Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

  • Thread starter Thread starter TeconMoon
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All I want is the main.dol autoboot to replace my already working GameCube Injector system and FIX94 made it :) I'm happy.

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Nope, it seems that since you're using the WiiVC with the USB already attached to the Wii U.. it can't use the GC controller for some reason

I use Nintendont injected in WiiU menu

In future developers hope that gamecube controller adapter work?
 
I had this too, it's because you are not using the patched fw.img

So this script doesn't do that for you? I thought that was (partly) the point of the script, is that is does pretty much everything for you, no?
 
Wow I go to lunch and come back to 10 new pages of people making things more complicated than they need to be.

Points about GameCube injection:
  • All you need to provide is your game in gcm format, icon and banner files
  • Base Homebrew ISO for injection is included in the script
  • Nintendont forwarder DOL is included in the script
  • No extra DOL files need to be placed in the SOURCE_FILES for GameCube injection
  • The latest Nintendont from github needs to be placed on your SD Card: SD:\apps\nintendont\
To auto-boot your game, configure the options to auto-boot and choose the Disk option in the SD card menu.
 
Wow I go to lunch and come back to 10 new pages of people making things more complicated than they need to be.

Points about GameCube injection:
  • All you need to provide is your game in gcm format, icon and banner files
  • Base Homebrew ISO for injection is included in the script
  • Nintendont forwarder DOL is included in the script
  • No extra DOL files need to be placed in the SOURCE_FILES for GameCube injection
  • The latest Nintendont from github needs to be placed on your SD Card: SD:\apps\nintendont\
To auto-boot your game, configure the options to auto-boot and choose the Disk option in the SD card menu.

Thank you for clarifying. And thank you for not only making this script, but being so quick on the draw with the Gamecube integration. You are a madman.
 
I get corrupt content...
For pokémon colosseum

I had downloaded it from the net
file.iso 1.35GB
I convert it to gcm with GCMUtility, I get game.gcm 679MB (I tested the game with dolphin and work fine)
I put game.gcm, iconTex.png, bootTvTex.png and bootSound.btsnd dumped from nintendont wiivc in SOURCE_FILES
I think I put the right wiiucommonkey and eshop key of the game (rhythm ...)
And finaly I get my game in wup format without error

I name my game : Pokémon Colosseum
Random ID

What can be wrong ?

My .png :

bootDrcTex.png bootDrcTex.png

bootTvTex.png bootTvTex.png

iconTex.png
iconTex.png
 

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Last edited by Xyphoseos,
I get corrupt content...
For pokémon colosseum

I had downloaded it from the net
file.iso 1.35GB
I convert it to gcm with GCMUtility, I get game.gcm 679MB (I tested the game with dolphin and work fine)
I put game.gcm, iconTex.png, bootTvTex.png and bootSound.btsnd dumped from nintendont wiivc in SOURCE_FILES
I think I put the right wiiucommonkey and eshop key of the game (rhythm ...)
And finaly I get my game in wup format without error

I name my game : Pokémon Colosseum
Random ID

What can be wrong ?

My .png :

View attachment 99383 bootDrcTex.png

View attachment 99384 bootTvTex.png

View attachment 99385 iconTex.png
I believe you don't need to convert do gcm, just need to change the game.iso to game.gcm manually
 
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