ROM Hack [XY/ORAS/SM] Custom 3D Models / Textures Sharing Thread

Majickhat55

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Thanks a lot! This will be a fun weekend, hopefully, I'll be able to reuse most of them for Ultra SuMo, or maybe even integrate them into Nova Sun / Umbra Moon. :D
You will trust me. They didn't even change the pokemon models/textures from Gen 6 to Gen 7 so all my texture edits from Gen 6 work on the same pokemon in Gen 7. I'm 100% sure they won't create new ones for Gen 7.5 Lol
 
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Lighstar2009

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You can fix your models by paying attention to the number of verts/faces they have. For the models to load correctly in the game they must keep the same amount of verts/faces as the original model. That's why the one's you've shared have been all glitchy in the game. They are low polycount models anyway, so just decrease the polygons and increase the face size of them.
Capture.PNG
 

Majickhat55

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yeah but some models have the same numbers of vertices but they are still glitchy.
The faces/triangles matter too

--------------------- MERGED ---------------------------

To make it easy, the numbers have to either be equal to or less than the original model. They cannot be more, period.

--------------------- MERGED ---------------------------

Think of it this way, you can make the same polygon with either ONE triangle or 12. Depending on the program you use, it doesn't just stretch the polygons but adds more instead so you need to merge them, or delete some to keep the same number of faces in the model.
A "vert" refers to a vertex which is a point where lines intersect. A face refers to a 2D shape on a mesh that is defined by the surrounding vertices. A tri is a triangle, notable for being the simplest (in terms of number of sides/vertices) 2D shape. If 4 vertices make a square that will sometimes be considered 2 triangles instead of one larger face. Food for thought.
 
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Lighstar2009

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there's no faces only vertices triangles bones and textures

--------------------- MERGED ---------------------------

or you mean in the application
 

Majickhat55

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there's no faces only vertices triangles bones and textures

--------------------- MERGED ---------------------------

or you mean in the application
It doesn't call them faces, it called them triangles. I literally just defined what it means by "face" a 2D polygon usually made of triangle(s). One triangle usually equals one face as defined by the verticles. Hence why I said, ALL the numbers on the left need to be equal or less than.
 

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