Yup, unistalled Hakchi 2.
Reinstalled it. It seemed to still have the drivers installed from the first time I made a stock dump of the FW.
Reflashed the custom FW to the mini. Just seems to go into what I think is a 13s reboot cycle. Only the flashing in Hakchi works, nothing else.
The problem started after I started to make a file system back up via FTP. Got to one folder then it started, to go into this weird reboot cycle.
The advice was not to uninstall and reinstall hakchi from your PC. The advice was to use the uninstall function within hakchi to uninstall the modification from your SNES. If you only flash the backup kernel the hakchi folder will still be present on your SNES and once you reinstall the custom kernel it will find that (screwed up?) folder again.
Still holding myself back using hakchi2.. Got 2 questions.
1. What do i have to consider when i want to play terranigma EU (german version)? Do i have to patch the rom first?
I know i have to use the retroarch mod since the internal emulator is not able to play the game without problems
2. Are there any cons using retroarch? Like, are graphics / game speed the same? Can i use borders? Is there a rewind
function? etc.
Sorry if these questions have been asked before, researched myself but wasnt able to answer these questions myself.
The advice was not to uninstall and reinstall hakchi from your PC. The advice was to use the uninstall function within hakchi to uninstall the modification from your SNES. If you only flash the backup kernel the hakchi folder will still be present on your SNES and once you reinstall the custom kernel it will find that (screwed up?) folder again.
I did a thing:
here's a mod for hakchi2 to select these borders in retroarch.
There are, however, a few caveats:
- The file does not contain any copyrighted (?) material. The images are on the SNES Classic and the config files simply point to the images already on the system. Subsequently, you will not be able to use these on an NES Classic mini (unless you get ahold of the images and drop them in the appropriate folder) - At the moment I did not bother to create configuration files for "pixel perfect" mode. Only configs for 4:3 are included. - Pixel Perfect configs have been included.
- "Ambient" borders (i.e. borders changing colors) are included but will not change color because retroarch does not seem to have such a feature.
- I did not find a way to make retroarch apply the correct screen dimensions automatically. So you'll have to manually adjust your video settings. Bring up the retroarch menu (start+select) and go to settings -> video. In here, make the following changes (see screenshot):
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 202 (256 for pixel perfect mode)
Custom Aspect Ratio Y Pos.: 25
Custom Aspect Ratio Width: 876 (768 for pixel perfect mode)
Custom Aspect Ratio Height: 670
Integer Scale: OFF
- Miniature pictures for the savestates will look broken:
To select the border, bring up the retroarch menu, go to "Settings -> Onscreen Display -> Onscreen Overlay -> Overlay Preset" and select whichever border you like. You can change the Overlay Opacity to whatever you like, I recommend 1.00, though.
Make sure the following settings are set, though:
Display Overlay: ON
Hide Overlay in Menu: OFF
Overlay Scale: 1.00
Is it just me or are more and more games reportedly having problems on Canoe?
Donkey Kong Country games having audio problems, Waterworld also having audio problems, now Super Star Wars is having issues as well. Almost seems like Canoe isn't that great at emulating games outside the stock ones unless something's up with hakchi.
Longtime lurker. Thanks for all your hard work, Cluster, and everyone else involved.
Still getting a sporadic C8 error on shutdown with 60 games. I finally split them into pages, 30 games each, and it hasn't happened since. I prefer being able to scroll through all at once, but I'll keep it that way for now. I wonder what the magic number is that keeps that from happening when the games are all on the main page. I know someone said 61 or higher, but it seems it might be even less. But, like I said, folders/pages seem to fix it.
Longtime lurker. Thanks for all your hard work, Cluster, and everyone else involved.
Still getting a sporadic C8 error on shutdown with 60 games. I finally split them into pages, 30 games each, and it hasn't happened since. I prefer being able to scroll through all at once, but I'll keep it that way for now. I wonder what the magic number is that keeps that from happening when the games are all on the main page. I know someone said 61 or higher, but it seems it might be even less. But, like I said, folders/pages seem to fix it.
- The file does not contain any copyrighted (?) material. The images are on the SNES Classic and the config files simply point to the images already on the system. Subsequently, you will not be able to use these on an NES Classic mini (unless you get ahold of the images and drop them in the appropriate folder) - At the moment I did not bother to create configuration files for "pixel perfect" mode. Only configs for 4:3 are included. - Pixel Perfect configs have been included.
- "Ambient" borders (i.e. borders changing colors) are included but will not change color because retroarch does not seem to have such a feature.
- I did not find a way to make retroarch apply the correct screen dimensions automatically. So you'll have to manually adjust your video settings. Bring up the retroarch menu (start+select) and go to settings -> video. In here, make the following changes (see screenshot):
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 202 (256 for pixel perfect mode)
Custom Aspect Ratio Y Pos.: 25
Custom Aspect Ratio Width: 876 (768 for pixel perfect mode)
Custom Aspect Ratio Height: 670
Integer Scale: OFF View attachment 102087
- Miniature pictures for the savestates will look broken:
To select the border, bring up the retroarch menu, go to "Settings -> Onscreen Display -> Onscreen Overlay -> Overlay Preset" and select whichever border you like. You can change the Overlay Opacity to whatever you like, I recommend 1.00, though.
