I compile a cheat plg file with most of the provided binary's from what you posted, but there seems to be some issue with some of the binary's you gave out.
The code "Can use multiple Z moves anytime", "Always Critical Hit" and "can throw poke ball at trial Pokemon" seem to cause :An exception occurred error. The error code gives me data of stock dump.
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Sorry. I have a few issues with some of the codes. It was meant mostly for the composer of the codes.
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I compile a cheat plg file with most of the provided binary's from what you posted, but there seems to be some issue with some of the binary's you gave out.
The code "Can use multiple Z moves anytime", "Always Critical Hit" and "can throw poke ball at trial Pokemon" seem to cause :An exception occurred error. The error code gives me data of stock dump.
Code:[Can throw Pokeball at Trial v1.0] 580BC3D4 E1A01004 50667014 00000000 00667014 00000010 D0000000 00000000 D0000000 00000000 60667014 00000000 D9000000 00667014 D4000000 FFFFFFFF D6000000 00667014 D0000000 00000000 D3000000 00000000 50667014 00000001 08077B8C E3A00001 080BC3D4 E3A01000 D0000000 00000000 [Always critical hit v1.0] 58087E30 E59D0000 50667018 00000000 00667018 00000010 D0000000 00000000 D0000000 00000000 60667018 00000000 D9000000 00667018 D4000000 FFFFFFFF D6000000 00667018 D0000000 00000000 D3000000 00000000 50667018 00000001 08105F50 E59D0000 08105F54 E92D401E 08105F58 E59A1008 08105F5C E2813004 08105F60 E281401C 08105F64 E4932004 08105F68 E1500002 08105F6C 03A01001 08105F70 058D1018 08105F74 E1530004 08105F78 1AFFFFF9 08105F7C E8BD801E 08087E30 EB01F846 D0000000 00000000 [Can use Z-moves multiple times v1.0] 58031E7C E320F000 5066700C 00000000 0066700C 00000010 D0000000 00000000 D0000000 00000000 6066700C 00000000 D9000000 0066700C D4000000 FFFFFFFF D6000000 0066700C D0000000 00000000 D3000000 00000000 5066700C 00000001 08031E74 E3A00000 08031E78 E5C30005 08031E7C E1500000 D0000000 00000000
Some of the codes you shared in the .rar file cause crashes:
- No Encounter, Hold START Instant Encounter
- Camera zoom out(SELECT+L)Enable, (SELECT+
I didn't try them all yet.
And if I switch the walking speed back "off", player will always walk and run faster as it is still "on".
I note that walk through walls code has been removed from the list while it ran fine in the previous file I downloaded from a bunch of posts ago
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Sorry for double post.
Last edited by Swear,