[Release] Pokémon Snap Unity (C#)

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It is fully working on Android. If I got a MacOS I would export it for iOS too
 
Holy crap! This looks super promising! Pokemon Snap is one of my all-time favourites. Great work!
 
Ohh that be great but nintendo is rank about that i tried myself i git denied after 6 months of waitng maybe on cfw?

We will have Crypt of the necrodancer + zelda so... it is worth the try. If they deny the offer,I will make this game but with my own monster and try to sell it on Switch.
 
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I found this thread while looking for the models of the original Pokemon Snap levels. I had a very similar plan to yours, but instead of updating the graphics, my main goal was to recreate the original in VR. It seems like you're a good bit further along in game development than me, but if you don't mind, I'd love to help you out on your project instead of starting from the ground up. I've already downloaded the source code. If you like the idea, I'll start tinkering with it and see what I can get going on the Vive. (That's the only VR platform I own, at the moment) What do you think? I love what you've done, so far, by the way!
 
I found this thread while looking for the models of the original Pokemon Snap levels. I had a very similar plan to yours, but instead of updating the graphics, my main goal was to recreate the original in VR. It seems like you're a good bit further along in game development than me, but if you don't mind, I'd love to help you out on your project instead of starting from the ground up. I've already downloaded the source code. If you like the idea, I'll start tinkering with it and see what I can get going on the Vive. (That's the only VR platform I own, at the moment) What do you think? I love what you've done, so far, by the way!

The first course I made for this had the original models but I changed them because I couldn’t find them nor rip them with rigging + animations. I prefered to rip my Ultra Moon’s models as they are rigged and animated. I already made VR support but I’m not getting enough fps for it, so I scrapped the idea.

I think you’d do it better from scratch. I can try to help you with anything you need ^^
 
The first course I made for this had the original models but I changed them because I couldn’t find them nor rip them with rigging + animations. I prefered to rip my Ultra Moon’s models as they are rigged and animated. I already made VR support but I’m not getting enough fps for it, so I scrapped the idea.

I think you’d do it better from scratch. I can try to help you with anything you need ^^

Yeah - I was having trouble finding anything on the animation front for the original models, which is particularly unfortunate for me, because I'm a code monkey first and foremost. I've done some sprite work and 3d modeling, but 3d animations will be new to me. I was hoping that starting by recreating the original would be easier, and I could try updating the graphics later, but it sounds like it will be easier to just go with the gen 7 models from the beginning. Lately I've just been bursting with ideas for a snap reboot/sequel, and dying for Nintendo to do something like them. Especially now that they have that camera labo VR rig for the switch. I'd rather see it on PC if it's going to be VR, but hey, I'd take it on switch if I could get it. If I manage to find enough time to get my own project off the ground, I'll keep you posted on it. Maybe something in it will be useful to you :)
 
I've hit a roadblock with the models and animations. I have my cartridge dumped and all the bins pulled out, but I can't find any way to open or convert those bins into anything usable. I've only been able to find one discussion about the bin files, and it just said to change the extension to .bch and it should work with ohana rebirth, but it still errors for me. Do you mind sharing how you worked with the bin files?
 
I've hit a roadblock with the models and animations. I have my cartridge dumped and all the bins pulled out, but I can't find any way to open or convert those bins into anything usable. I've only been able to find one discussion about the bin files, and it just said to change the extension to .bch and it should work with ohana rebirth, but it still errors for me. Do you mind sharing how you worked with the bin files?
You can follow my tutorial https://gbatemp.net/threads/tutoria...ed-models-from-3ds-to-unity-engine-3d.532962/
 
Made an account just to post my interest in this. This is amazing and I can't believe it's taken this long for something like this to surface. I'd gladly donate to support this project. Thanks for making this.
 
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Made an account just to post my interest in this. This is amazing and I can't believe it's taken this long for something like this to surface. I'd gladly donate to support this project. Thanks for making this.
Nah, don’t worry. But thanks, man. It’s a pleasure to read things like that :D
 
I'm having issued getting the game to work. Not sure if I'm doing something wrong or not.

I'm running Windows 7 Home with Intel core i7-3740/64bit operating system.

The problem I'm having is that every time I try to run the .exe, it won't start, and then the .exe deletes itself. I tried redownloading it, same thing. Another side note is that I tried copying the .exe before running it, in case it deleted itself again, and it did. But when I tried to move the copy back into the folder it said permission to the folder was denied, and wouldn't let me move the file back. I checked the security permission under properties; my user is the owner with all permissions. I tried running the file as admin, that didn't change anything except that the firewall asked for permission to run on public and private networks

I had this issue with another game I tried downloading yesterday, but that game wasn't worth trying to fix. This one is.

If you need any more information to try to figure out what is wrong let me know.
 

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