So you are certain you are adding the code and then sending the code?@cearp how do you do the code for your own game because i honestly feel like i'm missing something. I'm on 5.5.2.E console and 2.0.0 game version and yet the codes don't work or a get a java error.
So you are certain you are adding the code and then sending the code?
Just adding it and ticking it isn't enough.
To make this code, just start a day, pause, do a 32 bit unknown search.
Make sure the memory being searched contains the region 35000000, that's around where I found the value.
It may take like 30 minutes to search, for me it was really slow.
Then, unpause, wait a bit, pause again, search for increased value. Repeat until you find it.![]()
It crashed for me when I go to disassembler, but for searching I got no bugs, fedora 26 linux. Windows I guess should be fine.It says Codes Sent successfully.
Is this in the search function?
also do i need any other type of program because i get frequent java errors when looking at the memory viewer
It crashed for me when I go to disassembler, but for searching I got no bugs, fedora 26 linux. Windows I guess should be fine.
Are you using the disk, or installed version?
I can't think why it would matter but some people say it does sometimes, I made the code for the installed version, no disk.
It does not always work as the memory address for that is not always the same but after going to the home-menu and reloading the game it started to workI can't seem to get this to work? Is it due to being on 5.5.2 or because i am crap at figuring it out?
Music Modifier:
00020000 E95D8B14
000000XX 00000000
00 - Toad Town - "Toad Town Theme"
00.00.01 - Toad Town (Tayce T.)
00.00.02 - Toad Town (Merlon)
00.00.03 - Toad Town (Dojo)
00.00.04 - Toad Town (Tunnels)
00.00.05 - Toad Town (Minh T.)
00.00.06 - Toad Town (Fice T.)
00.00.07 - Toad Town (Russ T.) - "Toad Town Variations" (Part 1)
00.00.08 - Toad Town (Rowf)
00.00.09 - Toad Town (Toy Box)
00.01 - Toad Town (without Intro) - "Toad Town Variations" (Part 9)
00.01.01 - Toad Town (Tayce T., without Intro) - "Toad Town Variations" (Part 6)
00.01.02 - Toad Town (Merlon, without Intro) - "Toad Town Variations" (Part 3)
00.01.03 - Toad Town (Dojo, without Intro) - "Toad Town Variations" (Part 2)
00-01.04 - Toad Town (Tunnels, without Intro) - "Toad Town Variations" (Part 7)
00-01.05 - Toad Town (Minh T., without Intro) - "Toad Town Variations" (Part 4)
00-01.06 - Toad Town (Fice T., without Intro)
00-01.07 - Toad Town (Russ T., without Intro)
00-01.08 - Toad Town (Rowf, without Intro) - "Toad Town Variations" (Part 5)
00-01.09 - Toad Town (Toy Box, without Intro) - "Toad Town Variations" (Part 8)
02 - Enemy Battle
02.01 - Enemy Battle (First Strike) - "Battle Fanfare"
02.02 - Enemy Battle (Foe Strike)
02.03 - Enemy Battle (Foe Strike) [truncated]
03 - Event Battle - "Hey You!"
03.02 - Event Battle [truncated]
04 - Jr. Troopa Battle
05 - Final Battle - "King of the Koopas"
05.01 - Final Battle Intro
05.02 - Final Battle [truncated]
07 - Goomba King Battle - "Goomba King's Decree"
07.01 - Goomba King Battle [truncated]
08 - Koopa Bros. Battle - "Attack of the Koopa Bros."
08.01 - Koopa Bros. Battle [truncated]
09 - Bowser??? Battle - "Trojan Bowser"
09.01 - Bowser??? Battle [truncated]
0A - Tutankoopa Battle - "Chomp Attack"
0A.01 - Tutankoopa Battle [truncated]
0B - Tubba Blubba Battle - "Ghost Gulping"
0B.02 - Tubba Blubba Battle [truncated]
0C - General Guy Battle - "Keeping Pace"
0C.01 - General Guy Battle [truncated]
0D - Lava Piranha Battle 1
0D.01 - Lava Piranha Battle 2 - "Go! Mario! Go!"
0D.02 - Lava Piranha Battle 1 [truncated]
0E - Huff N. Puff Battle - "Huffin' and Puffin'"
0E.01 - Huff N. Puff Battle [truncated]
0F - Crystal King Battle - "Freeze!"