Make sure the following settings are set, though:
Display Overlay: ON
Hide Overlay in Menu: OFF
Overlay Scale: 1.00
- The file does not contain any copyrighted (?) material. The images are on the SNES Classic and the config files simply point to the images already on the system. Subsequently, you will not be able to use these on an NES Classic mini (unless you get ahold of the images and drop them in the appropriate folder) - At the moment I did not bother to create configuration files for "pixel perfect" mode. Only configs for 4:3 are included. - Pixel Perfect configs have been included.
- "Ambient" borders (i.e. borders changing colors) are included but will not change color because retroarch does not seem to have such a feature.
- I did not find a way to make retroarch apply the correct screen dimensions automatically. So you'll have to manually adjust your video settings. Bring up the retroarch menu (start+select) and go to settings -> video. In here, make the following changes (see screenshot):
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 202 (256 for pixel perfect mode)
Custom Aspect Ratio Y Pos.: 25
Custom Aspect Ratio Width: 876 (768 for pixel perfect mode)
Custom Aspect Ratio Height: 670
Integer Scale: OFF View attachment 102087
- Miniature pictures for the savestates will look broken:
To select the border, bring up the retroarch menu, go to "Settings -> Onscreen Display -> Onscreen Overlay -> Overlay Preset" and select whichever border you like. You can change the Overlay Opacity to whatever you like, I recommend 1.00, though.
Make sure the following settings are set, though:
Display Overlay: ON
Hide Overlay in Menu: OFF
Overlay Scale: 1.00
- The file does not contain any copyrighted (?) material. The images are on the SNES Classic and the config files simply point to the images already on the system. Subsequently, you will not be able to use these on an NES Classic mini (unless you get ahold of the images and drop them in the appropriate folder) - At the moment I did not bother to create configuration files for "pixel perfect" mode. Only configs for 4:3 are included. - Pixel Perfect configs have been included.
- "Ambient" borders (i.e. borders changing colors) are included but will not change color because retroarch does not seem to have such a feature.
- I did not find a way to make retroarch apply the correct screen dimensions automatically. So you'll have to manually adjust your video settings. Bring up the retroarch menu (start+select) and go to settings -> video. In here, make the following changes (see screenshot):
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 202 (256 for pixel perfect mode)
Custom Aspect Ratio Y Pos.: 25
Custom Aspect Ratio Width: 876 (768 for pixel perfect mode)
Custom Aspect Ratio Height: 670
Integer Scale: OFF View attachment 102087
- Miniature pictures for the savestates will look broken:
To select the border, bring up the retroarch menu, go to "Settings -> Onscreen Display -> Onscreen Overlay -> Overlay Preset" and select whichever border you like. You can change the Overlay Opacity to whatever you like, I recommend 1.00, though.
Make sure the following settings are set, though:
Display Overlay: ON
Hide Overlay in Menu: OFF
Overlay Scale: 1.00
- The file does not contain any copyrighted (?) material. The images are on the SNES Classic and the config files simply point to the images already on the system. Subsequently, you will not be able to use these on an NES Classic mini (unless you get ahold of the images and drop them in the appropriate folder) - At the moment I did not bother to create configuration files for "pixel perfect" mode. Only configs for 4:3 are included. - Pixel Perfect configs have been included.
- "Ambient" borders (i.e. borders changing colors) are included but will not change color because retroarch does not seem to have such a feature.
- I did not find a way to make retroarch apply the correct screen dimensions automatically. So you'll have to manually adjust your video settings. Bring up the retroarch menu (start+select) and go to settings -> video. In here, make the following changes (see screenshot):
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 202 (256 for pixel perfect mode)
Custom Aspect Ratio Y Pos.: 25
Custom Aspect Ratio Width: 876 (768 for pixel perfect mode)
Custom Aspect Ratio Height: 670
Integer Scale: OFF View attachment 102087
- Miniature pictures for the savestates will look broken:
To select the border, bring up the retroarch menu, go to "Settings -> Onscreen Display -> Onscreen Overlay -> Overlay Preset" and select whichever border you like. You can change the Overlay Opacity to whatever you like, I recommend 1.00, though.
Make sure the following settings are set, though:
Display Overlay: ON
Hide Overlay in Menu: OFF
Overlay Scale: 1.00
Nice!
Now all we need is a scanlines-like effect similar to what the SNES classic does in it's internal emulator and it will be almost indistinguishable.
Nice!
Now all we need is a scanlines-like effect similar to what the SNES classic does in it's internal emulator and it will be almost indistinguishable.
Nice!
Now all we need is a scanlines-like effect similar to what the SNES classic does in it's internal emulator and it will be almost indistinguishable.
Since this is a built in feature of retroarch: yes. Anyone can create overlay images and add them to their system. Look up "retroarch border overlay" on Google.
So what controller can i connect to play N64 games?
I know Snowboard Kids (N64) works nice, but i can't control the snowboarder
I have Diddy Kong racing and GoldenEye on it aswell, but, like said i need a controller with more buttons
AFAIK retroarch has shaders available that include a crt scanline effect.
No. I can not, I do not know how the UI generates these images.
Since this is a built in feature of retroarch: yes. Anyone can create overlay images and add them to their system. Look up "retroarch border overlay" on Google.
My guess is it shrinks the game being rendered into the corner and then takes a mini screenshot of that shrunken area.
Hence why you only see the bit of the corner. Because the overlay is rendered over the game.
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