Homebrew Question Emulator possibilities?

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well, PPSSPP might not be ported, but a 3ds emulator would probably work.:switch::nds: and maybe a chat program? maybe aol or discord of something
Hi! -----------------------------------------------------------------------------------------------------------------From Guy1: Hi!
:yayswitch: ----------------------------------------------- --- Hello! wanna play 12switch at my house? :yayswitch:

from guy2: Hello! wanna play 12switch at my house?Hello! wanna play 12switch at my house?
what is this shitpost
 
I don't see why improvements can't be made to the web browser emulator made by RetroArch to support using the Switch. Games and saves are stored on drop box and as long as the device has a good enough cpu they'll work.
 
I don't see why improvements can't be made to the web browser emulator made by RetroArch to support using the Switch. Games and saves are stored on drop box and as long as the device has a good enough cpu the work.

It's not a matter of capability, it's a matter of interest from devs.
 
Fair enough, I guess. I didn't even think about the development process for the ARM branch of Dolphin
I'd rather see up to PSX and maybe N64, as that's more feasible, then again, the Wii U hasn't seen either of those, so I don't have the highest of hopes :unsure:
 
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I'd rather see up to PSX and maybe N64, as that's more feasible, then again, the Wii U hasn't seen either of those, so I don't have the highest of hopes :unsure:

PSX could come with retroarch.. as may N64 actually... I'm more seeing the former as possible than the latter.
 
Really? I thought PS2 emulation required roughly the same specs as Wii emulation
PCSX2 actually requires a beefier PC than Wii games, mainly because the code isn't as optimized as Dolphin is. Dolphin is pretty insane optimization-wise when it comes to it's code-base, whereas PCSX2 kinda...isn't, to a certain degree. Just getting it to run on a normal PC is a chore development-wise, and a lot of games still aren't in a fully playable state without very heavy hardware (Shadow of the Colossus, for example, still has lag spikes with high-powered CPUs) whereas Dolphin is nearing that 100% of in-game progress. If x86 code is a bit of a mess, trying to get PCSX2 to run well on ARM is going to take a lot more work, tooons more. Not to mention the IPCs for ARM CPUs are low as hell (which is half the reason why AMD CPUs were so shit at PS2/GC/Wii emulation, they have a very low IPCs compared to Intel CPUs, though Ryzen supposedly "fixes" that).

And Dreamcast emu?
As I said, reicast should be possible. The biggest hurdle with that is with reicast optimization, the hardware is there but the code is not. It gets better whenever newer builds are finished, but there hasn't been a new build in a few months now unfortunately.
 

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