Here's a new build with (experimental) support for virtual Slot B memory cards:
https://github.com/GerbilSoft/Nintendont/raw/v4.432-MChax1/loader/loader.dol
Thanks to @GreyRogue for getting Slot B working in the IPL and in games. Tested with both Sonic Adventure DX and Sonic Adventure 2: Battle.
*** WARNING *** Make sure you BACK UP your memory card images before using this build. I didn't experience any data corruption when testing, but it's always possible.
Nintendont will not create a Slot B card by default. To use Slot B, you'll need to copy a valid memory card image to one of the following filenames:
@FIX94 The R+Z+Start combination for resetting the game seems to be broken in Sonic Adventure DX (GXSE8P); it resets, but then hangs on a black screen. Works in Sonic Adventure 2: Battle (GSNE8P), though.
https://github.com/GerbilSoft/Nintendont/raw/v4.432-MChax1/loader/loader.dol
Thanks to @GreyRogue for getting Slot B working in the IPL and in games. Tested with both Sonic Adventure DX and Sonic Adventure 2: Battle.
*** WARNING *** Make sure you BACK UP your memory card images before using this build. I didn't experience any data corruption when testing, but it's always possible.
Nintendont will not create a Slot B card by default. To use Slot B, you'll need to copy a valid memory card image to one of the following filenames:
- /saves/GSNE_B.raw (where GSNE is the 4-character game ID)
- /saves/ninmemb.raw (USA/PAL games when using Multi)
- /saves/ninmemjb.raw (JPN/KOR games when using Multi)
@FIX94 The R+Z+Start combination for resetting the game seems to be broken in Sonic Adventure DX (GXSE8P); it resets, but then hangs on a black screen. Works in Sonic Adventure 2: Battle (GSNE8P), though.
Last edited by GerbilSoft,
, Reason: -nl