if something goes awry there.
 

Hayro

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Hello guys, I'm new in the Switch hack scene and have a few questions.
I got a SX OS license and I'm gonna start their tutorial.
old model Switch on lastest firmware : 8.0.1

1) How do I backup my NAND?
Should I use Hekate's payload or SX OS NAND backup software?

2) When do I backup my NAND?
Before creating an EmuNAND or after?

3) Should I disable Sleep mode?

4) Can I remove the USB cable once the Switch booted into CFW or does it always need to be tether?

5) What happens if you launch a legit game cartridge in Stealth mode on CFW?
Meaning it's offline, what's the danger? Is the cartridge tainted after that by CFW?
 

Draxzelex

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Hello guys, I'm new in the Switch hack scene and have a few questions.
I got a SX OS license and I'm gonna start their tutorial.
old model Switch on lastest firmware : 8.0.1

1) How do I backup my NAND?
Should I use Hekate's payload or SX OS NAND backup software?

2) When do I backup my NAND?
Before creating an EmuNAND or after?

3) Should I disable Sleep mode?

4) Can I remove the USB cable once the Switch booted into CFW or does it always need to be tether?

5) What happens if you launch a legit game cartridge in Stealth mode on CFW?
Meaning it's offline, what's the danger? Is the cartridge tainted after that by CFW?
  1. I recommend using Hekate as unlike SX OS, Hekate can verify the NAND backup you made
  2. The order doesn't matter unless you install EmuNAND to internal memory
  3. This is down to personal preference although sleep mode is very handy
  4. The USB cable can be removed once you send the payload
  5. There are no ill effects towards launching legitimate games in CFW mode
 
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Glasses_Jacket_Goon

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Hello! Switch Hacking amatuer here,

So I recently updated to Atmosphere 0.8.9 on my cfw 7.0.1 Switch due to recurring startup crashes. The update fixed the boot up crashes but when I try to open previously installed nsps it gives me an error saying “Unable to start software. Return to the HOME Menu and try again.”

Out of my library of nsps the only ones that work are:
Super Smash bros Ultimate v3.0.0
Saints Row The Third v1.0.0
Fit Boxing v1.0.0
New Super Mario Bros U Deluxe v1.0.0
Pokemon Lets Go Pikachu v1.0.0
Megaman 11 v1.0.1

I have the exefs and kip patches from SDSetup in my atmosphere folder and I’ve already ran LockpickRCM on my Switch.

Tl;dr
I updated to atmosphere 0.8.9 on cfw 7.0.1, now MOST previously installed nsps are no longer working when they were working prior to the update.
What did I do wrong? What files do I need?

Please help! Thank you!
 

Draxzelex

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Hello! Switch Hacking amatuer here,

So I recently updated to Atmosphere 0.8.9 on my cfw 7.0.1 Switch due to recurring startup crashes. The update fixed the boot up crashes but when I try to open previously installed nsps it gives me an error saying “Unable to start software. Return to the HOME Menu and try again.”

Out of my library of nsps the only ones that work are:
Super Smash bros Ultimate v3.0.0
Saints Row The Third v1.0.0
Fit Boxing v1.0.0
New Super Mario Bros U Deluxe v1.0.0
Pokemon Lets Go Pikachu v1.0.0
Megaman 11 v1.0.1

I have the exefs and kip patches from SDSetup in my atmosphere folder and I’ve already ran LockpickRCM on my Switch.

Tl;dr
I updated to atmosphere 0.8.9 on cfw 7.0.1, now MOST previously installed nsps are no longer working when they were working prior to the update.
What did I do wrong? What files do I need?

Please help! Thank you!
Are you booting Atmosphere via Fusee or Hekate? If you are booting via Hekate and they aren't working, those games most likely need the ACID patch which Hekate doesn't support so you will have to either use ReiNX or boot Atmosphere via Fusee. If you are booting via Fusee, the patches on SDSetup are for booting via Hekate not Fusee. For booting via Fusee, you need these patches. If you are still experiencing issues, your SD card may be corrupted if you are using exFAT in which case I highly recommend reformatting the SD card to FAT32 which also means you'll have to reinstall all of your corrupted games. If you don't want to reformat, try another CFW like ReiNX to see if the issue persists.
 

ROMANREIGNS599

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What’s up so “Press and hold volume + on boot to load CFW or OFW depending on what you have autobooting” is for SX OS or not? And does atmosphere work with Switches after June 18?

--------------------- MERGED ---------------------------

What’s up
I recommend you add this to the list of useful links so users know what games they can play if they choose not to update.
http://gbatemp.net/threads/list-games-required-firmware-version.485959/
man?

--------------------- MERGED ---------------------------

Are you booting Atmosphere via Fusee or Hekate? If you are booting via Hekate and they aren't working, those games most likely need the ACID patch which Hekate doesn't support so you will have to either use ReiNX or boot Atmosphere via Fusee. If you are booting via Fusee, the patches on SDSetup are for booting via Hekate not Fusee. For booting via Fusee, you need these patches. If you are still experiencing issues, your SD card may be corrupted if you are using exFAT in which case I highly recommend reformatting the SD card to FAT32 which also means you'll have to reinstall all of your corrupted games. If you don't want to reformat, try another CFW like ReiNX to see if the issue persists.
Aeeyy yo wassup man?
 

