Hacking [RELEASE] X-PROJECT 5.05 SELF HOST

KiiWii

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Can I get more info on this? Does the cache stay there forever? Does this essentially mean I can set this up once, and then the ps4 will never need a external server or internet connection to load the payload again? No external wifi adapters needed?

And is there a detailed tutorial somewhere for this?

Lol yes, and yes read the first post in this AIO GUIDE ;)

I covered Most important things and even self hosting day one when these hacks came out.
 
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mschumacher69

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Great work as usual @KiiWii. Have you added/considered adding the save mounter payload? I had to use it the other day and checked x-project (cloud hosted) but couldn't find it in there. So I had to inject the payload manually via bin loader/netcat. It would be useful if you can add it.

Thanks
 
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KiiWii

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Great work as usual @KiiWii. Have you added/considered adding the save mounter payload? I had to use it the other day and checked x-project (cloud hosted) but couldn't find it in there. So I had to inject the payload manually via bin loader/netcat. It would be useful if you can add it.

Thanks

Hmm, 1.1 has been included for a while now: its under tools: http://mundo-mania.net/CYB3R/xproject/
 

KiiWii

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Upcoming changes while tinkering today (08/01/2019):

+ Modified FW detection to allow true base console OFW detection, alongside spoof detection.

+ Added preliminary USER customisation (name and colours)

+ Added cache detection! They said it couldn’t be done ;)
 
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iriez

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Upcoming changes while tinkering today (09/01/2019):

+ Updated Eversion to 1.4 (idk how I missed this one)

+ Updated GTAV Lotus Menu to 1.02.

For someone who's relatively new to the ps4 scene, is there a place/thread/faq I can go to that keeps up to date on the various payload functions/changes/etc? Its kind of confusing as I don't really understand the functions most of these payloads serve and I want to understand more.

Thanks for updating your project! This is great.
 

KiiWii

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For someone who's relatively new to the ps4 scene, is there a place/thread/faq I can go to that keeps up to date on the various payload functions/changes/etc? Its kind of confusing as I don't really understand the functions most of these payloads serve and I want to understand more.

Thanks for updating your project! This is great.

X-Project itself has a description for each payload. You can access x-project on pc or PS4 from here: http://mundo-mania.net/CYB3R/xproject/

I have tried to compartmentalise each payload into XMB categories: so you have cheat ones, game menu mods, hen types & combinations, and dumpers etc.

I hope this helps.

If not feel free to ask me (almost) anything, anytime.
 

KiiWii

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X-Project new feature:

This morning I reworked the USERNAME/IP method into user entry input boxes for each.

They’re then saved, and recalled on load until web data is wiped.

It needs testing more but seems to work perfectly on my console 95% of the time.

Making it a more customised experience, and keeping note of your FTP IP, in case you forgot or missed the notification pop up.
 

Leeful

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...keeping note of your FTP IP, in case you forgot or missed the notification pop up.
This is a good idea but won't some peoples PS4 IP change over time?
I know that my router always gives my devices the same IP even though it is not set up to be static but I think some routers just pick the next available number when giving out IP addresses and does not reserve that IP address.
 
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KiiWii

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This is a good idea but won't some peoples PS4 IP change over time?
I know that my router always gives my devices the same IP even though it is not set up to be static but I think some routers just pick the next available number when giving out IP addresses and does not reserve that IP address.

Absolutely, but you can just click on it and change it. I made it an input box.

I have a small discord group trying ideas and things to get the info from the system via kernel/syscalls, until we figure out how to get it this is a sort of placeholder.

My ip hasn’t changed in weeks weirdly, so it’s been useful for me, I just whacked in 192.169.0.21:1337 and it’s great for hitting R1 on start up and then running over to my laptop lol.
 
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Leeful

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My ip hasn’t changed in weeks weirdly, so it’s been useful for me, I just whacked in 192.169.0.21:1337 and it’s great for hitting R1 on start up and then running over to my laptop lol.
Yea, most routers remember the mac address of a device and then reserve an IP address for it so that every time that device connects it will always get the same IP address.

RE the kernel/syscalls thing. Over the last few days I have been doing some extensive tests and written some pages that can test every single syscall and get a comparable result from it.
Here is an example:
-1.png -2.png -3.png

The test run is 'p.syscall(2,p.stringify('root'))'

image 1: These are the results without the kernel being patched. (page 1 of 3!)

image 2: These are the results with just the kernel being patched. As you can see, syscalls 20,23,24 & 25 now give different results!

image 3: This is to show that syscall 50 shows 'all f's' both before and after the kernel is patched but changes to '0' when Mira has been run.
This shows us we can use syscall 50 to test if Mira is loaded or not.

I've also found some interesting things while testing. In Specters 5.05 exploit if you look in the syscalls.js I have found several mistakes.
There are several syscalls defined in the list which are invalid and do not actually exist and there are syscalls that work (give back a result when tested) that are not included in the list.
(In total: 27 invalid syscalls and 5 missing syscalls)

The basic purpose to my test is to find any detectable changes when various payloads are run.

When I have tidied some things up I'll share the tester and results here so anyone else can play around with it.:)
 
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Leeful

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@Leeful Avatar injector payload coming very soon from Red-J ;)

I have a pre-release and it does what it says on the tin. He’s cleaning up code and release very soon :)
lol, I was gonna put one one of these together myself. This will save me some time.:)

Could you mention to Red-j that the avatar dumper code needs cleaning up a little too. Theres still bit's of Stooged's db backup code in there.
(copy_File("/system_data/priv/mms/app.db", copy_File("/system_data/priv/mms/addcont.db")etc.
It doent effect how the payload runs so it's not that important.
 
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