Gaming Has anyone gotten banned from playing Pokemon Moon online?

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Sorry gotta quote again.
Wouldnt it be kinda stupid on Nintendos part to do a blanket ban then? They wouldve just needed to filter out the private headers, but they didnt bother
As far as I know no Gateway users who used the converted .3ds with private headers from other carts were banned.
 
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I think that the ones using a .cia where perma ban because ninty noticed that it was a .cia and a week before release is impossible to have it.

Then the cartridge one get a 15 day ban.
 
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As far as I know no Gateway users who used the converted .3ds with private headers from other carts were banned.
Yeah, but they banned everyone that accessed online features with a legit card. There are reports of people with legit cartridges going online and getting banned for it.
I guess since the private header the Gateway people used didnt correspond to Pokemon S/M the algorhythm might have skipped it completly or something.
But oh well this information is useless for an unban so lol
 
I have a friend's system in my hands. It was not banned yesterday. Banned today. Possible ongoing banwave?
 
I think that the ones using a .cia where perma ban because ninty noticed that it was a .cia and a week before release is impossible to have it.

Then the cartridge one get a 15 day ban.
thats not it. I only have the supposed 15 day ban code, not the eshop one.
 
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OK! KINDA SORTA GOOD NEWS
The NTR trick to change ID DOES in fact work. I can get make a new NNID, I can get on the eshop & I can successfully compelte a download.

Downside, by god does it take a while to manually do teh ram changes. But it works.
Downside, the ram changes are only temporary until you reboot the system or turn it off.

However, I suspect that we can load these targeted ram changes at boot time thanks to Luma's code.bin system. The data is ALWAYS stored at the same spot.

Unfortunetely, I do NOT know how to make a code.bin file. And even if i did, I suspect we'd need copy the code.bin file for every game that we'd be playing. (1 for moon, 1 for sun, 1 for MK7.....).

So..... there's hope? Maybe some of the folks who have made cheats using Luma's code.bin system might be able to help?
 
I don't think it has anything to do with the Lurantis' CIA though. Because I do know a reviewer (who got copy early) who has been going online (despite being warned) and got banned for it.
However he was able to sort out the issue by contacting Nintendo and they lifted his ban. (Apparently they also asked fo a picture of the cartridge and the 3DS serial).
Wonder if I could snake a picture of the game/serial from my aussie friend even though I'm a brit and see if they would do that, which is probably highly doubtful.
 
"There MAY be traces of the 'leaked CIA' version in your save file" is that really posible? may be better to start a new game then.
 
I had the cia of moon but uninstalled via system settings. I've been reading that people should also get rid of the ticket via fbi but when I search the id I'm not finding it there. I never went online or anything. Am I good uninstalling from system settings or maybe I have an old version of fbi?
 
So,is it safe to play online starting from tomorrow?
Using the pre loaded version of the game of course.
 
Last edited by aos10,
I had the cia of moon but uninstalled via system settings. I've been reading that people should also get rid of the ticket via fbi but when I search the id I'm not finding it there. I never went online or anything. Am I good uninstalling from system settings or maybe I have an old version of fbi?
I'd like to know how to do that as well.
 
OK! KINDA SORTA GOOD NEWS
The NTR trick to change ID DOES in fact work. I can get make a new NNID, I can get on the eshop & I can successfully compelte a download.

Downside, by god does it take a while to manually do teh ram changes. But it works.
Downside, the ram changes are only temporary until you reboot the system or turn it off.

However, I suspect that we can load these targeted ram changes at boot time thanks to Luma's code.bin system. The data is ALWAYS stored at the same spot.

Unfortunetely, I do NOT know how to make a code.bin file. And even if i did, I suspect we'd need copy the code.bin file for every game that we'd be playing. (1 for moon, 1 for sun, 1 for MK7.....).

So..... there's hope? Maybe some of the folks who have made cheats using Luma's code.bin system might be able to help?

list the full steps for the trick, in your own words.
 


"I seem to recall (from reading it here, a very long time ago in the brickway days) that to access online carts use some data from the cart-unique info, while with digital games console-unique info is used instead. If Nintendo knows which is which (and it's likely, as they are able identify if the cart data is valid, so there has to be a "is cart-unique data"/"is console-unique data" flag of sorts in the data sent to the servers) all they need to do is ban everyone who goes online using a CIA version of S/M. Reviewers are unaffected as they use carts. Would be interesting to know if people who use brickway with the .3ds + a private cart header were banned (I doubt so).

Then after confirmation of gateway users not getting banned:

So there you have the reason :P Nothing wrong with the game dump itself, but using a "digital version" of a game still unreleased on eShop makes them able to tell. This also means that anyone who doesn't connect to the in-game online stuff won't get banned."

Well, maybe not "easily" but they can tell...
 

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