Glasses_Jacket_Goon

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Thank you for the help, I was booting hekate but when I started to boot fusee the only nsps I can open were the same ones listed, is there anything I’m doing wrong? Where do device.keys and prod.keys go (if they’re needed)? If nothing else works I’ll try ReiNX and if that doesnt work either I’ll wipe my SD and format it to FAT32 because my SD card is formatted to exfat
 

Draxzelex

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Thank you for the help, I was booting hekate but when I started to boot fusee the only nsps I can open were the same ones listed, is there anything I’m doing wrong? Where do device.keys and prod.keys go (if they’re needed)? If nothing else works I’ll try ReiNX and if that doesnt work either I’ll wipe my SD and format it to FAT32 because my SD card is formatted to exfat
Keys aren't needed here. You also didn't indicate whether you used the patches from the thread I linked when you booted via Fusee. And since your SD card is formatted as exFAT, its possible your SD card was corrupted which also corrupted any games you installed to the SD card.
 

Glasses_Jacket_Goon

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Keys aren't needed here. You also didn't indicate whether you used the patches from the thread I linked when you booted via Fusee. And since your SD card is formatted as exFAT, its possible your SD card was corrupted which also corrupted any games you installed to the SD card.
Sorry I didnt indicate which sig patches I was using, I was already using the sig patches you linked me as I found them prior to posting on this thread. And if my SD card is corrupted, how come the listed games are the only ones that work? At first I thought it was because they’re base games but it wasnt the case for SSBU or MM11. Will the working nsps soon stop working?
 

Hayro

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Back again, I saved and copy the NAND with Hekate (eMMC Boot 0/1 and eMMC RAW GPP). I even did the Bis keys backup.

Now I'm creating the EmuNAND.
1) Is "Hidden Partition on microSD" the best choice? (in case Nintendo scans the sdcard)
Seems obvious to do so but I want to be sure.

2) I just realized that SX OS menu gives you the choice to boot in CFW or OFW.
Should I activate auto RCM and launch OFW via SX OS?
Or is it better to boot the Switch normally (without RCM) for OFW.

3) Is Stealth Mode automatically activated on EmuNAND?
 

Draxzelex

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Sorry I didnt indicate which sig patches I was using, I was already using the sig patches you linked me as I found them prior to posting on this thread. And if my SD card is corrupted, how come the listed games are the only ones that work? At first I thought it was because they’re base games but it wasnt the case for SSBU or MM11. Will the working nsps soon stop working?
Corruption doesn't always affect the entire SD card. Corruption usually affects only some of the files on the SD card.

Back again, I saved and copy the NAND with Hekate (eMMC Boot 0/1 and eMMC RAW GPP). I even did the Bis keys backup.

Now I'm creating the EmuNAND.
1) Is "Hidden Partition on microSD" the best choice? (in case Nintendo scans the sdcard)
Seems obvious to do so but I want to be sure.

2) I just realized that SX OS menu gives you the choice to boot in CFW or OFW.
Should I activate auto RCM and launch OFW via SX OS?
Or is it better to boot the Switch normally (without RCM) for OFW.

3) Is Stealth Mode automatically activated on EmuNAND?
  1. Nintendo doesn't scan the SD card. If they did, they can just check for boot.dat instead of EmuNAND. But if you're super paranoid, you can go for hidden partition. Also realize that the hidden partition is the hardest type of EmuNAND to transfer from SD card to SD card
  2. If you do not want to burn fuses, AutoRCM is pretty much mandatory unless you plan on never turning off the console and making sure it never runs out of battery. If you want to launch OFW without burning fuses, that is what the OFW option is for
  3. I believe so
 
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Hayro

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Okay Thanks, I will just use Files on microSD for EmuNAND.
I'll also activate auto RCM and choose whether I go in CFW or OFW from there.

Once the EmuNAND is done, can I go on OFW and set back my parameters (Wifi, legit games saves etc) and play let's say Smash online?
I erased everything and put in on my PC before proceding Switch's hack.

There is no need to back up my NAND when I'm done with CFW? I just reboot and launch OFW in SX OS right?
Theoretically, It should be fine but 0% risk doesn't exist.
 

Draxzelex

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Okay Thanks, I will just use Files on microSD for EmuNAND.
I'll also activate auto RCM and choose whether I go in CFW or OFW from there.

Once the EmuNAND is done, can I go on OFW and set back my parameters (Wifi, legit games saves etc) and play let's say Smash online?
I erased everything and put in on my PC before proceding Switch's hack.

There is no need to back up my NAND when I'm done with CFW? I just reboot and launch OFW in SX OS right?
Theoretically, It should be fine but 0% risk doesn't exist.
You should be booting OFW in SysNAND once EmuNAND is done to play online. And the purpose of backing up your NAND is to recover from a brick. With EmuNAND, all you need is a copy of the EmuNAND itself but with SysNAND, you need a NAND dump if that ever gets bricked which includes boot0/boot1 as well as the eMMC raw GPP. If you already have a NAND dump, you don't really need to make another.
 
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Draxzelex

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I'm kinda lost now, I thought it was working like this :
-EmuNAND : CFW + always offline
-SysNAND : OFW + Online + legit cartridges
Can you highlight me on that one please?
Heh, I don't blame you for being confused since the wording implies you go online with EmuNAND. What I meant was once EmuNAND is done, you should be booting OFW in SysNAND to play online.

This next point you can ignore since it does not apply to you but EmuNAND's purpose isn't to be used offline. In fact, for patched units who cannot update past firmware 7.0.1 in order to use Deja Vu so they have a way of booting CFW will have to rely on EmuNAND in order to go online. Deja Vu is a warmboot exploit chain that is firmware-dependent and once you update past the firmware versions it supports, you will not be able to use it anymore. And the thing is the firmware versions required to go online surpass Deja Vu's supported firmware versions. So in order to enjoy the benefits of being on a higher firmware and more importantly play online, you will not only need EmuNAND to be on the latest firmware but you can only go online in EmuNAND not SysNAND.
 
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