Homebrew Using a 3DS and 3DSController with the Dolphin emulator

Knight of Time

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Hi all,

I'm not sure if this is the best area to have this topic, but I have a question about 3DSController that has me really, really curious.

I sometimes like to use my 3DS and that application to play emulators on the computer, but there is one particular emulator I wish I had more success with in regards to the Circle Pad...namely Dolphin (the GameCube/Wii emulator).

When playing a GameCube game where I emulated the Control Stick using the Circle Pad, I can't seem to use the Circle Pad to make the gentle movements I can make with the GameCube controller's Control Stick when I have it partially tilted in one direction (in other words, if I play a game such as one of the 3D Legend of Zelda games using my 3DS to emulate the GameCube controller, I have a harder time with the Circle Pad when it comes to stuff that is easier to reach or hit with precise aim (such as Hookshot targets or faraway foes I cannot target). Has anyone played a 3D game in Dolphin using a 3DS and 3DSController, and had the same problem? It would be nice if I was able to find a good solution other than using my GameCube controller (and the GameCube to USB adapter I have) with the emulator.

Anyway, thanks in advance.
 
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Giodude

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Hi all,

I'm not sure if this is the best area to have this topic, but I have a question about 3DSController that has me really, really curious.

I sometimes like to use my 3DS and that application to play emulators on the computer, but there is one particular emulator I wish I had more success with in regards to the Circle Pad...namely Dolphin (the GameCube/Wii emulator).

When playing a GameCube game where I emulated the Control Stick using the Circle Pad, I can't seem to use the Circle Pad to make the gentle movements I can make with the GameCube controller's Control Stick when I have it partially tilted in one direction (in other words, if I play a game such as one of the 3D Legend of Zelda games using my 3DS to emulate the GameCube controller, I have a harder time with the Circle Pad when it comes to stuff that is easier to reach or hit with precise aim (such as Hookshot targets or faraway foes I cannot target). Has anyone played a 3D game in Dolphin using a 3DS and 3DSController, and had the same problem? It would be nice if I was able to find a good solution other than using my GameCube controller (and the GameCube to USB adapter I have) with the emulator.

Anyway, thanks in advance.
Go into the controls settings and show us what happens if you slightly tilt the stick. Or just show us your entire dophin controller menu to just look at.
 

Knight of Time

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Are the analog controls mapped to a keyboard?

Yeah, I have every button on the GameCube represented by a keyboard key being used by 3DSController.

Go into the controls settings and show us what happens if you slightly tilt the stick. Or just show us your entire dophin controller menu to just look at.

I don't think I'll bother with a screenshot, but I can explain some things here. Tilting the Circle Pad slightly has no effect; it seems I have to tilt it all the way in the desired direction for it to work in Dolphin. For a moment, I thought that the Circle Pad emulating the Control Stick would be able to work much like how the Circle Pad works in Pokemon Omega Ruby and Alpha Sapphire when you're trying to tiptoe, but I guess that might not be the case here.
 

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Yeah, I have every button on the GameCube represented by a keyboard key being used by 3DSController.



I don't think I'll bother with a screenshot, but I can explain some things here. Tilting the Circle Pad slightly has no effect; it seems I have to tilt it all the way in the desired direction for it to work in Dolphin. For a moment, I thought that the Circle Pad emulating the Control Stick would be able to work much like how the Circle Pad works in Pokemon Omega Ruby and Alpha Sapphire when you're trying to tiptoe, but I guess that might not be the case here.
Please, just use the windows snip tool to screenshot. I want to make sure.
 

Knight of Time

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Okay, okay, I'll upload a screenshot. I had to assign 1, 2, 3, and 4 to the Circle Pad to make it work with Dolphin.

In this screenshot, I had the Circle Pad in the top right position.

.
dolphinwith3dscontrollerused.PNG
 

Giodude

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Okay, okay, I'll upload a screenshot. I had to assign 1, 2, 3, and 4 to the Circle Pad to make it work with Dolphin.

In this screenshot, I had the Circle Pad in the top right position.

.View attachment 82519
See, this is why i wanted you to take a screenshot. Of course you have no analog control, because you set up the circle pad to simulate the 1,2,3 and 4 keys. Now take a second to think about this logically. If you pressed the 3 key on the keyboard, but not all the way, would mario start tiptoeing? Now obviously no, keys cannot do this. What you need to do is install vjoy, go into your 3dscontroller.cfg which is in the same directory as the .Exe file, and set up the sticks and buttons into controller buttons instead of keys. For example, A would be joy1.
 

Knight of Time

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See, this is why i wanted you to take a screenshot. Of course you have no analog control, because you set up the circle pad to simulate the 1,2,3 and 4 keys. Now take a second to think about this logically. If you pressed the 3 key on the keyboard, but not all the way, would mario start tiptoeing? Now obviously no, keys cannot do this. What you need to do is install vjoy, go into your 3dscontroller.cfg which is in the same directory as the .Exe file, and set up the sticks and buttons into controller buttons instead of keys. For example, A would be joy1.

Ah okay. I installed vjoy today, but I'm a little lost on (1) how to make it work properly with 3DSController, and (2) what configuration I should use in vjoy's configuration application. So yeah, could you give me a more detailed walkthrough, please? I saw something in vjoy about needing to restart the computer if I make certain changes in the configuration, is this something I'll need to do?
 

Bryguy5849

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You have to A. Start the 3dsctroller client after you start dolphin and B. In your 3dscontroller.cfg file, the circle pad needs to be joystick1, the c stick needs to be joystick2 and the rest of the buttons, do vjoy1, vjoy2, etc. you also need to open the vjoy config and setup hat switches for the dpad, and yes that requires a restart.
 

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