AM2R (Another Metroid 2 Remake) updated to 1.4.1, now supports Android

AM2R.jpg

The fan-remake of Metroid 2, previously blocked from distribution by Nintendo, has been updated to version 1.4.1 and now includes native Android support.

New additions to the game include a new difficulty level called "Fusion", new enemy types and new log files amongst many other fixes. The game runs on both Windows and Android but be aware the recommended minimum specs for running on Android are a 1.2Ghz quad-core processor, 2GB of RAM and a dedicated GPU.



Changelog:
- Android support.
- Minimum hardware requirements:
- Quad-core 1.2Ghz CPU
- Dedicated GPU
- 2GB RAM
- NOTE: These specs will provide full-speed gameplay almost everywhere, with some slowdowns in non-critial areas with a large amount of objects, such as the main caverns of A2, A3, and A5.

Weaker GPUs may slow down in Fusion mode during X morphing.

- Fusion mode overhaul:
- Added Core-X to some boss fights.
- Updated graphics.
- New sound effects.
- X parasites may now respawn if not picked up.
- Fixed D-pads not working on some controllers.
- Directional buttons can now be rebound for some controllers.
- Changed pickup sounds for Super Missiles, Big Health, Power Bombs, and X parasites.
- Fixed water Blob Thrower dropping ice shards when killed with Speed Booster.
- Pickups (including X) now spawn at center of enemy.
- Changed non-robotic enemy death sound when killed by Screw Attack or Speed Booster.
- Added new Hydro Station background.
- Added unique, randomized heads to Zetas.
- Palette loading has been restructured.
- Palettes and related sprites for Samus and the Metroids are now stored in their respective folders under the mods/palettes folder.
- Tester boss can now play its own music if it exists:
- The song should be called "musTester.ogg" and placed in the main game directory with the rest of the music.
- Suit change animations will now play in Random games when the item is not in a tunnel or in the air.
- A little bird told me some hidden message should now unlock more reliably. You didn't hear it from me though >.>
- Samus should no longer clip though the Queen when in morph.
- Item room music now obeys the volume setting and should no longer restart the area theme when ended.
- The Retro item music toggle has been removed, instead, the item room theme now plays if the file called "musItemAmb2.ogg" exists in the game directory; if it is removed, the area theme will continue playing rather than the item theme.
- Music should no longer randomly fail to play (Yes, for real this time...).
- Updated Skreek sprite.
- A7 cave background changed.
- Added French, Czech, and German localizations.
- Many other minor fixes.

:!: Due to previous attention from Nintendo regarding this project please do not post download links here. Though you may find the information at the source link below.

:arrow: Source (Reddit)
 
I'm not sure it will work on my phone anyway, the specs says it needs a dedicated GPU (and probably a BT controller?).
It works fine on my Honor6x.
it doesn't require a controller, you can use the onscreen touch pad, but a controller is recommended.

it's the first time I try that remake, it looks really great with snes graphics :)
I think I know what I'll play for few days.
thanks to am2r team :)
 
The good news is, they have released an update to bring you from 1.1 to 1.4.

The bad news is that the patcher does not recognize 1.1 as being 1.1.

EDIT: I didn't read. Turns out you got to have an original 1.1 Zipped then drag that over top of the bat file.
ran into that issue as well, however I was able to just not have zipped and dragged the entire folder over the bat file and it updated successfully to v1.4.1
 
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Yeah, with an export module that's not even out yet. Also, it'll probably set the developer back some $800 just for a fan project release.
Would be nice though.
People would help pay for that, so that’s not an issue.
Didn’t know the export module ain’t out though
 
To those who are wanting the vita port updated, it's not happening sorry. I did the work on the original port and then the guy I was having test it not only failed to find the game breaking bugs, but then released it without my permission. I've left the scene now, but thanks for the love and I'm glad a broken port was able to bring some fun to you all. -gc
 
despite system requirements, i'm playing it fine on an old android beater jxd s7300b, has half the specs of recommended and is really smooth gameplay. Took me a minute to map all the inputs to my buttons but natively works great.
 
To those who are wanting the vita port updated, it's not happening sorry. I did the work on the original port and then the guy I was having test it not only failed to find the game breaking bugs, but then released it without my permission. I've left the scene now, but thanks for the love and I'm glad a broken port was able to bring some fun to you all. -gc
:blink:

Ouch...that certainly sucks. Hope you won't find similar experiences like that in the future. :(
 
Could I work on a galaxy S9? Bluetooth wii u pro controller??
I agree on the ports with the switch and vita. But why stop there? How about a .gba file? Or wii u &3ds?
 
How do we get FF7 on NES ?
Nev.... Oh, wait!


I guess he never asked how to get it officially released on switch.
 
Last edited by Cyan,
What is the best way to keep up with future updates? Before this, the last unofficial patch version I had snagged, was 1.2.10. Since then, they have added these docile, invulnerable creatures called Septoggs, which to me, seem to serve no purpose other than being carrion-eaters and elevated platforms that slowly descend from Samus' weight. They also added several new Logbook entries, which mostly enhances the immersiveness, but a few of the new entries also give more specific references to the Metroid Prime series, and one entry even pokes fun at people who assume Samus is a man. There is also one new entry obtained at the end of the game, which pays homage to the three unscannable power-ups from Zero Mission (which themselves were a homage to the Three Sacred Treasures from the original Kid Icarus). Without giving any actual spoilers, the entry confirms a fact which players had to deduce on their own after finishing Metroid 2/AM2R. I'm honestly not sure if the original game had enough detail to imply this fact, or if it was only more apparent in AM2R.

P.S.: Metroid Prime 1 had those flying manta ray creatures who could be used as grapple points. At least those guys were actually useful. Having played AM2R before the Septoggs were added, they were more or less useless to me. With that being said, I guess the Septoggs only serve to enhance the atmosphere of the game.
 

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