ROM Hack [Release] Ultimate GBA VC Injector for 3DS

  • Thread starter Thread starter Asdolo
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Add the feature to patch already existing GBA CIAs to modify ghosting and color options?

  • Yes

    Votes: 73 82.0%
  • No

    Votes: 2 2.2%
  • I don't care!

    Votes: 14 15.7%

  • Total voters
    89
  • Poll closed .
How do I know what to select for "ghosting" and "dark filter?" Trial and error?

I typically just leave them off, which results in your injected game looking like it would on any device with a backlit screen, such as the GameBoy Advance SP. If you find that it's too bright and the game doesn't have a built-in brightness adjusting feature, then maybe the dark filter is what you're looking for. As for the ghosting, frankly, I'm not sure why you would want to turn that on. Maybe someone else has a valid reason.
 
i already posted this kinda but any rom i inject on the 3ds, it just shows a gray screen as if it were loading then just a black screen, and i have to hold down the power button to reboot the 3ds
 
Try redownloadint the program and recreating the cias
no luck tried both, even downloaded another ambassodor cia no luck, and i used to have fusion on my 3ds, and all of a sudden the black screen issue started, so i think there might be something to do with my system
 
Hi, I have a problem with Fire Emblem: The Binding Blade. When I load the rom, everything goes fine, but when I apply this patch (https://serenesforest.net/forums/in...ization-patch-v10-seriously-we-did-something/) the cia size increase to 33 MB (the rom is 8 MB) and doesn't work on the 3DS :C ¿Any Fix?
I used a pre-patched ROM and used it with the injector. Just use Google to look up the rom and it should be within the first few results. It works just fine on my system.
 
I tried using this with a few Pokemon Leaf Green ROMs multiple times but it either:

1)Game says save is corrupted and would only load last save before it (I heard this would prevent you from progressing after beating the elite four)
2)M1 circuit board not installed which causes the same thing as above when you beat the elite four.
3)Get a save failed checking backup memory error where I'm told to wait and it then says that it failed to save.
4)White screen when booting it up after installing it

Can anyone help me out with this? Is there a specific ROM and/or save type I need to be using for it to work? Cause I'm lost :(
 
Last edited by Redadude,
Can anyone help me out with this? Is there a specific ROM and/or save type I need to be using for it to work? Cause I'm lost :(

I think you did not do this ;)

https://gbatemp.net/threads/tutorial-fix-all-save-problems-for-pokémon-games-vc-gba.433266/

Anyways I got some other issue, when I use RTC function it says ingame that my time is ae. 05:00, while my current time would be 18:00. I can live with the 1 hour difference but the other 12 hour difference is bit annoying. Is there a way to fix this?
 
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Everything works perfectly for me but I have question:
my rom had preselected flash 512 kbit save type, but I choose SRAM and on the 4 step SRAM patch (for some reason i thought it would be better), so far all the saves works without problems, so my question is what is difference beteewen all these save methods? should i choose everytime sram+patch for my roms?

Btw when windows display scaling is more than 100% default, for example 125% then icon/banner is displayed and saved incorrectly, so the .exe must be run with disable scaling DPI.
 
I want to play Fire Emblem The Blazing Sword's hard mode without having to complete normal mode. Does anyone know how I'm supposed to import a completed save?
 
Just wondering, would it be possible to be able to inject GB/GBC games into the GBA virtual console? I know it's pretty much useless considering that there's already GB/GBC injectors for their original VCs but would they be able to work like on a GBA if they were injected? I'm sure somebody has asked this before but there's 30 entire pages.
Inject Goomba Color into the VC. That should work.
 
So how close to perfect is this?

Is it possible to add a GBA system graphic around the title graphic on the home menu instead of a purple border? Has the text and border been calibrated to match the official Ambassador releases?
This isn't emulation. These run in AGB_FRIM. A GBA backwards compatible mode on the 3DS. The home menu graphics are identical to the real VC.

P.S. to whoever was trying to play mystery dungeon. It works with the SRAM patch.
 

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