Hacking BotW Item Names for PandaOnSmack's Trainer

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So how exactly does that NPC spawning thing work?
I wanna spawn Zelda, the Lord of the Mountain and so on.
You change your main arrows to a name of the NPC and shot it on the ground?
If so, is there a list already of known NPC names?

You copy the file name of the NPC you want and replace the "NormalArrow" section with it.

The list is some where on page 33 I think?
 
Can the same thing be applied to the Armor effects?
Not sure.
Do you mean like shields? because I think their bonuses are already listed in the OP with the weapons.
If you mean stuff like adding stars to tunics that's a whole different item, but also listed in the OP under armors.
Do you mean adding things like climbing bonus to say the hylian tunic? Gonna say probably not possible since there is zero difference in the mod data between the climbing gear and the hylian tunic.

So how exactly does that NPC spawning thing work?
I wanna spawn Zelda, the Lord of the Mountain and so on.
You change your main arrows to a name of the NPC and shot it on the ground?
If so, is there a list already of known NPC names?
You just draw your bow and they spawn. you don't even have to fire it.
 
Not sure.
Do you mean like shields? because I think their bonuses are already listed in the OP with the weapons.
If you mean stuff like adding stars to tunics that's a whole different item, but also listed in the OP under armors.
Do you mean adding things like climbing bonus to say the hylian tunic? Gonna say probably not possible since there is zero difference in the mod data between the climbing gear and the hylian tunic.

Yeah adding stuff like for example, Cold Resistance on the Tunic of the Wild. So it's not possible. Gotcha.

Another question, has anyone been able to rip the Textures and(or) Models from the game?
 
You copy the file name of the NPC you want and replace the "NormalArrow" section with it.

The list is some where on page 33 I think?
Thanks.
A few things I found in this thread:
Code:
GameRomHorse00S = a donkey
GameRomHorseNushi = Lord of the mountain
Animal_Bear
Animal_Deer
Animal_Doe
Animal_Bear_B - Grizzlemaw Bear
Animal_Bear_A - Honeyvore Bear
Animal_Elk_A
Dm_Npc_Zelda_Sibyl
GameRomHorseEpona
WolfLink
 
Thanks.
A few things I found in this thread:
Code:
GameRomHorse00S = a donkey
GameRomHorseNushi = Lord of the mountain
Animal_Bear
Animal_Deer
Animal_Doe
Animal_Bear_B - Grizzlemaw Bear
Animal_Bear_A - Honeyvore Bear
Animal_Elk_A
Dm_Npc_Zelda_Sibyl
GameRomHorseEpona
WolfLink

You want to be careful though. Sometimes when I'm in the pause menu with modded arrows, the game just freezes and crash. I really don't know why specifically but I believe you should change your arrows back to normal before pausing. It's a random chance to happen
 
Yeah adding stuff like for example, Cold Resistance on the Tunic of the Wild. So it's not possible. Gotcha.

Another question, has anyone been able to rip the Textures and(or) Models from the game?
I don't think it's impossible, just handled differently by the game. I believe it's not the mod that would need to be changed, but make the game load a different model and item. For example having Sand Boots equipped, taking advantage of it's effects, but the model shown on Link being the Worn Trousers. Would probably be an active code, since we can't mod the game files.
 
I don't think it's impossible, just handled differently by the game. I believe it's not the mod that would need to be changed, but make the game load a different model and item. For example having Sand Boots equipped, taking advantage of it's effects, but the model shown on Link being the Worn Trousers. Would probably be an active code, since we can't mod the game files.
If we ever get to the point we can import custom costumes or make retextures, I so wanna bring back the Goron and Zora Tunics from Ocarina Of Time.
 
Just want to let you guys know, my original method for Heart Containers allows additional objects to be placed that freeze the game when using arrow spawning.

For example, FldObj_Cart_A_01 (dont quote me on the id, im pulling from memory) freezes the game when trying to spawn it using an arrow, but bring up the context menu on a bow, then selecting drop after using the trainer to change it to a cart, allows me to drop the cart into the world.

Unfortunately, that isn't the metal cart though, it's a horse pulled cart. So go test some more objects guys.

