Gaming Your thoughts on odyssey

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On a scale from one (low) to ten (high) how good is this game?

  • 1

    Votes: 6 3.1%
  • 2

    Votes: 2 1.0%
  • 3

    Votes: 3 1.6%
  • 4

    Votes: 2 1.0%
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    Votes: 2 1.0%
  • 6

    Votes: 5 2.6%
  • 7

    Votes: 12 6.3%
  • 8

    Votes: 24 12.5%
  • 9

    Votes: 48 25.0%
  • 10

    Votes: 88 45.8%

  • Total voters
    192
I've spent the whole weekend playing Odyssey, for me it's 9 to 10 action platformer. The main storyline is somewhat relaxing but a game's difficulty on a lot of post end moons is much harder, which is much more satisfying to win a race against koopas or solve a clever puzzle. I've collected 450 moons so far & going to 100% complete it, which's rarely happens to me.
 
I think that the stage specific purple coins are great game design at least from a player perspective. They convince players who would otherwise blaze through the stage to explore it a bit more and open up a wider range of activities and challenges.
 
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My thoughts on odyssey?

"NINTENDO Where is my 2D mario game?" :toot:

New super mario bros S-witch
Super Mario 3D switch
Super Mario Maker S-witch

Actually Make a compilation game of 4 New super mario bros games and 3D land/world games. 6 in 1. I buy that for $60 :ninja:
 
Just finished it. Was going to give it a 8/10 but after seeing the awesome ending and post end content, I'll give it a 9. Really good Mario. Not perfect but really good. I liked the music a lot and the gameplay. I didn't liked the forced motion control for some mouvement tho (not like I don't like them, but in portable mode it's really meh. Fortunately except for one mouvement, it's really optionnal). Also I found the game too fast by moment. Dunno how to say that.

But overall, a really great game.
 
Haven't beaten the story yet, been dicking around with it for a couple days now, and while I enjoy it, I don't feel like it has the same pizazz as the other games it claims to be like. The story and visuals in Galaxy, just the general epic feelings it evokes don't really seem to be here. The tight-ass touchy controls of Sunshine aren't here. The intricate connected hub world from Super Mario 64 isn't here.

I feel like I'm constantly fighting the camera, especially with 2 players. Between the players and the AI fighting to control the camera it can get pretty bad, at times no one sees what they want. Overall not that bad though. Music is good when it's there. Wish the tutorial videos with real human hands would just go away, they don't belong here. There are some things which apparently can't be done with certain controllers, and using motion controls with a handheld is honestly retarded, so here's to hoping an update eventually shows up with custom control mapping. Not playing a game to it's full potential is really lame, but waggling the gd controller in the middle of the night isn't going to fly when the lady is trying to sleep next to me, so I get to play Odyssey as gimped Mario. And the controls, why does it tell me to press Y when literally every face button does the same thing? Many things in the game have more than one button perform the same action, but they don't tell you that anywhere. It gets pretty confusing especially on gamers who aren't familiar with Nintendo or other gaming control terminology.

You can do some pretty cool stuff with a competent second player, but they do let you do almost as much as a solo player with just Mario and Cappy. There are some new physics forces working against you this time, running uphill and downhill will affect momentum and it is a new feeling when playing Mario. But it's like it's programmed to where "realistic" physics can only make your experience worse, like running up a hill will make you slow down, but bunny hopping across distances trying to "trick" and find ways to add acceleration is prohibited by design. Constantly crouch jumping for speed feels like it's purposely made more difficult to input as well as less rewarding. Generally tougher moves now feel tougher to input such as the triple Cappy jump which at least without motion controls can be pretty finicky about timings. It's nothing insane like Killer Instinct or anything, just not as "simple" as it felt in previous "3D" Mario games. Mario's flat ground top speed isn't the fastest either that's for sure. Traveling places on foot feels slow as hell at times. You can't wall jump up in a corner anymore, you don't have that much angle control after the wall jump. Generally this feeling can be felt in most aspects of Mario's control-ability: you just don't have the same range you would in say 64 or Sunshine. I feel like this game controls more similarly to Super Mario 3d Land and World than your traditional 3D Mario, the swimming especially is reminiscent of a 2D Mario rather than the kind of control you get in even the earliest 3D game Super Mario 64.