0F.01 - Crystal King Battle [truncated]
10 - Goomba Village - "Goomba Village Theme"
10.01 - Goomba Village [fast]
11 - Pleasant Path - "March Ahead"
12 - Fuzzies in Koopa Village - "Fuzzys Stole My Shell"
12.01 - Fuzzies in Koopa Village [truncated]
13 - Koopa Village - "Koopa Village Theme"
13.01 - Koopa Village [truncated]
14 - Koopa Bros. Fortress (without Intro)
14.01 - Koopa Bros. Fortress - "Koopa Bros. Fortress"
14.02 - Koopa Bros. Fortress [truncated]
15 - Dry Dry Outpost - "Mysterious Dry Dry Outpost"
15.01 - Dry Dry Outpost [truncated]
16 - Mt. Rugged - "Mt. Rugged Theme"
17 - Dry Dry Desert - "Dry Dry Desert Trek"
18 - Dry Dry Ruins - "Dry Dry Ruins Quest"
18.01 - Dry Dry Ruins [truncated]
19 - Tutankoopa's Lair
19.01 - Tutankoopa's Lair [truncated]
1A - Forever Forest - "Forever Forest Theme"
1A.01 - Forever Forest [truncated]
1B - Boo's Mansion (Exterior) - "Approach to the Mansion"
1B.01 - Arriving at Boo's Mansion
1B.02 - Boo's Mansion (Exterior) [truncated]
1C - Boo's Mansion (Interior) - "Boo's Mansion Theme"
1C.01 - Boo's Mansion (Interior) [truncated]
1D - Gusty Gulch - "Gusty Gulch Adventure"
1E - Tubba Blubba's Castle - "Tubba Blubba's Castle"
1E.02 - Tubba Blubba's Castle [truncated]
1F - Escape from Tubba Blubba - "The Castle Crumbles"
1F.01 - Escape from Tubba Blubba [truncated]
20 - Shy Guy's Toy Box - "Shy Guys Toy Box"
21 - Toy Train Railroad - "All Aboard!"
22 - Toy Box in the Dark
24 - Jade Jungle - "Jade Jungle Theme"
24.01 - Jade Jungle [truncated]
25 - Inner Jungle
25.01 - Inner Jungle [truncated]
26 - Yoshi's Village (Coast) - "Welcome to Yoshi's Village" (1st Movement)
26.01 - Yoshi's Village - "Welcome to Yoshi's Village" (2nd Movement)
26.02 - Yoshi's Village (with Intro)
27 - Search for the Fearsome 5 - "Search for the Fearsome 5"
27.01 - Search for the Fearsome 5 [truncated]
28 - Raphael the Raven's Theme - "Raphael the Raven"
28.01 - Arriving at the Raven's Tree
28.02 - Raphael the Raven's Theme [truncated]
29 - Mt. Lavalava - "Hot Times in Mt. Lavalava"
29.01 - Finding Mt. Lavalava
29.02 - Mt. Lavalava [truncated]
2A - Escape from Mt. Lavalava - "Escape from Mt. Lavalava"
2A.01 - Escape from Mt. Lavalava [truncated]
2B - Star Way Opens
2B.01 - Star Way (Ascent)
2B.02 - Star Way (Descent)
2B.03 - Star Way - "Star Way"
2C - The Master Battle
2C.01 - The Master Battle [truncated]
2D - Island Sounds Station
2E - Hot Hits Music Station
2F - Golden Oldies Station
30 - Flower Fields (Cloudy) - "Clouds Over Flower Fields"
30.01 - Flower Fields (Cloudy) [truncated]
31 - Flower Fields (Sunny) - "Flower Field Rondo"
31.01 - Flower Fields (Sunny) [truncated]
32 - Cloudy Climb
33 - Puff Puff Machine
33.01 - Puff Puff Machine [truncated]
34 - Sun Tower (Before)
34.01 - Sun Tower (Before) [truncated]
35 - Sun Tower (After)
35.01 - Sun Tower (After) [truncated]
37 - Crystal Palace - "Crystal Palace Crawl"
37.01 - Crystal Palace [truncated]
38 - Shiver City - "Cold Reception in Shiver City"
39 - Detective Mario - "Detective Mario"
39.01 - Detective Mario [truncated]
3A - Shiver Snowfield - "Snow Road"
3B - Shiver Mountain - "Over Shiver Mountain"
3C - Starborn Valley - "Starborn Valley Trail"
3D - Merlar's Shrine
3E - Mail Call!
