Homebrew Official Citra - New 3DS Emulator

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When I try to build it with Clang it clones it,
Commands are:

mkdir build
cd build
cmake.exe .. -TLLVM-vs2014 -G"Visual Studio 14 2015 Win64" -DCITRA_USE_BUNDLED_SDL2=1 -DCITRA_USE_BUNDLED_QT=1 -DCMAKE_BUILD_TYPE=Release

Untill here it goes good but after this part:

cmake --build --target citra-qt
# test citra out with
.\bin\Release\citra-qt

This part doesnt work, here is the picture:


clangerror.png



Can anyone point me to the right direction?
 
Last edited by ts61fa,
When I try to build it with Clang it clones it,
Commands are:

mkdir build
cd build
cmake.exe .. -TLLVM-vs2014 -G"Visual Studio 14 2015 Win64" -DCITRA_USE_BUNDLED_SDL2=1 -DCITRA_USE_BUNDLED_QT=1 -DCMAKE_BUILD_TYPE=Release

Untill here it goes good but after this part:

cmake --build --target citra-qt
# test citra out with
.\bin\Release\citra-qt

This part doesnt work, here is the picture:


View attachment 77478


Can anyone point me to the right direction?
Don't run this in msys. Run these command in windows command line directly
 
Don't run this in msys. Run these command in windows command line directly
CMake Error at CMakeLists.txt:36 (project):
No CMAKE_CXX_COMPILER could be found.

I tried running it on CMD (windows command), but it doesnt recognize any compiler i guess. I made a noob mistake?:D

C:\Windows\System32\citra>cd build

C:\Windows\System32\citra\build>cmake.exe .. -TLLVM-vs2014 -G"Visual Studio 14 2015 Win64" -DCITRA_USE_BUNDLED_SDL2=1 -DCITRA_USE_BUNDLED_QT=1 -DCMAKE_BUILD_TYPE=Release
-- The C compiler identification is unknown
-- The CXX compiler identification is unknown
CMake Error at CMakeLists.txt:36 (project):
No CMAKE_C_COMPILER could be found.

CMake Error at CMakeLists.txt:36 (project):
No CMAKE_CXX_COMPILER could be found.

-- Configuring incomplete, errors occurred!
See also "C:/Windows/System32/citra/build/CMakeFiles/CMakeOutput.log".
See also "C:/Windows/System32/citra/build/CMakeFiles/CMakeError.log".

C:\Windows\System32\citra\build>cmake --build --target citra-qt
Usage: cmake --build <dir> [options] [-- [native-options]]
Options:
<dir> = Project binary directory to be built.
--target <tgt> = Build <tgt> instead of default targets.
May only be specified once.
--config <cfg> = For multi-configuration tools, choose <cfg>.
--clean-first = Build target 'clean' first, then build.
(To clean only, use --target 'clean'.)
--use-stderr = Ignored. Behavior is default in CMake >= 3.0.
-- = Pass remaining options to the native tool.

C:\Windows\System32\citra\build># test citra out with
'#' is not recognized as an internal or external command,
operable program or batch file.

C:\Windows\System32\citra\build>.\bin\Release\citra-qt
 
201769c11b27-69bf-4024-a2f4-91d7d516eddb.jpg


My Laptop :
CPU: core i5-2430M.
RAM: 4GB.
VGA: AMD 6000x.
Game: pokemon X Decrypted.

Don't run with Card AMD ?
 
Last edited by san-ko,
Well.. I compiled the latest version a bleeding edge all the time and Icarus Kid is still unplayable just yet.
 

That's explained.... I just compile the Master now.. Same result. My macOS -- Citra Master c04062c. The Bleeding Edge version is 79858af. I don't understand. What is your Windows version ? Did you put save file in it to make it run?
 
That's explained.... I just compile the Master now.. Same result. My macOS -- Citra Master c04062c. The Bleeding Edge version is 79858af. I don't understand. What is your Windows version ? Did you put save file in it to make it run?
There is no need for a save file, I'm using Windows 7.
 

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