ROM Hack [XY/ORAS/SM] Custom 3D Models / Textures Sharing Thread

8BitWonder

Small Homebrew Dev
Member
Joined
Jan 23, 2016
Messages
2,489
Trophies
1
Location
47 4F 54 20 45 45 4D
XP
5,343
Country
United States
okay i use the tools from pk3ds,and i use pokemon omega ruby.
I've located the Lugia and Deerling cry in OR/AS.
Lugia is romfs/a/1/0/0->4046.CWAR
Deerling is romfs/a/1/0/0->4411.CWAR

Though I'm still not sure how you're getting bins. If you're unpacking a/1/0/0 with the latest Garctool then you shouldn't be getting bins.
Do the files go from 0000.bin to 4593.bin?
Also try checking 0000.bin, and 4046.bin in a hex editor.
Are the first four bytes of 0000.bin "CSEQ", and the first four of 4046.bin "CWAR"?

If any of the above is true try replacing 4411.bin (Deerling) with 4046.bin (Lugia).


Edit: I looked a little closer at pk3ds and see how you're extracting the garcs.
The bins you're getting are indeed the CSEQ and CWAR files.
Just replace 4411.bin (Deerling's cry) with 4046.bin (Lugia's cry).
 
Last edited by 8BitWonder,
  • Like
Reactions: Tower

Shiny_Charizard

Member
Newcomer
Joined
Jan 8, 2019
Messages
11
Trophies
0
Age
24
XP
66
Country
Greece
I've located the Lugia and Deerling cry in OR/AS.
Lugia is romfs/a/1/0/0->4046.CWAR
Deerling is romfs/a/1/0/0->4411.CWAR

Though I'm still not sure how you're getting bins. If you're unpacking a/1/0/0 with the latest Garctool then you shouldn't be getting bins.
Do the files go from 0000.bin to 4593.bin?
Also try checking 0000.bin, and 4046.bin in a hex editor.
Are the first four bytes of 0000.bin "CSEQ", and the first four of 4046.bin "CWAR"?

If any of the above is true try replacing 4411.bin (Deerling) with 4046.bin (Lugia).


Edit: I looked a little closer at pk3ds and see how you're extracting the garcs.
The bins you're getting are indeed the CSEQ and CWAR files.
Just replace 4411.bin (Deerling's cry) with 4046.bin (Lugia's cry).
wow,thank you so much,but can you tell why i was getting bin files instead of cwar files?
 

8BitWonder

Small Homebrew Dev
Member
Joined
Jan 23, 2016
Messages
2,489
Trophies
1
Location
47 4F 54 20 45 45 4D
XP
5,343
Country
United States
wow,thank you so much,but can you tell why i was getting bin files instead of cwar files?
I assume pk3ds just outputs everything as bins to keep it simple.
Not sure why else it would be renaming them.

If you open them in a hex editor you can see they're still CWAR and CSEQ files, just with a different extension.
 

Shiny_Charizard

Member
Newcomer
Joined
Jan 8, 2019
Messages
11
Trophies
0
Age
24
XP
66
Country
Greece
I assume pk3ds just outputs everything as bins to keep it simple.
Not sure why else it would be renaming them.

If you open them in a hex editor you can see they're still CWAR and CSEQ files, just with a different extension.
so can you recommend me a different application to unpack them.I saw that you mentioned about garctool,is that what you are using.
 

8BitWonder

Small Homebrew Dev
Member
Joined
Jan 23, 2016
Messages
2,489
Trophies
1
Location
47 4F 54 20 45 45 4D
XP
5,343
Country
United States
so can you recommend me a different application to unpack them.I saw that you mentioned about garctool,is that what you are using.
Yes that's what I use to unpack pokemon garcs.

Though I'm not sure how different it is speed-wise to pk3ds, since that has been updated frequently. While GarcTool hasn't seen an update in 4 years.

Here's the latest release if you're interested:
https://github.com/kwsch/GARCTool/releases/
 

Shiny_Charizard

Member
Newcomer
Joined
Jan 8, 2019
Messages
11
Trophies
0
Age
24
XP
66
Country
Greece
Yes that's what I use to unpack pokemon garcs.

Though I'm not sure how different it is speed-wise to pk3ds, since that has been updated frequently. While GarcTool hasn't seen an update in 4 years.

Here's the latest release if you're interested:
https://github.com/kwsch/GARCTool/releases/

thanks for everything,if i ran into any other problems i will let you know.
so now i try changing the box sprites but when i turn the bclim files to png there is not a single sprite,it's just a black screen.
sorry for being a noob by the way.
 
Last edited by Shiny_Charizard,

Jimbo_Slim

Pun Master/Loser
Member
Joined
Feb 11, 2016
Messages
240
Trophies
0
Location
Warp Zone
XP
504
Country
United States
How do you guys make clean textures as when I do it, it looks fine in photoshop and then when I import it into Ohana, it looks like it got hit with tons of anti-aliasing...
 

