I was talking about the NDA for the switch SKD to see how Vulkan is implemented. Not about the UE4 source code, there is no NDA for that I think.But is UE4 code under an NDA?
I was talking about the NDA for the switch SKD to see how Vulkan is implemented. Not about the UE4 source code, there is no NDA for that I think.But is UE4 code under an NDA?
Well, nothing shown on a screen is 3D... it looks like it, but it is not, you know, smoke and mirrors.
The comment section of the video has some good points about it not being 2D which he doesn't explain in the video...

But Castlemaster.it isn't rendered in 3D, but characters, projectiles, and items all move around in a makeshift 3Dish area. The reason they did this was because PCs at the time couldn't run 3D so they needed to make something that looked 3D, but in reality wasn't. This made Doom accessible easily on nearly any PC, and as you can tell now, pretty much anything with a screen.