Captain Toad makes it in so they got points from me for that, but so far Luigi isn't anywhere to be seen so it's almost canceled out. There are some captures that just seem lazy, and some that are just overblown and the difference can be strange. The whole game is strange actually. It's kinda like the Breath of The Wild game where there are a lot of little game concepts just thrown in for fun, even if the style isn't necessarily fitting with a Mario game. The color palette is strange. The music is strange. The enemies are strange. The plot is strange. It's obvious that this is a design choice. This is supposed to be a weird Mario game. You get hearts for health, weird. There's no powerups, weird.

What this game has is fun, and it has it in spades, but at the expense of the Mario Universe. Miyamoto obviously didn't have final say here, because there's a lot new and strange things that I know he would never have approved making it's way to the retail product. In a way that makes me happy. Miyamoto tends to play it really safe and it has made Mario really stale, but it's also made him very concrete. While I love seeing him put to the side for this game, I can't help but think that some of the decisions made were kinda to spite the traditions he set up, rather than being a good game idea.

I feel like the graphics are eerily similar to SM3DW, but with some upgrades here and there. Though things look nice, I'm thinking that this might be the same engine that SM3DW ran on, I don't think it uses the most recent Zelda engine. SM3DW looked and still looks great and Odyssey maybe turns the graphical quality up a notch, but definitely turns the art style on it's head. Just plain gross and contrasting colored textures are used frequently, again I think this is just to give a middle finger to Miyamoto and nothing else. Maybe a way to say, it can look ugly and still be fun? Deep dark bloody reds and waxy ghoulish looking purples where there would have been friendly blues and greens in Miyamoto's Mario.

Overall 7/10 probably won't play much after I've completed the story and gotten burnt out looking for more moons. A real multiplayer option would have definitely increased the replay value here, but Nintendo gonna Nintendo.
 
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I really hope so! I have been playing for 10 hours
his not lying once you beat the game it kicks into overdrive collecting moons. some you even have to buy so you need a shitload of coins in this you'll be farming them for a while :P
 
Last edited by Bladexdsl,
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his not lying once you beat the game it kicks into overdrive collecting moons. some you even have to buy so you need a shitload of coins in this.

You can purchase more than one moon per kingdom just to jack up the number for the hidden outfits and kingdoms. However, that will not unlock moon achievements and they will display how many moons you have purchased in the achievement list.

If you beat all the sub-level by yourself, you'd only need 100 coins for a moon per Crazy Hat Shop, that's not really hard. (I meant the money part, not the level lol) The most difficult ones are the skeleton outfit (cost 9999 coins) and metal mario hat/outfit (I think that's 1k and 2k coins). You won't have the money to spend on moons lol.
 
Last edited by _______,
You can purchase more than one moon per kingdom just to jack up the number for the hidden outfits and kingdoms. However, that will not unlock moon achievements and they will display how many moons you have purchased in the achievement list.

If you beat all the sub-level by yourself, you'd only need 100 coins for a moon per Crazy Hat Shop, that's not really hard. (I meant the money part, not the level lol) The most difficult ones are the skeleton outfit (cost 9999 coins) and metal mario hat/outfit (I think that's 1k and 2k coins). You won't have the money to spend on moons lol.
i know you still need to farm a shitload lucky for me i have the perfect spot :P
 
i know you still need to farm a shitload lucky for me i have the perfect spot :P

Is there a better place than that snow level using frog within the wall? I'd like to know because I got nothing better to do now besides collecting everything lol.
 
Please understand, that the game only really begins after the credits rolled. Awesome what the Ninty team did! More of EVERYTHING!!!!!

--------------------- MERGED ---------------------------

I've only collected 120 moons so far but I'd give it a 10/10. Many of the levels are so much fun to explore. The soundtrack is amazing too. The Wooded Kingdom theme is my favorite as it sounds very unique and groovy for a Mario game.

Also I enjoy taking a lot of photos with Snapshot Mode in this game. The ability to freeze the game, move the camera around, add filters, rotate, crop, etc... It's so much better than Breath of the Wild's Camera Rune. I really wish BotW had these features.
Iw ish BOTW had this framerate!
 
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It started out as a novel game, then a pretty alright game, then I reached the Lost Kingdom and Metro Kingdom and it turned into a really great game, then I beat the game and.... OH MY GOD, THAT ENDING WAS INCREDIBLE. It elevated this game to "Phenomenal" in my books. Just a concentrated blast of whimsical nostalgia and left me smiling like no other game's done! Seriously fantastic!

