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I been using the older version for your save editor but for some reason the newer version does not work for my save.

What's not working? If the editor is crashing, make sure that you delete your old config files and replace them with the new ones
 
Nm. Address is dynamic. Will probably need to wirte some lua

You won't need any Lua probably, since that's exactly what the indirect address field is used for. Check out the Wiki page on that.
Normally somewhere at a fixed offset there's an address stored where the actual value is stored (which's offset is dynamic).
 
You won't need any Lua probably, since that's exactly what the indirect address field is used for. Check out the Wiki page on that.
Normally somewhere at a fixed offset there's an address stored where the actual value is stored (which's offset is dynamic).
so will this work with newer release
 
Could we possibly use this for games with LayeredFS? Say i play Bayonetta 2 with Octopath Traveler as the donor. Can we use this to edit the saves & such?
 
Could we possibly use this for games with LayeredFS? Say i play Bayonetta 2 with Octopath Traveler as the donor. Can we use this to edit the saves & such?

I haven't used LayeredFS to play any backups so I don't know. I think it might get confused because the titleID won't match. Nothing we can do about really though


Nm. Address is dynamic. Will probably need to wirte some lua

I've merged your new Octopath Traveler play time modifier config and script. Check the PR if you haven't done that already!


Furthermore I updated the json.lua library to support booleans now and added like 60 new values to the Hollow Knight config. Have fun! Everything can be found here: https://github.com/WerWolv98/EdiZon_ConfigsAndScripts
 
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I haven't used LayeredFS to play any backups so I don't know. I think it might get confused because the titleID won't match. Nothing we can do about really though

Or maybe changing json name to a donor titleid do the trick? Cause saves are stored in donors titleid save folder.

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@WerWolv I am fiddling with lua script for Octopath Traveler as well, just want to know if EdiZon currently support negative values?

Not right now. This can be added though if necessary. What do you need them for?

Or maybe changing json name to a donor titleid do the trick? Cause saves are stored in donors titleid save folder.

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That's up to the user then. This would become a horrible mess if we can't identify the title by their IDs anymore. If anybody wants to do that, sure but I won't implement that into EdiZon directly
 
Not right now. This can be added though if necessary. What do you need them for?



That's up to the user then. This would become a horrible mess if we can't identify the title by their IDs anymore. If anybody wants to do that, sure but I won't implement that into EdiZon directly
in Octopath traveler, -1 represents none in some occasions (e.g. unequipped slot)
so the correct valid values would be -1 or a range of equipment id
if currently this is not supported, what is a good workaround for it?
 
in Octopath traveler, -1 represents none in some occasions (e.g. unequipped slot)
so the correct valid values would be -1 or a range of equipment id
if currently this is not supported, what is a good workaround for it?

I'll implement a int and a uint widget in next update then. For now there's no real workaround except using 0xFFFF for a 16bit value. If the save file saves everything as a signed int, it will treat 0xFFFF as -1
 
love the app, are we gonna get files for other games like breath of the wild and xenoblade 2
 
If the version number is stored in the save, you can modify the used lua script to handle the json config differently based on version number.
 
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