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So, I've been doing a lot of sprite editing for Project Mirai DX, and its texture files are packed into .ctpk archives. Here's the catch, though.
Each file has a .bin extension, and when you open it in a hex editor, instead of just being a plain ctpk file it starts off with a bunch of text like this:
and when you scroll down past it all, you finally hit the .ctpk file itself. And if you scroll down to the end of that ctpk file, you find a second one, then a third one, or more depending on the file.
Is there are way I could edit these directly instead of having to individually extract them, edit them, and patch them back in through hex editing?
Each file has a .bin extension, and when you open it in a hex editor, instead of just being a plain ctpk file it starts off with a bunch of text like this:
Is there are way I could edit these directly instead of having to individually extract them, edit them, and patch them back in through hex editing?