ROM Hack [WIP] Ohana3DS tool

  • Thread starter Thread starter gdkchan
  • Start date Start date
  • Views Views 347,937
  • Replies Replies 856
  • Likes Likes 40
Is there a way to export a .dae as a .bch? I converted a few .bch files into .dae files so I could merge them in Maya, but now that I have them again as .dae files, I'm not sure how to convert them back into .bch files so I can use them in game.
 
I'm trying to use Ohana3ds to mod the title screen of ORAS when I try to open it I can this:

VXhnih2.png


Can someone help me try to get it to work?
 
I have a series of models which are pieced together by the game to complete the current look of a NPC. (Body parts, clothing, hair, etc)
Am I able to load multiple models at once in Ohana, piece them together and export them? I can load 2 meshes at once but not view them at the same time and for some reason I cannot import textures.

I am not sure if I am attempting to get Ohana to do something it just cannot do or if it is not working properly.
 
can i export the models into a pose other then T pose? like when playing an animation i pause the animation can i export in that pose? if so how?
 
I know that I use Ohana3DS to extract certain models, but sometimes the tool won't view the whole model of a MK7 track. It shows only part of it
 
Bump! Does anyone know how to export model + animation in one smd / fbx?
DOn't think you can directly out of ohana, but you can export them separately and combine them in another program like blender.
But this tool isn't in development, SPICA is what's used now
 

Site & Scene News

Popular threads in this forum