can you help me too?Add me on Discord
GameCarton#9860
They will be if i can figure it out. Xenoverse on switch is outdated to say the least. I need a version 1.0.91 for x2m to work
I found out you can edit the .bat to only extract specific files in the data.cpk instead of the whole thing. However, I tried editing a super soul for stuff like god mode and super armor and I repacked it all to data1.cpk but it didnt work.
so do only character appearance mods work right now? far are as I have tried none of the super soul mods work when I pack them into data1.cpk. I even managed to get the Switch version file for the super souls without extracting the entire data.cpk then I tried editing it with the tool then after saving some god mode stuff for one super soul I followed the instructions and put it in the right subfolders in data1root -> data etc etc then packed it into data1.cpk and then copied that to /atmosphere/titles/010078D000F88000/romfs/
nope. didn't work.
One interesting thing to note is when I tried opening the super soul names and info files in the super soul editor it didn't read them properly and failed to display the names and info for super souls. perhaps the super souls file is different and needs a proper tool that accounts for different mapping of where the super souls are in the file. or perhaps like you mentioned the base game data of XV2 Switch is old and needs an older version of the editor to work.
I already have the files from the PC versionreminder you need a backup of the base game and the latest game update for it to get the proper romfs dump to edit and make mods which you then can run them using LayeredFS.
https://cdn.discordapp.com/attachments/452571294974607360/458798333423779850/Extract_Update_NCA.zip <<<<<<<<<<<<<<<<<<IMPORTANT TOOL HERE
this is the batch tool meant for use with hactool that was posted with the Breath of the Wild Wii U to Switch mods porting tutorial. This should make getting the proper romfs easier and then all you need to do is extract data2.cpk, edit files using the proper tools from the PC version (not all of these work due to shifted memory addresses in the Switch version and hex editing has to be done instead!), repack with data alignment 512 back into data2.cpk (make sure this has all the other files that were dumped as well as the ones you edited put in the proper folders), then simply copy the newly packed data2.cpk to the romfs folder for LayeredFS and it should work but have a few bugs.
My music mod still worksabout to get the new romfs from the new update
edit: for some reason can't get mods working again. may be a while until it happens.
nope i mean the original fight themes like the anime! not the dlc one! i just want the japanese cell theme! or goku black desperate assault theme!DLC only.
all my mods don't work even after attempting to make them again using the latest update data and the base game to recreate an updated romfs and repacking mods into data2.cpkI'm starting to experiment with the new dlc stuff. Anyone had any luck so far?.
Don't waste your time, I tried too by installing the mod on PC than packing to data1.cpk and it doesn't change anything, + The stage select screen becomes blankI've been testing for a couple hours today and I think I've got something. I'm going to attempt and X2M on Switch. Hopefully this works, it's a transformation fyi.
you need the data from the base game to extract the data from the game update. that's why it asks for the BKTR section. can't get the updated romfs if you only have the game update ncas and not the game ncas as well as it would have nothing to reference as data that it is updating. I found this out the hard way, too. honestly better for you to use the batch script I linked earlier because it makes all the steps easy.I always have this error when I try to extract Updated content from patch NCA :
Sections:
Section 0:
Offset: 0x00002ca6f000
Size: 0x000001e2c000
Partition Type: PFS0
Section CTR: 00000001000000050000000002CA6F00
Superblock Hash: 9FE55D0E5377554ACF06F30C231830C86617C5F2DA08B57B6CC77AC5245BF722
Hash Table:
Offset: 000000000000
Size: 0000000078a0
Block Size: 0x8000
PFS0 Offset: 000000008000
PFS0 Size: 000001e206e4
Section 1:
Offset: 0x000000004000
Size: 0x00002ca6b000
Partition Type: Patch RomFS
Section CTR: 00000002000000050000000000000400
BKTR section seems to be corrupted.
Error: section 0 is corrupted!
Error: section 1 is corrupted!
This is the command I use :
hactool.exe --titlekey=XXXXXXXXXXXXXXXXXX --basenca=Base\Game.nca --exefsdir=Updated\exefs --romfsdir=Updated\romfs Update\Update.nca --onlyupdated
I've changed the command here so it hide titlekey and NCAs names of course.
Both game AND update work without issues on my switch so I know my files are good. Do you have an idea when this happen ?
I have both, base game + Update. I have no problem extrating NCAs of the base game, btw...you need the data from the base game to extract the data from the game update. that's why it asks for the BKTR section. can't get the updated romfs if you only have the game update ncas and not the game ncas as well as it would have nothing to reference as data that it is updating. I found this out the hard way, too. honestly better for you to use the batch script I linked earlier because it makes all the steps easy.