Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

  • Thread starter Thread starter TeconMoon
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Tried this, didnt work. the Injector ignore the disc2 name file
Try putting your disc2.iso file in the TOOLS\HOMEBREWBASE\files folder before building your game as a workaround, this will include it alongside game.iso when the game is built.

Keep in mind this still may not work, but having someone test it for FIX94 will be the first step to finding out.

Edit: Make sure to remove your disc2.iso file after you build your game, otherwise it'll try to put it alongside all the GameCube games your convert.
 
Last edited by TeconMoon,
Not sure if this has been answered yet, but when I try to inject Klonoa Wii (USA), it errors out. Here's the log files. (It says 1.0.6, but 2.0.0 errors too.)

It worked for me with script 2.0.0

Also, for some reason I can't transfer some games to the usb drive (such as mario kart wii) but had no problems moving the taiko games (wii) neighter for crash nitro kart (gcn), btw that mario kart wii install was made with the script 1.0.4, will retry with script 2.1.0
 
OK, im completely stumped. I got a fresh USB to put my GCN file on, and without formatting it to the wiiu standards, I cant install to USB. When I DO format it to WiiU storage system, Nintendont cant access open the USB. One problem gone, another arises. Any ideas?
 
Hey, I heard you can insert the Nintendont dol into the gamecube game installation itself so it doesn't have to load the nintendont in the sd card. Anyone know how to do that? I don't know if it supports multiplayer controllers yet like the gamecube adapter. So I was going to keep the multiplayer games like Mario Party on the sd while installing single player ones on the wii u.

Also is this file: nintendont_default_autobooter the one you install with the game to have it autoboot without directing it to the nintendont already on the sd card?
 
Try putting your disk2.iso file in the TOOLS\HOMEBREWBASE\files folder before building your game as a workaround, this will include it alongside game.iso when the game is built.

Keep in mind this still may not work, but having someone test it for FIX94 will be the first step to finding out.

Edit: Make sure to remove your disk2.iso file after you build your game, otherwise it'll try to put it alongside all the GameCube games your convert.

disc2.iso or disk2.iso?
 
Try putting your disk2.iso file in the TOOLS\HOMEBREWBASE\files folder before building your game as a workaround, this will include it alongside game.iso when the game is built.

Keep in mind this still may not work, but having someone test it for FIX94 will be the first step to finding out.

Edit: Make sure to remove your disk2.iso file after you build your game, otherwise it'll try to put it alongside all the GameCube games your convert.
its disc2 not disk2 :P
https://github.com/FIX94/Nintendont/blob/master/kernel/wdvd.c#L154
 
OK, im completely stumped. I got a fresh USB to put my GCN file on, and without formatting it to the wiiu standards, I cant install to USB. When I DO format it to WiiU storage system, Nintendont cant access open the USB. One problem gone, another arises. Any ideas?
The game on usb is built into the forwarder vc channel on wii u hdd, you know like a stand alone gamecube game, no usb support in nintendont yet
 
Last edited by wicksand420,
How the script was updated Is it better to create another Virtual Console with GC game injected or not needed?
Did not I understand, updating the script improves the compatibility and speed of the injected nintendont or is the improvement only at the speed that the script works?
 
The game on usb is built into the forwarder vc channel on wii u hdd, you know like a stand alone gamecube game, no usb support in nintendont yet
Im not sure I understand; So when I install the Inject with the GCN game, I have to install it to NAND? (In WUP Installer) But I know for a fact I can use Nintendont off of a USB in vWii.

Isnt the forwarder to nintendont already in the script, which is why I am able to get to Nintendont where it doesnt work?
 
If you are trying to use the wii u gamepad, with the forwarder channel, than you can only use games from sd for gamecube, but you can include a gamecube game in the install for the forwarder channel that runs a single game, the one you include, automatically when you boot it, it can be installed to nand or usb.

Like for instance, Shadow the Hedgehog, you make custom TV and DRC splashes for the game and include them, and a icon, and the game.iso in the correct place, and when you are done, you should have Shadow the hedgehog installed like a vc, and when you boot it, it will go automatically to the game, and not the nintendont loader, if you just want the nintendont loader, dont use the autoboot feature, then you can select the games from your sd instead.
 
Last edited by wicksand420,
Yes, I have used the injector script to create a channel for Path of Radiance, everythings there properly, and I have an empty USB. But 1 of 2 scenarios seems immediately aware to me:

1) I do not do the Wii U Format prompt and keep it in the Fat32 state i set up via computer. When I try to install the WAD containing the game, its fails (since the USB isnt in the Wii U format)

2) I DO format to Wii U prompt, and install the WAD. Then, I start the channel, and it opens Nintendont in vWii, where it states Nintendont cannot access my USB.

To my understanding the second option is the correct way, but I am doing SOMETHING wrong that is stopping me from being able to load the game.
 

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