I have a few gripes with the game, of course. There are too many "easy" moons that are literally there in plain sight, or just have you ground-pounding on an obviously placed sparkly bit of ground. It kinda muddles the value of earning a moon. It's fine that they wanted to have a lot of moons vs. a few stars like old games, but they failed to strike a balance between "a lot of moons" and "too freely earned moons." The other thing is world design. Mario has such a diverse moveset in this game and is such an utter joy to control but the worlds never really take advantage of his great ease of movement enough. Also, capturing enemies was fun but I feel like many were far too under-utilized. I think that's just a by-product of how they designed each Kingdom, but there are a lot of cool captures that should've gotten s'more scenarios in which to use 'em. I guess there's one other thing, which is that there's so much re-used assets/puzzles, like making Goomba stacks or planting seeds, or having to fight each Broodal multiple times but them never changing up their moveset, making things far too easy.

Otherwise, loved the game! Those are just the big things and the tinier nit-picks. Like I just said, Mario controls FABULOUSLY. Capturing enemies was fun, the worlds looked GREAT, and hunting for moons turned out to be pretty good fun! It was the Lost Kingdom that made me slow down from my tear-through of the main story and appreciate Odyssey's moon hunting. Lost Kingdom didn't have much, if any "easy to get" moons, and I ended up really loving it after that! Also, the post-game is HUUUUUUUGE! I still have like 750 moons left to 'nab, tons of costumes and decorations to buy (with those collectible purple coins!) for the Odyssey, and some fun challenges here and there to keep me occupied.

So overall, great game! I'll admit, might not float everyone's boat (*cough* Hells *cough*), but I really really loved it.
 
I personally enjoy the game but it's not amazing. I'm not entirely sure why I don't love it yet but I've made it to the third kingdom and find myself less than thrilled about it.

The camera isn't great, and the rest feels a bit generic...

What am I missing here?
POST GAME, PLAY UNTILL YOU BEAT IT FOR THE FIRST TIME. SURPRIZES WAIT!
 
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Is there a better place than that snow level using frog within the wall? I'd like to know because I got nothing better to do now besides collecting everything lol.
try the woodland level where you plant the beanstalk at the top where you can glide. 1st capure the invisible frog below you get about 100 coins than get a seed and go up the beanstalk (get the seed below from the water can thing) it's one of them coin levels you can get 250 coins per try and with that stretchy thing it's easy to get them all. i havn't found a better spot yet :P
 
Last edited by Bladexdsl,
@Captain_N and everyone complaining about the camera. Have any of you actually looked at the settings menu? Admittedly, I didn't until just now, but you can turn motion controls on and off as well as adjust the sensitivity of them (low, normal, high). You can also adjust the speed of the camera, which actually makes a great bit of difference in a lot of situations...

EDIT: Also @Flirkyn. What are these "forced" motion control moves? I've found nothing yet that can't be done with just the sticks and buttons (except how to climb faster... but I didn't try hard to figure it out).
 
Last edited by urherenow,
Awesome game 11/10! Really love the size, the story, the missions everything. Music is also spectacular. Only downside is that there was no collectors edition with music disc etc...
 
@Captain_N and everyone complaining about the camera. Have any of you actually looked at the settings menu? Admittedly, I didn't until just now, but you can turn motion controls on and off as well as adjust the sensitivity of them (low, normal, high). You can also adjust the speed of the camera, which actually makes a great bit of difference in a lot of situations...

EDIT: Also @Flirkyn. What are these "forced" motion control moves? I've found nothing yet that can't be done with just the sticks and buttons (except how to climb faster... but I didn't try hard to figure it out).
Like I said it's rare, but for exemple, using your cap throw it in a circle (don't know how to say that) require to use mouvement, and it's almost mandatory with some thing like flower. Also I had a moon that required me to go really fast with a bill bullet and I had to shake the joycon and letting the button y pushed for it.

It's rare, but it happen
 
Like I said it's rare, but for exemple, using your cap throw it in a circle (don't know how to say that) require to use mouvement, and it's almost mandatory with some thing like flower. Also I had a moon that required me to go really fast with a bill bullet and I had to shake the joycon and letting the button y pushed for it.

It's rare, but it happen
You can actually spin Cappy in a circle without motion controls. Just spin the left trigger in a circle until Mario starts spinning really fast, then press y to make Cappy go in a circle.
 
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