Hacking Configurable USB Loader

Gh0sti

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hey question i believe im on 70v65 and my wife has been playing animal crossings were about 30-60min of play time the game freezes up and she cant do anything unless we reboot the wii. Is there any fixes for that issue? I have had it were my other games do this as well they freeze up and I have to restart the wii to fix the problem.
 

Shadow#1

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hey question i believe im on 70v65 and my wife has been playing animal crossings were about 30-60min of play time the game freezes up and she cant do anything unless we reboot the wii. Is there any fixes for that issue? I have had it were my other games do this as well they freeze up and I have to restart the wii to fix the problem.
Sounds like a hardware issue not software issue
 

mmm286

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Hi,
I have configurable usb loader 70r15. Until know I don't have any problems with any game.
But today I have problems with Kirby, when I push "2" key to start the game the screen goes white and i can't continue. I must reboot the wii.
Somebody could help me please?
Many thanks and sorry for my English!
 

bostonBC

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help...i install usb loader gx ..but when start that i get a black screen and then i go to the wii menu...whay?
Is your hard disk formatted as a single fat32 partition?

Do you have the app on an SD card or the hard disk?

Did you install a cIOS?

Have you run any app from the hard disk before?
 

GreyWolf

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its work now...usb loader gx only work for HDD not flash usb memory .when i put games in hdd fat32 its work

CFG USB Loader, WiiFlow and USB Loader GX all use the same thing for USB drive access. If it works on one it should work on all. The problem is flash drives are very flaky on Wiis.
 

bostonBC

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CFG USB Loader, WiiFlow and USB Loader GX all use the same thing for USB drive access. If it works on one it should work on all. The problem is flash drives are very flaky on Wiis.
I've seen various flash drives work on some usb loaders and not others so there must be some unique code in each.
 

eduall

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Guys need help! i wanna play Wiiware games with this loader.
1) I use USB device fat32 (1 tb ).
2) All my gamelist have: wii, wiiware and gamecube games (All appears in the list of cfg usb loader (installed))
3) -updated the mighty.dol plugin-
4) when i select to play a wiiware game this load with a withe letters say all right!
5) the screen turns with green colors and after appears the Homebrew :/

i have instaled the latest d2x ios.
all wii games runs without problem.

i search this and nothing works for me :(
 

anthonyno

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Nothing but rage is all this and USB loader gx have been. upon clearing and reinstalling each they will load games the first time and then everything goes out the friggin window. I don't know anymore. Are there any nubbish mistakes that yall could list off the top of your head that I can test? (I'd say i'm far from nub or noob or even newb but i'm prone to making ridiculous mistakes. One being downloading the wrong version of a smash bros mod when i was really tired and I didn't pay attention to the fact that it was a dolphin version not wii... ahaha... some things should not be admitted...)

-Forgot to add I've installed d2x cios v8 (?) cant remember off the top of my head.
-I saw that cfg usbloader block IOS reload and then it'd freeze.
-I like to use nand emulation (what's difference between partial and full?) and set it to full.
-I've a proper backup of my nand in the nand folder on usb drive. Also plugged into proper port (closest to edge of wii)
-even tho i connected to the server only a few months ago the update server seems to be down (?) unsure again as i know i have relatively spotty connection in the room where i've the wii set up
-usb loader gx gives no output so idk why it freezes up but yea it does as well
-fat32 formatted 320GB drive, pulled from a laptop and put in some generic crap drive that my friend got for super cheap
-could the freezing be cuz of spindown? and how do i identify spindown?
-i have both wii games and gamecube games on this sucker and neither will boot (i cant get dios mios to work so i use nintendont)
-annoying quirk: gamecube games load and boot normally using nintendont as the loader (as in selecting it in the homebrew menu)
-losing my freaking mind
-that's all i can remember for now. (should i point out that i have 118 games, where there are more gamecube games than wii games, of course that'd make sense tho)

