Homebrew RELEASE *pre-release* Glide64 emulator

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I'm going try hack Gamecube running on N64 Emulator I see it running best hardware is GameCube> Hopefully in a year or so Switch can solve N64 emulator on Switch. it seems that N64 works on ATI chips from IBM and AMD too. Good work and Keep up !
 
I'm going try hack Gamecube running on N64 Emulator I see it running best hardware is GameCube> Hopefully in a year or so Switch can solve N64 emulator on Switch. it seems that N64 works on ATI chips from IBM and AMD too. Good work and Keep up !

Just........what? Sorry, can barely read the broken English, but your going to try and get Gamecube games running on a N64 emulator?
 
I'm going try hack Gamecube running on N64 Emulator I see it running best hardware is GameCube> Hopefully in a year or so Switch can solve N64 emulator on Switch. it seems that N64 works on ATI chips from IBM and AMD too. Good work and Keep up !
Good luck with that. Also there are no ATI chips in the N64, custom GPU made by Silicon Graphics. Probably need to know the specs of the consoles you're working with before you write code for it ;)
 
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Good luck with that. Also there are no ATI chips in the N64, custom GPU made by Silicon Graphics. Probably need to know the specs of the consoles you're working with before you write code for it ;)
im saying that gamecube have ati and amd putting n64 emulator in gamecube system they have memory card adapter for sd card to get homebrew on gamecube i am aware that n64 made by silcon graphic and part of sega that helped with n64

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Just........what? Sorry, can barely read the broken English, but your going to try and get Gamecube games running on a N64 emulator?
must b my awful writting im saying it backward never mind
 
Just........what? Sorry, can barely read the broken English, but your going to try and get Gamecube games running on a N64 emulator?

Good luck with that. Also there are no ATI chips in the N64, custom GPU made by Silicon Graphics. Probably need to know the specs of the consoles you're working with before you write code for it ;)

I think he meant get Gamecube emulation running, then run N64 emulator from that. So <queue Xzibit meme> running an emulator in an emulator...
 


There's no way this will work out the way you want it to. The N64 emulators are already slow in part because they're interpreting MIPS instructions and then emulating their operations. While Not64 seems to have a dynarec, it would translate MIPS instructions to PPC instructions. In Dolphin, those instructions would then be run through a PPC interpreter. So not only are you going to add an extra emulation layer but you're still going to run into the interpreter bottleneck. Now, if Dolphin had a PPC-to-ARM dynarec then it may be manageable but I can't imagine that two dynarecs are that much faster than one interpreter.

It's a fun idea from the novel "running a windows VM that's running Dolphin that's running DosBox that's running Windows 98 that's running a SNES emulator" perspective but it's fundamentally useless beyond that.
 
I think he meant get Gamecube emulation running, then run N64 emulator from that. So <queue Xzibit meme> running an emulator in an emulator...
That sounds like a lot of wasted cycles and extra work for whatever you're trying to run it on.
 
What was the average FPS on it?
I'm sure I'm not the only one super excited for a N64 emulator that's portable (aside from the terrible Android ports)
I wouldn't bother playing it. Avg FPS of around 15-20 in a level with very choppy sound
 
I wouldn't bother playing it. Avg FPS of around 15-20 in a level with very choppy sound
Thanks for the info. Should be able to get pretty good emulation happening with more optimization and waiting.
Patience is key when it comes to emulation
 

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