Emulation [RELEASE] Cemu - Wii U emulator

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Whenever I boot NSMBU/NSLU, and it loads past the controller screen, it crashes (which it shows the dialouge box 'cemu.exe has stopped working'). Please help!
 
"emulateDualPrecision" is for double FPS.

No it isn't. It would cause the compiler to try to round dual-precision (64-bit) instructions.

Example.ini said:
emulateSinglePrecision = false # If set to true, the recompiler will try to correctly round the result of single-precision instructions. Can fix gameplay bugs at the cost of performance.
 
Is emulateDualPrecision even a thing in Cemu? It feels off that it would be left out in the example file for game profiles.
 
Ok, I've already posted this, but I really want an answer. So I try to load either NSMBU or NSLU, get past the controller screen and CEMU crashes. Also, I have placed the files in the mlc01 folder too, same result. It would be awesome for some help. Thanks!
 
finally it works !
Great in 1080p but colors seems too bright /like washed on mario kart 8, is it a bug or something ?
btw, lots a stuttering in mario kart 8 ...
 
Last edited by alucard_xs,
Is emulateDualPrecision even a thing in Cemu? It feels off that it would be left out in the example file for game profiles.

I'm not completely sure that it is. I think he just tried as an assumption especially when it's usually called double precision not dual. Half-precision is a 16-bit operation, single precision is 32-bit, and double is 64-bit.
 
Hi all :) a little question... someone have this blur problem with Super Mario 3D World?
2cP3cjn.jpg

Any solutions? :(
Asus notebook with i7 and Nvidia 840M.
Thanks!!
 
Hi all :) a little question... someone have this blur problem with Super Mario 3D World?
Any solutions? :(

Yes. Check my github: https://github.com/masterotaku/shader-mods/

I have two bloom options: disabled or reduced (40% strength). I'm playing with the 40% version and it's OK. About DoF, I've reached Champion's Road and disabled its DoF shader. I just have to check the goal of that level and maybe revisit old levels (when you finish a level there are sometimes unique DoF shaders and I haven't checked old levels for that. Maybe shaders from later worlds disabled it everywhere or maybe not).
 
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Yes. Check my github: https://github.com/masterotaku/shader-mods/

I have two bloom options: disabled or reduced (40% strength). I'm playing with the 40% version and it's OK. About DoF, I've reached Champion's Road and disabled its DoF shader. I just have to check the goal of that level and maybe revisit old levels (when you finish a level there are sometimes unique DoF shaders and I haven't checked old levels for that. Maybe shaders from later worlds disabled it everywhere or maybe not).

With your PC shader mods do I set C:\Program Files (x86)\HiAlgo\Plugins\SWITCH\d3d9.dll
instead for HiAlgo Switch?
 
With your PC shader mods do I set C:\Program Files (x86)\HiAlgo\Plugins\SWITCH\d3d9.dll
instead for HiAlgo Switch?

No. The PC folder from my github is for PC games. The files you want are in the WiiU folder: https://github.com/masterotaku/shader-mods/tree/master/WiiU

The .txt files go for example here: "cemu_1.7.0\graphicPacks\SuperMario3DWorld_2160p" or whatever graphic pack you use. No subfolders inside.

@masterotaku I have to copy the txt file "as is" ?

See what I said above.


By the way, I have found a bloom shader in Captain Toad. I uploaded a disabled and a reduced version on github. It isn't used a lot, at least up to the seventh level of the game (sometimes Toad's light on his head, some particles, etc).
 
Last edited by masterotaku,
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Hi all :) a little question... someone have this blur problem with Super Mario 3D World?

Any solutions? :(
Asus notebook with i7 and Nvidia 840M.
Thanks!!

Yeah when it looks too bright and overexposed you probably need to go to Debug->Enable Compressed Texures and make sure that is checked.
 
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emulateDualPrecision actually a real deal
it helped me to avoid crashes during loading beetwen some areas in Zelda Twilight Princess HD
 
Last edited by xcedf,
NSMBU isn't stable for me, some parts of the graphics flicker.

Everything is up to date, that includes the game itself.
 

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