Tower

Well-Known Member
Member
Joined
Nov 26, 2017
Messages
130
Trophies
0
Age
26
XP
370
Country
Italy
I created primal xerneas for pokemon x, xerneas has returned to its original form :yay::yay:
 

Attachments

  • primal xerneas.rar
    777.3 KB · Views: 229
  • Screenshot (74).png
    Screenshot (74).png
    305 KB · Views: 167
  • Screenshot (75).png
    Screenshot (75).png
    302 KB · Views: 156
  • Screenshot (76).png
    Screenshot (76).png
    302.1 KB · Views: 156
  • Screenshot (77).png
    Screenshot (77).png
    306.9 KB · Views: 253

Tower

Well-Known Member
Member
Joined
Nov 26, 2017
Messages
130
Trophies
0
Age
26
XP
370
Country
Italy
I created two new Mega Evolutions of six generation for pokemon X-Y: Mega Klefki and Mega Barbaracle, enjoy with these!!!!!!:yay::yay::yay::yay::yay::yay:
 

Attachments

  • Screenshot (81).png
    Screenshot (81).png
    903.3 KB · Views: 315
  • Screenshot (82).png
    Screenshot (82).png
    829.9 KB · Views: 216
  • Screenshot (83).png
    Screenshot (83).png
    894.8 KB · Views: 205
  • Screenshot (84).png
    Screenshot (84).png
    947.5 KB · Views: 222
  • Screenshot (81).png
    Screenshot (81).png
    903.3 KB · Views: 218
  • Screenshot (82).png
    Screenshot (82).png
    829.9 KB · Views: 183
  • Screenshot (83).png
    Screenshot (83).png
    894.8 KB · Views: 201
  • Screenshot (84).png
    Screenshot (84).png
    947.5 KB · Views: 171
  • Screenshot (85).png
    Screenshot (85).png
    1.2 MB · Views: 255
  • Screenshot (86).png
    Screenshot (86).png
    1 MB · Views: 277
  • Screenshot (87).png
    Screenshot (87).png
    603.6 KB · Views: 233
  • mega klefki.rar
    364.1 KB · Views: 132
  • mega barbaracle.rar
    652.1 KB · Views: 140

j0rv4r

Active Member
Newcomer
Joined
Dec 26, 2018
Messages
27
Trophies
0
Age
34
XP
65
Country
Uruguay
thank you so much!!!!!!:yay::yay::yay::yay::yay::yay: I used 4d cinema a program to edit obj files, if you are interested send me a private message and I will explain in detail :yay::yay::yay::yay::yay::yay:
lol I was trying to edit them with blender
maybe that was the resaon why I couldnt do anything xd
 
  • Like
Reactions: Tower

Tower

Well-Known Member
Member
Joined
Nov 26, 2017
Messages
130
Trophies
0
Age
26
XP
370
Country
Italy
lol I was trying to edit them with blender
maybe that was the resaon why I couldnt do anything xd
in my opinion cinema 4d is simpler than blender to edit obj files, see this video , how to edit obj pokemon files on cinema 4d :yay::yay::yay::yay::yay::yay:
 
Last edited by Tower,

ErikBarone322

Member
Newcomer
Joined
Feb 18, 2019
Messages
7
Trophies
0
Age
28
XP
92
Country
United States
I few changes I madeChaY.PNG Grenj.PNG HeraC.PNG HeraCb.PNG

--------------------- MERGED ---------------------------

Does anyone have a list of Model data for ORAS? I found texture data for SM and USUM listed by Rosieplier but I couldnt find any for ORAS. Thank you so much.
 
  • Like
Reactions: Tower

Tower

Well-Known Member
Member
Joined
Nov 26, 2017
Messages
130
Trophies
0
Age
26
XP
370
Country
Italy
I few changes I madeView attachment 158145 View attachment 158146 View attachment 158147 View attachment 158148

--------------------- MERGED ---------------------------

Does anyone have a list of Model data for ORAS? I found texture data for SM and USUM listed by Rosieplier but I couldnt find any for ORAS. Thank you so much.
yes bro , see this link
https://docs.google.com/spreadsheets/d/1G61L43t4eD2IwEX9gQWATZ3rnA0YSQFYGvpOLicigmk/edit#gid=0
and also the garc folder
https://pastebin.com/4bg3q6FL :yay::yay::yay::yay::yay::yay:
 
Last edited by Tower,
  • Like
Reactions: ErikBarone322

GrumpCatPie

Member
Newcomer
Joined
Feb 24, 2019
Messages
16
Trophies
0
Age
21
XP
155
Country
United States
Was a while I did it, but I took the overworld and HD files and just coloured the hair into the desired colour, after that I changed it to a hairstyle that I thought were rarely used.

Think they are in a_2_1_5 and a_1_8_9 for Ultra sun and moon. Tricky part is getting the texture back into the game, unless something has changed in recent time. Did all my editing with some converter tools and HxD editing.

Hope it helps! o/

What hex lines did you edit?
 

Mattando97

New Member
Newbie
Joined
Dec 19, 2017
Messages
3
Trophies
0
Age
37
XP
76
Country
Australia
Hey I've been working on a hack of AS and was wondering if anyone knew how to edit the textures for the soaring in the sky models? I've edited the playermodel and the mega latias model textures in a/0/2/1 but they aren't edited in game. I also saw somewhere about the models for soaring being in 2/5/4 but after extracting them I can't open them in ohana to edit. If anyone is able to help would be greatly appreciated c:
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    Psionic Roshambo @ Psionic Roshambo: @SylverReZ, Indeed lol