You can now easily load PS1 backups on your PlayStation Classic by using BleemSync

608495-sony-playstation-640x360.jpg

Those familiar with the PlayStation 1 and Dreamcast may recall bleem!, a PS1 emulator which has inspired the name of a recently released piece of software called BleemSync. While running backups of PS1 games on the PlayStation Classic has been possible in the past few days, BleemSync looks to simplify the process of adding new games to your PS Classic. To use it, you need a USB stick named SONY, and to make sure it's formatted to FAT32. Next, you'll want to copy the contents of BleemSync to the root of the USB, as well as create a folder called Games. The folder structure is specific and must be done precisely. A test folder is included in the download to give a better look at how things need to be named.

Games/
1/
GameData/
Game.ini
pcsx.cfg
SLUS-01066.bin
SLUS-01066.cue
SLUS-01066.png

You'll need an .ini and .cfg for each game, along with a legally dumped .bin and .cue of whichever title you want to play. Each .ini must point toward the correct .bin file, with a title, publisher, player number, and year of release. An example is below.

[Game]
Discs=SLUS-01066
Title=Tony Hawk's Pro Skater 2
Publisher=Activision
Players=2
Year=2000

The .png (226x226) represents a picture of the boxart. Once that's done, all that's left to do is run BleemSync, and put the USB drive in the PlayStation Classic, where your games should show up and be playable after a reboot.

:download: Source: GitHub
 

K3Nv2

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I actually wonder how hard it would be to swap a pi with the motherboard kind of dumb to do considering youd just be spending $100 for a case.
 

Jayro

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But keep in mind you need to use some kind of USB hack to get more storage on the Snes Classic, in that regard it's more of a hassle.
Not much of a hassle really, since you just need an OTG cable, and they're dirt cheap.
 
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the_randomizer

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Why did Sony even bother with this thing?



Oh yeah, 'cus everyone else is doing it.
And money.

I think they hired AtGames to work on it. That's why the emulation sucks balls.

They even botched the FF7 battle swirl to where it looks like vaseline on a camera lens.
 
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the_randomizer

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The emulator they used hasnt been updated in 2 years, the version theyre using hasnt been updated in 3 lol

PCSX's source code hasn't been updated in a very long time, either. Too bad Beetle PSX would be too demanding on there, and is way more accurate than PSXFin (which gets a lot of sound emulation wrong).
 

notimp

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I want some people to actually think about what they are writing in here.

I'm tired of folks watching youtube videos, and then bringing nonsense to the forefront and then discussing it like its fact.

No one bothered to look up anything - everyone just repeated what a freaking youtube "influencer" was making up, while babling into a camera.

What is this UPDATED version of retroarch on the SNES Classic all about?

A youtuber who didn't even know, that you cant/nor need to "center" a digipad by oversteering, made the comment, that the SNES Classic has "an updated version of pcsx" that "runs better > because it has lower input lag". That was after the Digital Foundry video that showed that the most pressing issue is intermittent framedrops, likely caused by frameskip set to auto. You all saw that video, heard that information - got a blank look on your face - and ignored it, until a more "casual friendly" youtuber said - better because lower input latency. Then you ignored the fact, that the youtuber didnt know jack on other topics, and went with his video headline.

And by now - the whole thing is its own meme.

This makes me so confident for the future of humanity, you have no idea.

Then three more youtubers stole his "content".

Whats reality?

The ps classic seemingly uses the r22 realease of PCSXRearmed - see:
https://github.com/xyzz/psclassic-source/blob/master/pcsx_rearmed_custom/readme.txt

Which is exactly the same version that got ported in the recent Switch Retroarch port - see:
https://git.m4xw.net/Switch/RetroArch/pcsx_rearmed/blob/develop/readme.txt

With the main development on PCSX Rearmed being stopped about three years ago.

If any of the SNES Classic moders have modified PCSXRearmed code I want proof of that please - link a repo, link changelogs - I'm through with people getting their news from youtuber guy with them millennial stylings.

R4 stutters, because Auto frameskip is enabled by default. It runs smoother with frameskip disabled. Game probably had framedrops on the original hardware - and Auto frameskip makes it run worse.

The PSClassic hardware - has enough unused CPU cycles - that you can double the screen resolution (actually quadrupling it) - using the enhanced resolution feature in plugin settings, without there being any noticeable slowdowns in most games.

The CPU (APU) the Classic Mini is using, is faster, than the one in the SNES Mini, the PS Classic draws more voltage then the Snes Classic.

Let me ask you one final question. Do you all believe in magic?

Or is it time that you come to the realization, that NO YOUTUBER TOUCHING THIS THING, has given you correct information from day one. And that you are mad, hopeful, enthused, about the "updated version" thing without even knowing why.

