Hacking [5.5.3 Support] Kafluke's All-in-One Self-Hosting Package 3.0

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Anyone else having this similar issues as me?
- Originally the selfhosting was woking 100% then completely stopped
- I tried the android selfhosting as well, does not work
- Wiiubru and other sites were originally working maybe 30% of the time
- Now nothing works. Most times the site wont even load, at times video would attempt to load, but I get the "video wouldn't load" error

EDIT** Figured it out. Changed Wireless mode in my router from 801.11n to 801.11b
 
Last edited by realg123,
homebrew launcher 1.4 updated。

php code dont support 1.4
pls,update these codes
I'm not sure how much interest there is in this anymore with all the new stuff.

Does the new hbl 1.4 need a web code uodate? can we just link to an mp4?
 
Well, I can only speak for myself, but I'd be very interested in an updated version compatible with HBL 1.4 :) The MP4 linked on github doesn't have 100% sucess rate for me while your package does!
 
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your stuff rocks!! There are many people like me who just use the brazilian USB method without rednand, cwf, etc.....And still using your great app Kafluke!!!
 
your stuff rocks!! There are many people like me who just use the brazilian USB method without rednand, cwf, etc.....And still using your great app Kafluke!!!
All right all right. too much love from you guys ;) I'll take a look at 1.4 tonight. Prolly not gonna work on 5.3.2 or 5.4.0 pages tho. No reason to still be on those firmwares
 
All right all right. too much love from you guys ;) I'll take a look at 1.4 tonight. Prolly not gonna work on 5.3.2 or 5.4.0 pages tho. No reason to still be on those firmwares

Cool, Kafluke, many thanks!!! Take your time master!
 
Yeah so I'm not getting 100% with the HBL 1.4 mp4 but it works. The PHP doesn't work at all. Anybody know much about PHP? @dimok ?
@Cybernatus ?
Well the initial mp4 was adjusted in timing pretty well. You can adjust the timing inside the PHP code by increasing the sleep. I increased the delay before mp4 is loaded after its header inside the PHP and it was working almost every launch, like the old mp4/php combination for me. But just to be clear, the old version was never 100% success rate for me either.

Here is what you need to adjust:
this: https://github.com/dimok789/homebrew_launcher/blob/master/www/homebrew_launcher/payload.php#L149
and maybe this: https://github.com/dimok789/homebrew_launcher/blob/master/www/homebrew_launcher/payload.php#L160
 
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I'm struggling to compile this cause I'm an idiot. I tried making suggested changes in php but I'm not good at compiling. Anyone else want to give it a shot and then package it up for me? I'll test and then put it in a new AIo
 
This the error of anyone can help


  1. C:\HBL>make
    make[2]: `/c/HBL/sd_loader/sd_loader.elf' is up to date.
    linking ... homebrew_launcher.elf
    c:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/6.2.0/../../../../powerpc-eabi/bin/ld.exe: cannot find -lcrt
    c:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/6.2.0/../../../../powerpc-eabi/bin/ld.exe: cannot find -lcrt
    c:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/6.2.0/../../../../powerpc-eabi/bin/ld.exe: cannot find -lcoreinit
    c:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/6.2.0/../../../../powerpc-eabi/bin/ld.exe: cannot find -lproc_ui
    c:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/6.2.0/../../../../powerpc-eabi/bin/ld.exe: cannot find -lnsysnet
    c:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/6.2.0/../../../../powerpc-eabi/bin/ld.exe: cannot find -lsndcore2
    c:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/6.2.0/../../../../powerpc-eabi/bin/ld.exe: cannot find -lvpad
    c:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/6.2.0/../../../../powerpc-eabi/bin/ld.exe: cannot find -lgx2
    c:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/6.2.0/../../../../powerpc-eabi/bin/ld.exe: cannot find -lsysapp
    c:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/6.2.0/../../../../powerpc-eabi/bin/ld.exe: c:/devkitPro/libogc/lib/wii\libmad.a(frame.o): relocation R_PPC_EMB_SDA21 cannot be used when making a shared object
    c:/devkitPro/libogc/lib/wii\libmad.a: error adding symbols: Bad value
    collect2.exe: error: ld returned 1 exit status
    make[1]: *** [/c/HBL/homebrew_launcher.elf] Error 1
    make: *** [build] Error 2
 
okay so I changed the two lines in the code according to what Dimok said. I changed "1" to "2". I changed "1000" to "2000". I still someone to try and compile this though. I'm not a programmer. I've tried doing this on two different PC's in Windows 10. Maybe I'll build a Linux environment but that will be a while before I get around to it.

Any others out there want to try and change those two lines, compile and then send to me for testing? Or test yourself? Need some help from the community here. Once it's working stably I'll package into the AIO.
 
okay so I changed the two lines in the code according to what Dimok said. I changed "1" to "2". I changed "1000" to "2000". I still someone to try and compile this though. I'm not a programmer. I've tried doing this on two different PC's in Windows 10. Maybe I'll build a Linux environment but that will be a while before I get around to it.

Any others out there want to try and change those two lines, compile and then send to me for testing? Or test yourself? Need some help from the community here. Once it's working stably I'll package into the AIO.
I have been outside of the gaming scene since early October unfortunately. Barely have an internet connection until 15th Jan. I missed a lot in the WiiU scene and I don't even know what to read or start..

Anyway, for the HBL 1.4 release, what I can say that the initial issue was fixed by @::Phoenix:: iirc, @Cybernatus also did some work on it. As far as I know, @Cybernatus also added 1.4 to his website, so he probably got PHP working.

Anyway, I hope those 2 can help getting compatibility back to 100% :)
 
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I have been outside of the gaming scene since early October unfortunately. Barely have an internet connection until 15th Jan. I missed a lot in the WiiU scene and I don't even know what to read or start..

Anyway, for the HBL 1.4 release, what I can say that the initial issue was fixed by @::Phoenix:: iirc, @Cybernatus also did some work on it. As far as I know, @Cybernatus also added 1.4 to his website, so he probably got PHP working.

Anyway, I hope those 2 can help getting compatibility back to 100% :)
IOSU hax and rednand happened. But I'd just focus on Brazilian USB Method right now. You can bypass the webrowser entirely now with Haxchi. You will need to buy a certain DS game (Brain age) thought but it's worth it to have Homebrew Launcher in a channel instead of through the browser. So in conclusion my recommendation would be...

1. Learn Brazilian USB method
2. Install HomebrewLauncher as a channel (Haxchi)
3. ?
4. Profit

After you get good at that then you can venture into Rednand and all the new stuff in that area.
 
Last edited by Kafluke,
I had about 50% freezes when hosting this with nginx + php-fpm. Increasing the sleep time seemed to help. I set the "X-Accel-Buffering: no" header with an additional flush(). This effectively disables nginxs fcgi buffer and makes sure headers are send immediately. Success rate is 100% now.
 
I had about 50% freezes when hosting this with nginx + php-fpm. Increasing the sleep time seemed to help. I set the "X-Accel-Buffering: no" header with an additional flush(). This effectively disables nginxs fcgi buffer and makes sure headers are send immediately. Success rate is 100% now.
Would you mind sharing your payloads? I can test and put in new AIO
 
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