Vanilla atmosphere doesn't support pirated nspsIf I switch over from Reinx to atmosphere will my games and stuff be still there?
Vanilla atmosphere doesn't support pirated nspsIf I switch over from Reinx to atmosphere will my games and stuff be still there?
A lot of people, plus TX ready to ''borrow'' the codesNice, I'm sure a lot of people were waiting for this.
Vanilla atmosphere doesn't support pirated nsps
I wonder if they've properly pwned TSEC or if it's just dumping the keys.
Damn was hoping to try out smashVanilla atmosphere doesn't support pirated nsps
I wonder if they've properly pwned TSEC or if it's just dumping the keys.
Will be interesting to see Nintendo's stability response to this either way.
That's a very pretty picture, good resolution, the text looks great. Perhaps it's that the error reporting code uses good anti-aliasing, or perhaps it is the camera, no idea.Error. I have placed all files in root SD and booted fusee primary bin payload. Goes through the black atmosphere welcome and set up, then nintendo logo, then switch logo, then this.
Please help
Isnt every NSP pirated by definition?Vanilla atmosphere doesn't support pirated nsps
"and beyond"...And then the next day, "SXOS rocking the Switch scene 2018!"
*So long as we have community projects to steal code from"and beyond*"...
Can nintendo with an update change how this is handled so the TSEC wont give the keys?I can answer this, since I fully understand how this sploit works (and wrote it independently myself).
They did not pwn TSEC at all. What the sploit does is fool TSEC into thinking it's running with sole full control of the system (it thinks the CPUs / DMA are halted). Only then will it continue to generate the keys and decrypt the package1. To fool the TSEC, it needs to read the same constant values from MMIO memory space. This can be done by remapping the address space into DRAM by using SMMU translation. If a single bit from this space is different (like say the BPMP CPU is still running, the IO space would reflect that) then the TSEC would detect it. But by mimicing the same values in DRAM, the TSEC is fooled and continues decrypting package1.
To actually pwn TSEC you need to get code execution in the authenticated mode of the TSEC, which can then be used to reveal TSEC secrets. To date, nobody (and I'm pretty sure not even reswitched or switchbrew) has managed to do this.
Can nintendo with an update change how this is handled so the TSEC wont give the keys?
You can just add the sigpatches bundled with Kosmos. I use these with vanilla Atmosphere.Vanilla atmosphere doesn't support pirated nsps
Something being a certain filetype does not make it pirated. Also dumping your own games as NSP would not be piracy.Isnt every NSP pirated by definition?