ROM Hack Question [REQUEST] Ys VIII save editor

redmagejosh

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Ok, I'm a little bit lost here. How do I inject that save? I tried using EdiZone and Checkpoint but what they output is different from the one in the rar above. Which homebrew should i use or what method? @unknowndatax

edit: nvm figured out what I was doing wrong. I need to create a save first so I could backup and then restore. Silly me. Thanks for the help.
 
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Nazosan

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At around 0xC0B4, the location of where the game stores if you found/bought an item is located. This is important if you want to add items yourself. From what I can tell, the game uses 6 out of 8 bits per byte. An example to add: thin, thick, beast, and ancient hide.

Go to location 0xC100, set to 0x74, 0x01
Go to location 0xb74e, set to 0xe7, 0x03, 0xe7, 0x03, 0xe7, 0x03, 0xe7, 0x03

This will give you 999 of each items.
Well, what I mean is does anyone by any chance have a list. I'm not very good at finding each specifically myself. By any chance do you know any specific offsets? For instance, it would be nice to give Dana tons of essence fragments for the shop and there are a bunch of things for Adol that require more obscure or less frequently dropped things even just for simple stuff like costumes that don't even affect gameplay. Some you can't get by trade up/down.

Still kind of annoyed that they did this barter system thing. The theory makes sense, but the implementation is terrible. (Especially the part where Alison is in bed and the shop apparently is just full of already made items and you still have to trade stuff. If she had already made them and didn't just require the base materials to do so how does it make sense that she's hoarding them instead of sharing whatever is needed by the people going out and getting food and stuff for everyone?) I really wish they had just traded banana leaves as "money" or something. -.-
 
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unknowndatax

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I've attached item information to make it easier to determine which value you are editing. If you wanted essence fragments, you can go to 0xba28. Say you wanted a lot of Tempest Elixir. If you open the database, you will see the ID is 616. The ID for essence fragment is 670, so if you subtract them then multiply by 2, you will get how much in the save file you have to move for Tempest Elixir (b9bc).
 

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Tere Valentin

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Anyone know the locations of the exp for all characters? Also, what to edit so I can give them max exp for instant lvl99.

The save attached gives you all items and some debug items as well.
Awesome save file! But sadly, it's only downside is that the characters aren't lvl99 or don't have max exp :(

Edit: Nvm that save IS perfect. I didn't know there were items that raised stats AND your level. Many thanks for the save file! :)
Edit#2: Nvm again. Seems your savefile is bugged. Fast travel is completely shut off entirely and I'm stuck in the forest when Bird told my party to fast travel to the village. I replayed the savefile from the beginning over 3 times and im still stuck. Idk what's the cause of the glitch.
 
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unknowndatax

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Anyone know the locations of the exp for all characters? Also, what to edit so I can give them max exp for instant lvl99.


Awesome save file! But sadly, it's only downside is that the characters aren't lvl99 or don't have max exp :(

Edit: Nvm that save IS perfect. I didn't know there were items that raised stats AND your level. Many thanks for the save file! :)
Edit#2: Nvm again. Seems your savefile is bugged. Fast travel is completely shut off entirely and I'm stuck in the forest when Bird told my party to fast travel to the village. I replayed the savefile from the beginning over 3 times and im still stuck. Idk what's the cause of the glitch.

I've attached a save editor I've been working on. It's not ready for release since I've been using it for testing purposes, but you should be able to use it to add, edit, and remove items. Using this should help with your problems.

Edit1:
* Fixed a few things in the editor.
Edit2:
* Removed files
 
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redmagejosh

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I've attached a save editor I've been working on. It's not ready for release since I've been using it for testing purposes, but you should be able to use it to add, edit, and remove items. Using this should help with your problems.
Hey @unknowndatax I've been playing with the save file you posted earlier that has 999 of all items and seems to work great but I just found one issue. The game was designed with a dumb weapon system in which you can't equip newer weapons, basically you stick to the one you have equiped and the weapon will be forged into a new weapon but you never change it. The think is that since I have in my inventory all max lvl versions on the weapons I can't level the one I've got equipped which is the base level one. Would it be possible that if I posted my save here you could edit out those weapons so that I can upgrade? If so, I'll post my save file here. Let me know.
 

Nazosan

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Looks like the editor definitely isn't ready yet. I'm seeing zeros for most of my items -- including the hides which I previously set to 999 using the offsets mentioned earlier.

I think I'm probably getting close-ish to the end at this point. At least 75% of the way through anyway. Maybe the item list will be sufficient, though that's a bit confusing to do.

EDIT: The offsets may not be entirely based on item ID. You mentioned tempest elixir which you say should be at B9BC, but I see 00 00 there. I have two in my inventory right now.

EDIT2: I have an idea... I'm currently stuck on Dana's side (can't switch back and forth just atm.) Perhaps those offsets are the "current inventory"? Maybe it switches the two back and forth in two different parts of the save file depending on which side you're on? If so I have zero tempest elixirs on her side I guess.
EDIT3: Yep. I added to all that stuff and it shows up right now on her side. No wonder I got zeros. Oh well. Once I can switch over again I can deal with that. BTW, it shows zero for items that are equipped. Which, I guess is to say that there's yet another part for storing whatever is currently equipped and they get moved to that.
 