EDIT: found problem. My HDD is incompatible with Homebrew so I have to leave it unplugged until USBloaderGX or CFG USBloader launches and then plug it in
(I realized this when I attempted to launch Legacy XP - a project m modpack - and it blackscreened. The HDD was plugged in at that time. It didn't occur to me the next morning.)
Hi All,
I just modified the source of cfg usb loader mod in such way that wii u disk can be used with Brazilian method without interfere with vWii loading.
All games must be stored in SD.
Function s32 USBStorage_Init(void) was modified in such way that it returns always -1:
s32 USBStorage_Init(void)
{
s32 ret;
u32 cap;
u32 sect_size;
/* This row was added !!!! */
return -1;
get_time(&TIME.usb_init1);
USBStorage_OpenDev();
get_time(&TIME.usb_open);
if (fd < 0)
return fd;
...
You can download dol file from:
Code:
https://mega.nz/#!4h8AEbrA!rLV7s_1MB-eCNc3Tb7mRYLweOyqHR2vG43BV5lfDAvQ
The MD5 checksum of this file is 646a679ddf67cfc035dd0e9b0e05a658
 
Last edited by anthonyno,

bostonBC

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Hi All,
I just modified the source of cfg usb loader mod in such way that wii u disk can be used with Brazilian method without interfere with vWii loading.
All games must be stored in SD.
Function s32 USBStorage_Init(void) was modified in such way that it returns always -1:
s32 USBStorage_Init(void)
{
s32 ret;
u32 cap;
u32 sect_size;
/* This row was added !!!! */
return -1;
get_time(&TIME.usb_init1);
USBStorage_OpenDev();
get_time(&TIME.usb_open);
if (fd < 0)
return fd;
...
You can download dol file from:
Code:
https://mega.nz/#!4h8AEbrA!rLV7s_1MB-eCNc3Tb7mRYLweOyqHR2vG43BV5lfDAvQ
The MD5 checksum of this file is 646a679ddf67cfc035dd0e9b0e05a658
This doesn't make much sense. Do you mean that the USB drive can now be partitioned to allow some use as a Wii U USB encrypted storage device and some as a vWii USB storage device?

It doesn't look like your 1 line change would allow for that.

--------------------- MERGED ---------------------------

Oraatthethe bare minimum explain what what the Brazilian method is and what it is for?
The Brazilian method allows you to install Wii U games on either internal Wii U storage or an attached USB drive that has been encrypted by the Wii U (what it tries to do with every USB drive you plug into the Wii U).

WiiFlow and other USB loaders have mods to allow them to work with stealthed USB drives that have a drive partition signature changed so the Wii U doesn't detect them and try to format the USB drives to be used as auxiliary Wii U storage.

A stealthed drive can only be used on the vWii side of things.

Theoretically you might be able to partition a USB drive so some of its storage is used by the Wii U and some by the vWii.

I believe the OP was going there but his post and particularly the 1 line mod doesn't appear to be able to do that.
 

nexusmtz

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This doesn't make much sense. Do you mean that the USB drive can now be partitioned to allow some use as a Wii U USB encrypted storage device and some as a vWii USB storage device?
The change is that the function immediately returns -1 instead of trying to initialize the USB device. So instead of the app becoming confused by the WiiU drive format, it just thinks the device isn't there and moves on. WiiU games go on the USB hard drive, Wii games go on the SD.
 
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anthonyno

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The change is that the function immediately returns -1 instead of trying to initialize the USB device. So instead of the app becoming confused by the WiiU drive format, it just thinks the device isn't there and moves on. WiiU games go on the USB hard drive, Wii games go on the SD.
Exactly, thank you for explanation
 

nitraiolo

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Hi All,
I just modified the source of cfg usb loader mod in such way that wii u disk can be used with Brazilian method without interfere with vWii loading.
All games must be stored in SD.
Function s32 USBStorage_Init(void) was modified in such way that it returns always -1:
s32 USBStorage_Init(void)
{
s32 ret;
u32 cap;
u32 sect_size;
/* This row was added !!!! */
return -1;
get_time(&TIME.usb_init1);
USBStorage_OpenDev();
get_time(&TIME.usb_open);
if (fd < 0)
return fd;
...
You can download dol file from:
Code:
https://mega.nz/#!4h8AEbrA!rLV7s_1MB-eCNc3Tb7mRYLweOyqHR2vG43BV5lfDAvQ
The MD5 checksum of this file is 646a679ddf67cfc035dd0e9b0e05a658

Do you have problems using "device = sdhc" in settings.cfg?
 
Last edited by nitraiolo,

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