Emulation [RELEASE] Cemu - Wii U emulator

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Darkemaste

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Heres what will likely be my only official Cemu 1.7.2 [AMD Edition] videos, with several new surprises and old favorites featuring various graphic packs from the community repo[!] -

Donkey Kong Country: Tropical Freeze -


Tekken Tag Tournament 2 -


Super Smash Bros. U -


Nintendo Land -


Kirby and The Rainbow Curse -


Sniper Elite V2-


Darksiders II -


For these I thought I'd do something different with graphic packs, rather than increasing resolution these are using different lower resolution graphic packs instead [!] -

New Super Mario Bros. U -


Yoshi's Wooly World -


Shovel Knight -


Edit-
Anybody got a good compatibility list?
See sig.
 
Last edited by Darkemaste,
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filerocks51

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Welp, me and Reznoire both made Bayo 1 videos with bloom shader edits. A bit surprised no one here noticed/asked about how this was done. (same for my current Resident Evil Revelations and previous Xenoblade video actually)

Unfortunately started happening in 1.7.1. Was bummed about not being able to make a video for it using my 5K graphic pack tbh.
Hello sir,
May I request for your bloom shader edit pack in Xenoblade?
And in-game videos are still not available in 1.7.1 right? I'm getting black screen during videos and therefore must skip them.

Thanks.
 

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ned

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Heres what will likely be my only official Cemu 1.7.2 [AMD Edition] videos, with several new surprises and old favorites featuring various graphic packs from the community repo[!] -

Donkey Kong Country: Tropical Freeze -

Tekken Tag Tournament 2 -

Super Smash Bros. U -

Nintendo Land -

Kirby and The Rainbow Curse -

Sniper Elite V2-

Darksiders II -

For these I thought I'd do something different with graphic packs, rather than increasing resolution these are using different lower resolution graphic packs instead [!] -

New Super Mario Bros. U -

Yoshi's Wooly World -

Shovel Knight -

Edit-

See sig.

Thanks for finding the Shovel Knight resolution, at 480x270 it looks alot nicer / smoother.

sk.jpg


[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 480
overwriteHeight = 270

[TextureRedefine] # ingame
width = 1600
height = 960
overwriteWidth = 400
overwriteHeight = 240
 
Last edited by ned,

Usl5264

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Hi all, I'm having problems with MK8. It shows the MK8 logo and then the emu crashes, it's been doing this since version 1.7.0. Has anything changed drastically to stop it working?

I have an Intel HD 6000, I've never had this problem before.

Thanks

Sent from my EVA-L09 using Tapatalk
 

StripTheSoul

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If you guys are looking for a game to actually already play through flawlessly with Cemu, try Severed. It may look like a simple mobile game, but it's reeeally good :)
The only tiny problem I've found was that sometimes in between those transitions, an image from before still sitting in the buffer or so shortly flashing up, but it's really not a biggie.
 

Darkemaste

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Last edited by Darkemaste,

steve1978

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Cemu Game Launcher updated to v4.0

v4.0 Toggle switch added to control cemu fullscreen mode (removed from the wizard). Performance improvements (fixed slow loading time of loadline files when launcher first starts or after reboot).

https://www.dropbox.com/s/xnifd4zev62y7js/CEMU Game Launcher v4.0.zip?dl=0

Install and re-run config wizard.

--------------------- MERGED ---------------------------

So, mostly the Launcher launches for me in 2 seconds or so. But sometimes it takes a long time, I just had a launch taking 20 seconds or so. You said the Launcher automatically detects newly added games so maybe that's why (though I don't understand why sometimes it takes long and sometimes it doesn't - I didn't add any new games).
now... not so important, though).

v4.0 should improve your loading speed.
 

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Has anyone experienced a gradual drop in fps over time since shader caching has been introduced??

First I am a linux user (wine) so there is every possibility that it is nothing to do with CEMU but I thought I would post here to get some comparisons.

I have fully completed MK8 and noticed over time that I went to a solid 60FPS to the low 30's even on tracks that I play regularly. After trial and error I discovered that if I delete the shader cache I can get back to 60 fps again which will remain that way until the shader cache starts to fill again and I have to repeat the process???

I have an i7 6700K @ 4.5 / 16 GB Ram / 1070GTX so I should be good in terms of power.

@Exzap is there any methods of disabling shader caching?
 

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