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unknowndatax

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BTW, it shows zero for items that are equipped. Which, I guess is to say that there's yet another part for storing whatever is currently equipped and they get moved to that.
You'll see zeros for the weapons because they are not stored in the inventory count area with the items. The editor treats it as if it were, but doesn't care about the count. So if you were to change it to 999, it will still be 0 because of how the game registers weapons. In a future build of my editor, it will properly organize the items.
Are some of the items missing in your editor
If you are referring to "---", seems like the game doesn't do anything with those. It's currently included in case I encounter it in a save.
If you are referring to the kanji, it serves no purpose.
If you are referring to the DLC, I have the values for those, but I didn't write my program that converts the data to include DLC items. When I get to a point where it can officially be released, I'll add them in.
 
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Queen of SoS

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You'll see zeros for the weapons because they are not stored in the inventory count area with the items. The editor treats it as if it were, but doesn't care about the count. So if you were to change it to 999, it will still be 0 because of how the game registers weapons. In a future build of my editor, it will properly organize the items.

If you are referring to "---", seems like the game doesn't do anything with those. It's currently included in case I encounter it in a save.
If you are referring to the kanji, it serves no purpose.
If you are referring to the DLC, I have the values for those, but I didn't write my program that converts the data to include DLC items. When I get to a point where it can officially be released, I'll add them in.
No it seems like some of the offsets haven’t been found. Like the ancient items, and thunderclaws and stuff. Mostly the items to upgrade the fortifying. But it’s not serious I used the elixirs so they’re strong enough to kill anything with three hits.
 

unknowndatax

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No it seems like some of the offsets haven’t been found. Like the ancient items, and thunderclaws and stuff. Mostly the items to upgrade the fortifying. But it’s not serious I used the elixirs so they’re strong enough to kill anything with three hits.

If you can provide the save and the exact items you're looking for, I'll check it out.
 
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Nazosan

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You'll see zeros for the weapons because they are not stored in the inventory count area with the items. The editor treats it as if it were, but doesn't care about the count. So if you were to change it to 999, it will still be 0 because of how the game registers weapons. In a future build of my editor, it will properly organize the items.
I wasn't referring to weapons. However, like I said, it seems it was because there are two separate inventories and they are probably kept in separate parts of the save file. One is "current inventory" and the other is "the other era's inventory" I presume. I was looking at zero for things like the hides I had set to 999 because I was on the Dana side which, at that time, had zero for those things. The offsets we've been using (and which your save editor uses) look only at the current inventory I guess.

I haven't been able to really play the game lately (work has completely blasted me, plus it was positively vital that I properly test a new videocard in my PC with some heavy PC gaming) so I haven't been able to put in the time to finish the current segment I'm locked into just now so I can switch back (apparently at this specific point in the story it locks you back in the past, taking away the cross era option, but it probably won't take terribly long to go through once I can.) My suspicion is that it just switches the two positions back and forth as you switch sides. (Eg, like I said, a "current inventory" and an "other side inventory" essentially.) I just don't really have the setup (nor do I really want to) to be able to fix it so I can really truly test going back and forth finding offsets, but my suspicion is that if you search for stuff on the other side you'll find another set of offsets for the other inventory. There's probably some specific point somewhere in the save that says which side you're on, so IMO the save editor eventually should look for this and treat Dana's side different from Adol's side as it nears completion.
 

unknowndatax

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You're right. I haven't played much, but I got a hold of a save with Dana active. The inventory that the editor is looking at is the current inventory. I found the offsets for the "different time" inventory. The editor will reflect that soon.
 

redmagejosh

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Have anyone else had issues with the fast travel option been permanently disabled? I'm in chapter 2 and the game told me to use the fast travel option to return to the village however when I open the map it is all greyed out. I haven't tried using it until now.
 

godreborn

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Have anyone else had issues with the fast travel option been permanently disabled? I'm in chapter 2 and the game told me to use the fast travel option to return to the village however when I open the map it is all greyed out. I haven't tried using it until now.

it's been a while since I played the game, but isn't fast travel the plus button on the map screen? that's fast travel to the village. I've not used another person's saves though, so maybe that's the problem?
 

redmagejosh

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it's been a while since I played the game, but isn't fast travel the plus button on the map screen? that's fast travel to the village. I've not used another person's saves though, so maybe that's the problem?
Yeah, it is the + button but the option is greyed out. I used a save from this post that was at the beginning and gave you all items.
 

Nazosan

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Probably something in the save is from a section of the game in which fast travel isn't available and that throws the game off. It would have to be removed if so. I have no idea what that thing might be.

Just use this beta save editor. It may not be complete, but you can give yourself all of almost everything now anyway.
 

unknowndatax

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Yeah, it is the + button but the option is greyed out. I used a save from this post that was at the beginning and gave you all items.
It could have been a flag set wrong with the very first editor I made. I would use the save editor to add items for now. I'm planning on adding a function to give all items and max value.

My editor is in a "beta" phase and could use some testers. Any feed back is appreciated.

Edit1:
*Fixed inventory count
*Added cheat tab
 

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