1020 MHz on both docked and non-dockedWhats the default undocked and docked speed of the CPU?
1020 MHz on both docked and non-dockedWhats the default undocked and docked speed of the CPU?
1020mhzWhats the default undocked and docked speed of the CPU?
May we know what games have such issues with 1.5 GHz clockspeeds?Btw the 1.5ghz OC patch seems to be unstable in some games and causes the SoC to reset.
After that it wont boot until it's booted up once without the patch (works fine afterwards)
The 1.2ghz patch doesn't seem to have these Issues.
Both work fine for hb emulation, no problems whatsoever. 1.5ghz works for botw just fine too.
But that means only 1.2ghz should only ever be considered to be used as default for the system if someone wants to play affected titles.
Knowing that I decided to only release it once I finished the hbapi to request it.
Aaaand thats why testing is needed.
XC2, Splatoon, for now.May we know what games have such issues with 1.5 GHz clockspeeds?
Feel free to complete the dynarec yourself instead of whining like an entitled baby.
Edit: beaten by the man himself
And thats why this exists https://www.bountysource.com/issues/63766562-bounty-write-an-arm64-dynarecWhat? seriously ARM processor with lots of ram and we are looking for the easiest way out instead of optimizing the code? Because overclocking is like "okay i cant do this, just give me more power Nintendo..."
NO GOOD. We need real solutions not a cover for the code they cant or dont want to optimize.
Its optimization bedrock.What? seriously ARM processor with lots of ram and we are looking for the easiest way out instead of optimizing the code? Because overclocking is like "okay i cant do this, just give me more power Nintendo..."
NO GOOD. We need real solutions not a cover for the code they cant or dont want to optimize.
I know this thread is about n64 and ps1 but would over clocking also work out for something like the Sega Saturn. Not sure if anyone is working on that.
maybe you need to release something instead of bitchingWhat? seriously ARM processor with lots of ram and we are looking for the easiest way out instead of optimizing the code? Because overclocking is like "okay i cant do this, just give me more power Nintendo..."
NO GOOD. We need real solutions not a cover for the code they cant or dont want to optimize.
You are right dont know much xDIts optimization bedrock.
You think we would be performing that good if I didnt optimize the shit out of it?
But you don't seem to know much, also ARM has a dynarec, we are aarch64 tho.
maybe you need to release something instead of bitching
so youre in no position to demand anythingYou are right dont know much xD
Im not a developer so i wont be releasing anything
It would need a major rewrite of libnxAny reason why retroarch isn't compiled as 32 bit? That's what lakka did to help the framerate and avoid the problem.
That would be great, if you are not a developer and not informed, then please stop "releasing" demanding posts towards the devs...You are right dont know much xD
Im not a developer so i wont be releasing anything
XC2, Splatoon, for now.
Might be related to some timings.
We tried a little GPU-Only OC in handheld (480 Mhz, XC2 is really smooth in handheld with that), thats still slower than docked and the temperature is already way more volatile than the 1.5ghz CPU OC.
Of course it's not the answer, but what's complaining about it gonna do? Just wait for the dynarec instead of wasting everyone's time.Overclocking is not the answer. Overclocking is a temporary solution at best. it also seems more then 25 users here agree. I wont be overclocking the switch to run a n64 game i already own a copy of...
You guys don't get AC over there?
Im not a developer so i wont be releasing anything