Haven't beaten the story yet, been dicking around with it for a couple days now, and while I enjoy it, I don't feel like it has the same pizazz as the other games it claims to be like. The story and visuals in Galaxy, just the general epic feelings it evokes don't really seem to be here. The tight-ass touchy controls of Sunshine aren't here. The intricate connected hub world from Super Mario 64 isn't here.
I feel like I'm constantly fighting the camera, especially with 2 players. Between the players and the AI fighting to control the camera it can get pretty bad, at times no one sees what they want. Overall not that bad though. Music is good when it's there. Wish the tutorial videos with real human hands would just go away, they don't belong here. There are some things which apparently can't be done with certain controllers, and using motion controls with a handheld is honestly retarded, so here's to hoping an update eventually shows up with custom control mapping. Not playing a game to it's full potential is really lame, but waggling the gd controller in the middle of the night isn't going to fly when the lady is trying to sleep next to me, so I get to play Odyssey as gimped Mario. And the controls, why does it tell me to press Y when literally every face button does the same thing? Many things in the game have more than one button perform the same action, but they don't tell you that anywhere. It gets pretty confusing especially on gamers who aren't familiar with Nintendo or other gaming control terminology.
You can do some pretty cool stuff with a competent second player, but they do let you do almost as much as a solo player with just Mario and Cappy. There are some new physics forces working against you this time, running uphill and downhill will affect momentum and it is a new feeling when playing Mario. But it's like it's programmed to where "realistic" physics can only make your experience worse, like running up a hill will make you slow down, but bunny hopping across distances trying to "trick" and find ways to add acceleration is prohibited by design. Constantly crouch jumping for speed feels like it's purposely made more difficult to input as well as less rewarding. Generally tougher moves now feel tougher to input such as the triple Cappy jump which at least without motion controls can be pretty finicky about timings. It's nothing insane like Killer Instinct or anything, just not as "simple" as it felt in previous "3D" Mario games. Mario's flat ground top speed isn't the fastest either that's for sure. Traveling places on foot feels slow as hell at times. You can't wall jump up in a corner anymore, you don't have that much angle control after the wall jump. Generally this feeling can be felt in most aspects of Mario's control-ability: you just don't have the same range you would in say 64 or Sunshine. I feel like this game controls more similarly to Super Mario 3d Land and World than your traditional 3D Mario, the swimming especially is reminiscent of a 2D Mario rather than the kind of control you get in even the earliest 3D game Super Mario 64.
Captain Toad makes it in so they got points from me for that, but so far Luigi isn't anywhere to be seen so it's almost canceled out. There are some captures that just seem lazy, and some that are just overblown and the difference can be strange. The whole game is strange actually. It's kinda like the Breath of The Wild game where there are a lot of little game concepts just thrown in for fun, even if the style isn't necessarily fitting with a Mario game. The color palette is strange. The music is strange. The enemies are strange. The plot is strange. It's obvious that this is a design choice. This is supposed to be a weird Mario game. You get hearts for health, weird. There's no powerups, weird.
What this game has is fun, and it has it in spades, but at the expense of the Mario Universe. Miyamoto obviously didn't have final say here, because there's a lot new and strange things that I know he would never have approved making it's way to the retail product. In a way that makes me happy. Miyamoto tends to play it really safe and it has made Mario really stale, but it's also made him very concrete. While I love seeing him put to the side for this game, I can't help but think that some of the decisions made were kinda to spite the traditions he set up, rather than being a good game idea.
I feel like the graphics are eerily similar to SM3DW, but with some upgrades here and there. Though things look nice, I'm thinking that this might be the same engine that SM3DW ran on, I don't think it uses the most recent Zelda engine. SM3DW looked and still looks great and Odyssey maybe turns the graphical quality up a notch, but definitely turns the art style on it's head. Just plain gross and contrasting colored textures are used frequently, again I think this is just to give a middle finger to Miyamoto and nothing else. Maybe a way to say, it can look ugly and still be fun? Deep dark bloody reds and waxy ghoulish looking purples where there would have been friendly blues and greens in Miyamoto's Mario.
Overall 7/10 probably won't play much after I've completed the story and gotten burnt out looking for more moons. A real multiplayer option would have definitely increased the replay value here, but Nintendo gonna Nintendo.