3F - Party at Peach's Castle - "A Party at Peach's Castle"
3F.02 - Party at Peach's Castle [truncated]
40 - End of Chapter - "A Kingdom in Chaos"
40.01 - End of Chapter [truncated]
41 - Chapter Start - "Mario's Theme"
41.01 - Mario's Theme
41.02 - Chapter Start Fanfare
42 - Item Get
44 - Boo's Phonograph
45 - Tutankoopa's Theme
46 - Kammy Koopa's Theme
47 - Jr. Troopa's Theme
47.02 - Jr. Troopa's Theme [this one causes Winamp to crash, for unknown reasons]
48 - Bullet Bill Attack - "Bill Blaster! Go Faster"
48.01 - Bullet Bill Attack [truncated]
49 - Monty Mole Attack
49.01 - Monty Mole Attack [truncated]
4A - Shy Guy Invasion - "Shy Guy Riot"
4A.01 - Shy Guy Invasion [truncated]
4B - Toad Town Tunnels
4B.01 - Toad Town Tunnels (Ice) [truncated]
4C - Whale's Theme
4C.01 - Whale's Theme [truncated]
4D - Forever Forest Warning
4E - Fearsome 5 Found
4F - Fanfare [unused]
50 - Goomba King Appears - "Gates of Goomba Castle"
50.01 - Goomba King Appears [truncated]
51 - Koopa Bros. Interlude
52 - Koopa Bros.' Theme
52.01 - Koopa Bros. Appear - "Koopa Bros. Keep Cool"
52.03 - Koopa Bros. Appear Fanfare
53 - Tutankoopa's Final Warning
54 - Tutankoopa Appears
54.01 - Tutankoopa Appears [truncated]
55 - Tubba Blubba Appears - "Tubba's Heart"
55.01 - Tubba Blubba Appears [truncated]
56 - General Guy Appears - "General Guy's March"
56.01 - General Guy Appears [truncated]
57 - Lava Piranha Appears - "Lava Piranha Attack"
57.01 - Lava Piranha Appears [truncated]
58 - Huff N. Puff Appears - "Huff N. Puff's Theme"
58.01 - Huff N. Puff Appears [truncated]
59 - Crystal King Appears
5A - Blooper Appears
5A.01 - Blooper Appears [truncated]
5B - Mini-Boss Appears
5B.02 - Mini-Boss Appears [truncated]
5C - Monstar Appears
5C.01 - Monstar Appears [truncated]
5D - Club 64
5D.01 - Club 64 [truncated]
5E - Opening [unused]
5F - Fall of Bowser's Castle - "Beware! Bowser's Castle!"
60 - Star Haven - "A City in the Stars"
60.01 - Star Haven [truncated]
61 - Shooting Star Summit - "Shooting Star Summit"
61.02 - Shooting Star Summit [truncated]
62 - Star Ship Takeoff
62.01 - Star Ship
62.02 - Star Ship Takeoff [truncated]
63 - Star Sanctuary - "Sanctuary!"
63.01 - Arriving at Star Sanctuary
63.02 - Star Sanctuary Fanfare
64 - Bowser's Castle (Early)
64.01 - Bowser's Castle (Late) - "Siege on Bowser's Castle"
64.02 - Bowser's Castle (Late) [truncated]
65 - Bowser's Castle (Underground)
65.01 - Bowser's Castle (Underground) [truncated]
66 - Bowser's Theme - "Angry Bowser"
66.02 - Bowser's Theme [truncated]
67 - Bowser Battle - "Bowser's Rage"
67.01 - Bowser Battle [truncated]
68 - Peach's Wish - "Wish of the Princess"
68.01 - Peach's Wish [truncated]
69 - File Select
69.01 - File Select [truncated]
6A - Title - "Main Title"
6A.01 - Title Fanfare
6A.02 - Title [truncated]
6B - Princess Peach's Castle Taken
6B.01 - Princess Peach's Castle
6B.02 - Princess Peach's Castle [truncated]
6C - Prologue Interlude
6D - Princess Peach Appears - "Princess Peach Saved!" (Part 1)
6D.01 - Peach's Address - "Princess Peach Saved! (Part 2)
6D.02 - Peach's Address [truncated]
6E - The End - "Mario and Peach's Theme"
6E.01 - The End [truncated]
6F - Star Rod Get
70 - Twink's Theme - "Twink's Theme"
70.01 - Farewell Twink - "Goodbye, Twink!"
71 - Baking a Cake
72 - Gourmet Guy's Gratitude
73 - Princess Peach's Theme - "Princess in Distress"
73.01 - Princess Peach's Theme (Balcony)
73.02 - [silence]
74 - Peach's Event - "Hang in There, Peach!"
