I want some people to actually think about what they are writing in here.
I'm tired of folks watching youtube videos, and then bringing nonsense to the forefront and then discussing it like its fact.
No one bothered to look up anything - everyone just repeated what a freaking youtube "influencer" was making up, while babling into a camera.
What is this UPDATED version of retroarch on the SNES Classic all about?
A youtuber who didn't even know, that you cant/nor need to "center" a digipad by oversteering, made the comment, that the SNES Classic has "an updated version of pcsx" that "runs better > because it has lower input lag". That was after the Digital Foundry video that showed that the most pressing issue is intermittent framedrops, likely caused by frameskip set to auto. You all saw that video, heard that information - got a blank look on your face - and ignored it, until a more "casual friendly" youtuber said - better because lower input latency. Then you ignored the fact, that the youtuber didnt know jack on other topics, and went with his video headline.
And by now - the whole thing is its own meme.
This makes me so confident for the future of humanity, you have no idea.
Then three more youtubers stole his "content".
Whats reality?
The ps classic seemingly uses the r22 realease of PCSXRearmed - see:
https://github.com/xyzz/psclassic-source/blob/master/pcsx_rearmed_custom/readme.txt
Which is exactly the same version that got ported in the recent Switch Retroarch port - see:
https://git.m4xw.net/Switch/RetroArch/pcsx_rearmed/blob/develop/readme.txt
With the main development on PCSX Rearmed being stopped about three years ago.
If any of the SNES Classic moders have modified PCSXRearmed code I want proof of that please - link a repo, link changelogs - I'm through with people getting their news from youtuber guy with them millennial stylings.
R4 stutters, because Auto frameskip is enabled by default. It runs smoother with frameskip disabled. Game probably had framedrops on the original hardware - and Auto frameskip makes it run worse.
The PSClassic hardware - has enough unused CPU cycles - that you can double the screen resolution (actually quadrupling it) - using the enhanced resolution feature in plugin settings, without there being any noticeable slowdowns in most games.
The CPU (APU) the Classic Mini is using, is faster, than the one in the SNES Mini, the PS Classic draws more voltage then the Snes Classic.
Let me ask you one final question. Do you all believe in magic?
Or is it time that you come to the realization, that NO YOUTUBER TOUCHING THIS THING, has given you correct information from day one. And that you are mad, hopeful, enthused, about the "updated version" thing without even knowing why.
Same goes for the reasons you come up with for buying the thing or not.
For all I care, its a good thing if no one buys it and stores start slashing the price to 60-70 USD because of the utter neglect, Sony has shown with the product - but at the same time whatever "influencers" have told you about it was far worse - quality wise.
Still holding at not having seen one youtuber video about the Playstation classic, without at least one major false statement in it - that is derived, from people acting like they have grasped concepts, when they havent.
Similarities to peoples opinions in here are entirely coincidental.
Put that up as a news item - I dare you.