Hacking Accurate dot-to-dot Overlays for Retroarch PSVita

gnatydnac

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[release_200630]Final Version(#54)
[release_191204]Added a set of Overlays for DMG, GBP & GBL in different params(#36)
[release_190827]Overlay for GB-DMG in core "gambatte"(#28)
[release]Overlays for Retroarch_Vita_180316
[release][nofrm]Overlays for Retroarch_Vita(1K)_180330_fix



[release]Fake GB.Bivert Blue/Green/Yellow Ver (in #23)
[release]NGPC.3x (in #24)


Only for Retroarch PSVita or other dev with screen def (960*544).
Adapted for Emu GBC(GB/GBP/GBL), GBA(GBM), FC(SFC has the same res), WSC and GameGear
with borders, screen colors and dot-matrix/scanline Effect :)

Vita RetroArch link(nightly):
http:/buildbot.libretro.com/nightly/playstation/vita/
and thanks Team Libretro


[about nofrm]
"No Frame" is a set of overlays with no borders for preventing the OLED burned in. Specially for Vita1k
Some simple 3x overlays are removed.
For instead, 4 universal 3x scanline/gridline overlays are included, choose one in other 3x games.

*fixed a display problem(screen not centered) when loading def nofrm gb overlay.(180330)



Usage: download the archive, extract and simply put them into path "ux0:data"
Of course U should install Retroarch FIRST.

Caption:
1,Added BIOS of GB/GBC/GBA in "ux0:data/retroarch/system"

2,Settting changes:
Set ROM path to "ux0:/data/ROMS"
Menu Toggle Gamepad combo: "start+select"

3,Overlays package included:
GB.3x
GBP.3x
GBL.3x
GBL(Blue Backlight).3x
GBC.3x [nofrm ver has not]
GBC(Purple Crystal).3x [nofrm ver has not]
GBA.3x
GBA(Blue).3x [nofrm ver has not]
GBM.2x [nofrm ver has not]
FC&SFC.2x(Scanline)
Gamegear.3x [nofrm ver has not]
WSC.3x [nofrm ver has not]

4,def Overlays:
def GB/GBC(gambatte):GBC.3x_v1.2_240-32 [GB.3x instead in nofrm ver]
def GBA(vba-next):GBA.3x_v1.1_BluC
def FC(FCEUmm/):FC&SFC.2x
def SFC(Snes9x 2002/Snes9x 2005 Plus):FC&SFC.2x
def GameGear(Genesis Plus GX):GG.3x [nofrm ver has not]
def WS/WSC(Mednafen WonderSwan):WSC.3x_HL [nofrm ver has not]





Released by gnatydnaC

https://gbatemp.net/threads/accurate-dot-to-dot-overlays-for-retroarch-psvita.498042/

https://tieba.baidu.com/p/5290832552



IMG_20190801_044518.jpg IMG_20190801_044803.jpg 2018-03-29-031815.jpg 2018-03-29-031905.jpg 2018-03-29-031852.jpg 2018-03-29-032014.jpg 2018-03-29-031928.jpg 2018-03-29-032200.jpg 2018-03-29-032216.jpg 2018-03-29-032359.jpg 2018-03-29-032420.jpg 2018-03-29-032443.jpg 2018-03-29-032535.jpg 2018-03-29-032618.jpg 2018-03-29-032804.jpg 2018-03-29-032848.jpg
 

Attachments

  • [release][nofrm]Overlays for Retroarch_Vita_180330_fix.7z
    227.2 KB · Views: 2,014
  • [release]Overlays for Retroarch_Vita_180316.zip
    2.9 MB · Views: 2,432
Last edited by gnatydnac,

BORTZ

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That's pretty rad. I would personally rather scaling and/or filters, but I dont even have a hackable vita so I cant complain really. Something about playing a tiny screen on a bigger screen always bothered me more than uneven stretching of pixels but oh well. People will love this so props to you!
 

gnatydnac

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That's pretty rad. I would personally rather scaling and/or filters, but I dont even have a hackable vita so I cant complain really. Something about playing a tiny screen on a bigger screen always bothered me more than uneven stretching of pixels but oh well. People will love this so props to you!
sadly It may be impossible using filters/shaders on psvita because of Its weak cpu...
 
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gnatydnac

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I've put the Psd files into every 7z package, you can change everything you want such as the scanline, gridline, front color or somgthing, then save as a png.
 

gnatydnac

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I take it from the comments that there's some risk in using these on an OLED Vita? If so, how bad is it?...
I dont know either, but I will release a set of none-frame version for 1k soon...everywhere black but the mid. Oled pixels will not work at total black area.
 

gnatydnac

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GBA overlay optimized, now looks more like a SP screen which has harder vertical gridline than the horizontal one;
add a Blue Ver of GBL overlay :)

screenshot.jpg


IMG_20180315_062201_1.jpg
 

Attachments

  • GBL_Blu.3x_240-32_171218.7z
    816.2 KB · Views: 334
  • GBA.3x_v1.1_180315.7z
    74.1 KB · Views: 345
  • GBA.3x_v1.1_BluC.7z
    97 KB · Views: 323

gnatydnac

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actually,the color of vita2000's screen is closer to my PC screen, almost the same, more than the pic shows below. and I dont like the OLED of vita1000, colorful but overrich.
IMG_20180316_051534.jpg
 

Shady Guy Jose

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[release]Overlays for Retroarch_Vita_180316

Usage:Download the archive, extract and simply put them into path "ux0:data"
Of course U should install Retroarch FIRST.

caption:
1,added BIOS of GB/GBC/GBA in "ux0:data/retroarch/system"

2,settting changes:
Set ROM path to "ux0:/data/ROMS"
Menu Toggle Gamepad combo: "start+select"

3,Overlays included:
GB.3x
GBP.3x
GBL.3x
GBL(Blue Backlight).3x
GBC.3x
GBC(Purple Crystle).3x
GBA.3x
GBA(Blue).3x
GBM.2x
FC&SFC.2x(Scanline)
Gamegear.3x
WSC.3x

4,def Overlays:
def GB/GBC(gambatte):GBC.3x_v1.2_240-32
def GBA(vba-next):GBA.3x_v1.1_BluC
def FC(FCEUmm/):FC&SFC.2x
def SFC(Snes9x 2002/Snes9x 2005 Plus):FC&SFC.2x
def GameGear(Genesis Plus GX):GG.3x
def WS/WSC(Mednafen WonderSwan):WSC.3x_HL




Released by gnatydnaC

https://gbatemp.net/threads/accurate-dot-to-dot-overlays-for-retroarch-psvita.498042/

https://tieba.baidu.com/p/5290832552
These aren't the Vita-1000 versions yet, right?
 

gnatydnac

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Last edited by gnatydnac,
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