Same goes for the reasons you come up with for buying the thing or not.

For all I care, its a good thing if no one buys it and stores start slashing the price to 60-70 USD because of the utter neglect, Sony has shown with the product - but at the same time whatever "influencers" have told you about it was far worse - quality wise.

Still holding at not having seen one youtuber video about the Playstation classic, without at least one major false statement in it - that is derived, from people acting like they have grasped concepts, when they havent.

Similarities to peoples opinions in here are entirely coincidental.

Put that up as a news item - I dare you.
 
Last edited by notimp,

Mr_Milenko

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I want some people to actually think about what they are writing in here.

I'm tired of folks watching youtube videos, and then bringing nonsense to the forefront and then discussing it like its fact.

No one bothered to look up anything - everyone just repeated what a freaking youtube "influencer" was making up, while babling into a camera.

What is this UPDATED version of retroarch on the SNES Classic all about?

A youtuber who didn't even know, that you cant/nor need to "center" a digipad by oversteering, made the comment, that the SNES Classic has "an updated version of pcsx" that "runs better > because it has lower input lag". That was after the Digital Foundry video that showed that the most pressing issue is intermittent framedrops, likely caused by frameskip set to auto. You all saw that video, heard that information - got a blank look on your face - and ignored it, until a more "casual friendly" youtuber said - better because lower input latency. Then you ignored the fact, that the youtuber didnt know jack on other topics, and went with his video headline.

And by now - the whole thing is its own meme.

This makes me so confident for the future of humanity, you have no idea.

Then three more youtubers stole his "content".

Whats reality?

The ps classic seemingly uses the r22 realease of PCSXRearmed - see:
https://github.com/xyzz/psclassic-source/blob/master/pcsx_rearmed_custom/readme.txt

Which is exactly the same version that got ported in the recent Switch Retroarch port - see:
https://git.m4xw.net/Switch/RetroArch/pcsx_rearmed/blob/develop/readme.txt

With the main development on PCSX Rearmed being stopped about three years ago.

If any of the SNES Classic moders have modified PCSXRearmed code I want proof of that please - link a repo, link changelogs - I'm through with people getting their news from youtuber guy with them millennial stylings.

R4 stutters, because Auto frameskip is enabled by default. It runs smoother with frameskip disabled. Game probably had framedrops on the original hardware - and Auto frameskip makes it run worse.

The PSClassic hardware - has enough unused CPU cycles - that you can double the screen resolution (actually quadrupling it) - using the enhanced resolution feature in plugin settings, without there being any noticeable slowdowns in most games.

The CPU (APU) the Classic Mini is using, is faster, than the one in the SNES Mini, the PS Classic draws more voltage then the Snes Classic.

Let me ask you one final question. Do you all believe in magic?

Or is it time that you come to the realization, that NO YOUTUBER TOUCHING THIS THING, has given you correct information from day one. And that you are mad, hopeful, enthused, about the "updated version" thing without even knowing why.

Same goes for the reasons you come up with for buying the thing or not.

For all I care, its a good thing if no one buys it and stores start slashing the price to 60-70 USD because of the utter neglect, Sony has shown with the product - but at the same time whatever "influencers" have told you about it was far worse - quality wise.

Still holding at not having seen one youtuber video about the Playstation classic, without at least one major false statement in it - that is derived, from people acting like they have grasped concepts, when they havent.

Similarities to peoples opinions in here are entirely coincidental.

Put that up as a news item - I dare you.

Weird how the readme's all say its the same version... but git shows theres a lot of varying information. Weird how its like nobody updated a readme file because it didn't need to be updated.

Switch port - > https://git.m4xw.net/Switch/RetroArch/pcsx_rearmed/tree/develop with updates as recently as 4 months ago, and oldest being 8 years.

Official libRetro fork -> https://github.com/libretro/pcsx_rearmed with updates as recently as a month ago, and as old as 8 years ago.

Official reARMed fork -> https://github.com/notaz/pcsx_rearmed updated as recently as a year ago, as old as 8 years ago.

Just basing it on those updates alone in all 3 of those repositories, coupled with the fact that Sony is simply hosting the source in an archive and not on GIT leads anyone with half a brain to realize.. we don't know where it comes from, and we don't know exactly what was changed if anything from ANY of those repos. Sony's own "optimizations" and modifications could be shit, just look at the fact they mistakenly used their public key to sign the data.

This doesn't change the fact that its a shitty implementation, maybe because of configuration (likely), maybe because of actual source. Nobody knows.

But in the end you need to calm down dude, jfc.
 
Last edited by Mr_Milenko,

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