@PandaOnSmack I have begun modification of the program color scheme for a dark mode, but I don't know how to build a selector so I made a new branch for it. Do you know how to do such a thing? I don't plan to change the layout, just colors as I prefer darker program themes cause of my lighting. I have 2 light bulbs right above my TV/Monitor, and I am a few feet away so I get a headache after a while. Lol

If not I will just keep it current with the master branch when I am done coloring.
 
Just want to let you guys know, my original method for Heart Containers allows additional objects to be placed that freeze the game when using arrow spawning.

For example, FldObj_Cart_A_01 (dont quote me on the id, im pulling from memory) freezes the game when trying to spawn it using an arrow, but bring up the context menu on a bow, then selecting drop after using the trainer to change it to a cart, allows me to drop the cart into the world.

Unfortunately, that isn't the metal cart though, it's a horse pulled cart. So go test some more objects guys.

@PandaOnSmack I have begun modification of the program color scheme for a dark mode, but I don't know how to build a selector so I made a new branch for it. Do you know how to do such a thing? I don't plan to change the layout, just colors as I prefer darker program themes cause of my lighting. I have 2 light bulbs right above my TV/Monitor, and I am a few feet away so I get a headache after a while. Lol

If not I will just keep it current with the master branch when I am done coloring.

How can we test more objects if we don't have a list? Does anyone happen to have one in the thread or is it not posted (yet)?
 
How can we test more objects if we don't have a list? Does anyone happen to have one in the thread or is it not posted (yet)?
Extract the update and then extract the content/pack/bootup_****.pack (bootup_USen.pack for me) file. it is a sarc file, so you will need to use NWPlayer123's python script, uWizard or something to extract it. then use msbt editor to read the files it extracts. You can also get some names from the content/model folder using the filenames.

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The Legacy outfits (Time, Twillight, Sky, Wind Waker, OG, Fierce Deity) Cannot be dyed.
Yea, I tried cheating for it using mods too but it didnt seem to work. I wanted my Blue Tunic. There is probably still a way though, maybe through codes.
 
Extract the update and then extract the content/pack/bootup_****.pack (bootup_USen.pack for me) file. it is a sarc file, so you will need to use NWPlayer123's python script, uWizard or something to extract it. then use msbt editor to read the files it extracts. You can also get some names from the content/model folder using the filenames.

--------------------- MERGED ---------------------------


Yea, I tried cheating for it using mods too but it didnt seem to work. I wanted my Blue Tunic. There is probably still a way though, maybe through codes.
I honestly want to rip the Ocarina of Time Link model from the game haha.
 
Extract the update and then extract the content/pack/bootup_****.pack (bootup_USen.pack for me) file. it is a sarc file, so you will need to use NWPlayer123's python script, uWizard or something to extract it. then use msbt editor to read the files it extracts. You can also get some names from the content/model folder using the filenames. [\QUOTE]

I assume I need to dump the whole game then, I never really been so great at that. Unless I can just dump the specific file you mentioned?
 
use uwizard to download just the update. the update has what youll need. the base game does not. it might have some interesting parts though if youd wanna go through all of it.
 
use uwizard to download just the update. the update has what youll need. the base game does not. it might have some interesting parts though if youd wanna go through all of it.

Okay, and that is where I can get all the NPC names and enemies/bosses too?

Either way, I greatly appreciate this info. I thought I had to dump the whole game. I'll get to it and do the wizard stuff you mentioned. Hopefully you don't mind if I keep quoting you for help if I need some.
 
Last edited by Casis,
use uwizard to download just the update. the update has what youll need. the base game does not. it might have some interesting parts though if youd wanna go through all of it.

Okay, I think I figured out how to use the program. I am downloading the title key data, so it might be an overnight download. Once this finishes I will get back to you if I need help. This is just a heads up.
 
Last edited by Casis,
@PandaOnSmack

Minor nitpick but Hero's Shield still shows up as unknown in the trainer. I'm in no rush for it to be fixed, just pointing out if anyone else hasn't done it.

P.S. What does the stealthy code do in the codes tab? I turned it on but I still make lots of noise when I walk and run.
 
Last edited by RemixDeluxe,

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