74.01 - Peach's Event [truncated]
75 - Peach's Stealth
75.01 - Peach's Stealth [truncated]
76 - Peach Caught
77 - The 64th Trivia Quiz-Off (Intro)
77.01 - The 64th Trivia Quiz-Off (Question)
77.02 - The 64th Trivia Quiz-Off (Outro)
77.03 - [silence]
78 - Theme of the Star Spirits (Before)
78.01 - Theme of the Star Spirits (After) - "Star Spirits' Request"
78.03 - [silence]
79 - Penguin Murder Mystery
79.01 - Penguin Murder Mystery (Herringway)
79.02 - Penguin Murder Mystery (Herringway) [truncated)
7A - Mayor Penguin Recovers
7A.01 - Mayor Penguin Recovers [truncated]
7B - Magic Beanstalk (Growing)
7B.01 - Magic Beanstalk (Climbing)
7B.02 - Magic Beanstalk (Growing) [truncated]
7C - Merlee's Spell
7C.01 - Merluvlee's Fortune
7C.02 - Merlon's Fortune
7D - Lakilester's Theme - "Lakilester the Great!"
7D.01 - Lakilester's Theme [truncated]
7E - Goomba Bros.' Retreat
7E.01 - Goomba King's Fortress
7E.02 - Goomba Bros.' Retreat [truncated]
7F - The Sun Rises on Flower Fields
7F.01 - The Sun's Theme
80 - Dry Dry Railroad
80.01 - Dry Dry Railroad [truncated]
81 - Whale Ride
81.01 - Whale Ride [truncated]
82 - New Partner
83 - Dry Dry Ruins Appears
83.01 - Dry Dry Ruins Appears [after delay]
84 - Candy Canes
85 - Playroom
86 - Moustafa's Theme
86.01 - Moustafa's Theme [truncated]
87 - Game Over
88 - Toad House
89 - Petunia's Theme
89.01 - Posie's Theme
89.02 - Lily's Theme
89.03 - Rosie's Theme
8A - Flower Gate
8B - Battle Victory
8C - Pop Diva's First Song
8C.01 - Pop Diva's Song
8D - Boos' Game
8D - Boos' Game [truncated]
8E - Level Up
90 - Staff Credits (Day) - "Victory Parade"
90.01 - Staff Credits (Day) [truncated]
91 - Staff Credits (Night) - "The Celebration Continues"
91.01 - Staff Credits (Night) [truncated]
94 - Mario's House
95 - Opening: The Star Rod - "Story of the Stolen Spirits" (Part 1)
95.01 - Opening: Bowser Attacks - "Story of the Stolen Spirits" (Part 2)
95.02 - Opening: Star Kids and Wishes - "Story of the Stolen Spirits" (Part 3)
95.03 - Ending: Peach's Castle Restored
96 - New Partner [JP] - "Nice to Meet You"
96.01 - New Partner [JP] [truncated]
the code is correct but you have to fill out the "........ ........" by yourself

Whatever you want technically. Typically a ram write follows that line. So if you were changing the speed of something you'd do 00120000 42000000What do you fill those 16 dots with, is the question? I'm trying to make a speed code for MK8, but I don't know what to fill those dots with.
Whatever you want technically. Typically a ram write follows that line. So if you were changing the speed of something you'd do 00120000 42000000
Where 42000000 is an example, being whatever you want to set the speed to as a floating point
30000000 4443BB4C
441317BF 48490EA8
........ ........
D0000000 DEADCAFE

Try thisThanks. Don't mean to be a pest, but I've tried the "Parse Pointer Expression" with the Player 1 speed pointer, [0x4443BB4C] + 0x52E4, but I can't seem to get the code to work at all. And yeah, I've tried sending the code, but that didn't work.
This is the kind of code I got out of that method:
Code:30000000 4443BB4C 441317BF 48490EA8 ........ ........ D0000000 DEADCAFE
Am I doing something wrong here?
30000000 4443BB4C
30000000 49000000
31000000 000052E4
........ ........
D0000000 DEADCAFE
Try this
Code:30000000 4443BB4C 30000000 49000000 31000000 000052E4 ........ ........ D0000000 DEADCAFE
Hello,
I hope anyone can help me
I cant go by botw 1.3.1 statue with heard container.
She say i have all but i have 12 heats und 2 rings stamina
Plaese help me

It's very simple.My gratitude to you, good sir. If you don't mind me asking, and if it's not too complicated to explain, how did you do this?
30000000 4443BB4C
30000000 49000000
31000000 000052E4

I would look for the variable that stores how many of an item you have used. If you freeze it to 0, it will think you haven't reached the limit.Say I wanted to remove the length limit of Mario Maker's objects; how would I know which values to change?

Due to the nature of how RAM works, and it being called "Volatile Memory"Hello, 'Sm4shModder back with some more questions;
* How do I actively keep track of relevant values and pointers? Say I wanted to remove the length limit of Mario Maker's objects; how would I know which values to change?
* When new values are injected into the game, do they permanently replace the original ones, or do they get reset upon powering-off?
Thank you all very much for your continued support and contribution!
- Sm4shModder.





