Tutorial Change battle background in usum (wifi battles)

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Would you like a video tutorial on how to do this ?


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You could always Extract the Game files, go to the specified folder, and use Ohana to check each indavidual Map. There is over 200-300 Files there. There is no specific file names associated other than numbers, so it can be tricky to put together a list. Its almost near impossible.

if you have ever used the Sun Moon replay Editor, you can pretty well figure out what is what.
When I try and use ohana to open the bin files, it says that it is an unsupported file type
 
I lost interest in rom hacking for the moment.... I might come up with something someday
Or a new tutorial
 
Thank you so much for this guide, Lglaplante! Everything works nice for me.
I have experimented with the files a bit and I can give you all a list of which file corresponds to which background scene:
goo (dot) gl (slash) vy8nVB (It's a google document)

But that's not everything! I could also find out that "dec_155.bin" is the file which corresponds to the glowing rectangle which floats around the Pokémon in a WiFi Battle. So by replacing this file you can add other special effects (like spotlights via 157) or you can combine two scenes to have a background for your foreground to avoid glitches in the background.

Have fun with my list!

PS: I was not allowed to post a real link because I am new to GBAtemp. This is no spam but a helpful link, so please be kind to me, oh mighty Mods :D
 
Last edited by derboeseVlysher,
Thank you so much for this guide, Lglaplante! Everything works nice for me.
I have experimented with the files a bit and I can give you all a list of which file corresponds to which background scene:
goo (dot) gl (slash) vy8nVB (It's a google document)

But that's not everything! I could also find out that "dec_155.bin" is the file which corresponds to the glowing rectangle which floats around the Pokémon in a WiFi Battle. So by replacing this file you can add other special effects (like spotlights via 157) or you can combine two scenes to have a background for your foreground to avoid glitches in the background.

Have fun with my list!

PS: I was not allowed to post a real link because I am new to GBAtemp. This is no spam but a helpful link, so please be kind to me, oh mighty Mods :D
thanks for the doc you’ve made, it will help future people that want to do the modifications :) didn’t know about the dec_155 rho, interesting finding
 
Small addition: It seems to make no difference if you switch the scenes to replace 014 and 155 with, the game will just combine the two selected scenes to something.
 
hi, I wish to change the trainer pic in pre-battle screen (like attachement)
Anyone can guide me how to change the pre-battle trainer pics in pokemon USUM ? Which garc files should I refer ?
 

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hi, I wish to change the trainer pic in pre-battle screen (like attachement)
Anyone can guide me how to change the pre-battle trainer pics in pokemon USUM ? Which garc files should I refer ?
i bet these are the trainer battle model or something like that... I know there is a garc file too for thw game
 
Anyone know how to delete textures for the middle-grounds? I noticed some backgrounds don't necessarily need any middle grounds. There is a file for middle ground that is described as "nothing", which I use and works mostly on well-covered backgrounds, but when it comes to the more intricate and open-spaced backgrounds there is a texture that appears a short distance away from the battlefield (I'd post screenshots if I'm permitted to). I wanted to know if it was possible to remove that texture so that there's actually "nothing" in the middle ground.
 
Maybe a stupid question but can you change the battle background in ORAS with one from USUM?
 

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