ROM Hack Extracting models and textures from 3DS games

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Anyone can extract just a one 3d model for me ..? I do not own a 3DS, and I would ask just a one 3d model. I want Captain America from Disk wars avengers Ultimate Heroes.. Anyone can extract the 3d model to me ..? Please.. :D
 
Okay, I got to the step where i need to decrypt the .bon file, and I legitimately cannot understand a single part of what I need to do beyond using Gateway, which isn't possible for me. Can someone please explain, step by exact step, what I need to put where and what I need to do? Can this be done with Ironhax or am I just screwed like I am in everything else in my life?
And for the record:
Re-read the tutorial. You don't need GW.

"If not using Gateway, place Launcher_NoGW.dat..."
Someone says this in that thread, and I can't find a word that even vaguely echoes this statement.
 
Question?
How do I Compile etc.exe the download link is down
Also when i do it I get an error
"
C:\Users\user\Desktop>cgfx2obj.py FireFlower.bcmdl 1>FireFlower.obj
Traceback (most recent call last):
File "C:\Users\user\Desktop\cgfx2obj.py", line 227, in <module>
parseTXOB(srcdata,i*4)
File "C:\Users\user\Desktop\cgfx2obj.py", line 214, in parseTXOB
parseTexture(b, textureDataOffset, textureDataSize, textureDataWidth, textureDataHeight, textureDataFormat)
File "C:\Users\user\Desktop\cgfx2obj.py", line 191, in parseTexture
call(["etc.exe", "tmp_etc", str(w), str(h)])
File "C:\Python27\lib\subprocess.py", line 522, in call
return Popen(*popenargs, **kwargs).wait()
File "C:\Python27\lib\subprocess.py", line 710, in __init__
errread, errwrite)
File "C:\Python27\lib\subprocess.py", line 958, in _execute_child
startupinfo)
WindowsError: [Error 2] The system cannot find the file specified"

Please Help

Edit - I always end up with
FireFlower.obj (The File I'm Editing)
tmp_etc (I Have No Idea)

Edit 2- Found out the problem
How do I Compile etc.exe?
Looked up on google but couldn't understand it
 
Last edited by Coolsonickirby21,
Oh wow, I'd been really curious about the Fantasy Life stuff too.

Will you be adding a batcher in a later version of the Ztex extracter? There are a lot of ztex files so being able to batch open and convert them would be amazing, especially with how long it'll take to extract them 1 by 1 otherwise.
I threw together a program with a .Net GUI that can run a batch conversion of a folder of *.tex tiles to *.png files. It can convert all of them except for those in bitmap format 0 or 3, which amounts to about 8 files total if converting the base game. I wasn't able to figure out how to convert those files to *.png files. Note that you have to extract the files from the CIA then extract them again from the *.bin created by the CIA extraction.

Edit: Duh, forgot the link:
https://github.com/mdstiller/ztexbatchconverter

Just download Installer.rar and run the setup application.

Double Edit: I also realized you posted this in April of last year so you probably already figured something out.
 
Last edited by neitherman,
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Has anyone ripped Bowser Jr from Smash 3DS? I need that model in his clown copter, and I can't seem to find it anywhere on the net.
 
Maybe is usefull for who want only extract fantasy life texture ztex format, you can download this simple gui tool, source code will include on my new all in one pokemon tool which replace ANDT project. for model format is seems same as CGFX file format. just with custom header. you can use someone code to adapt it. thanks to gericom for EFE sourcecode ^^ and other people already share their code publicly.

Do you still have the ztex Extractor? I really need the models and textures from fantasy life!.
 
hey, if anyone sees this, i managed to extract the rom, and im using ohana3ds to view/export the models/textures, and for some reason the face on kirby in planet robobot (and presumably triple dx) has this thing where its all grey, accept a little bit of transparency where the eyes should be... im not sure how to work with this and get the eyes how they should be.
 

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