in dooms folder make a folder called whatever u like.. means called Dooms Wads in that folder place all working Wads.files and when you wanna play different Wad delete the one you was using and replace other Wad.file.. i use NX-Shell to copy and paste and delete.. hope this helps you out..how to change to different wad before start?
Awesome work lantus!! I have been patiently waiting for a proper Doom port. The only thing needed now is proper analog controls and music. Keep up the good work!!
Well if it's anything like the rest of MVG's work(which I'm sure it will) the next few updates will make this a very great port with all the bells and whistles.Can I just ask something please whats the difference between this "chocolate doom" port and the other thread "kgdoom" port, enlighten me please
https://github.com/kgsws/kgdoomCan I just ask something please whats the difference between this "chocolate doom" port and the other thread "kgdoom" port, enlighten me please
Thanksin dooms folder make a folder called whatever u like.. means called Dooms Wads in that folder place all working Wads.files and when you wanna play different Wad delete the one you was using and replace other Wad.file.. i use NX-Shell to copy and paste and delete.. hope this helps you out..
Can I just ask something please whats the difference between this "chocolate doom" port and the other thread "kgdoom" port, enlighten me please
Sound is a little off but deff working. Also seems to be a delay when moving, just a general sluggish response if that makes sense. But this is deff a move in the right direction. Thanks for working on this.
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Also can't run if it is implemented yet. I thought the left trigger would be run but it is not
Tested with Doom1.wad, Doom2.wad, Plutonia.wad and Tnt.wad on 4.1.0 and they all worked flawless.
EDIT:
If you adjust Screen size or Mouse sensitivity you can only increase it.
Is there also the possibility of a wad selector?