Hacking Post your WiiU cheat codes here!

  • Thread starter Thread starter LawnMeower
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Why do u use 31000000 line when ur pointer offsets are less than 0xFFFF?

I didn't read the code type documentation until I got to the hammer codes as I needed to check the skip write code type. So I didn't know that was possoble. I was going by how CuriousTommy converted my codes a few pages back. I'll update them later. Thanks.
 
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Hey, gang, what's this about a codehandler not working with Paper Mario: Color Splash? I don't have the game yet, but I will get it the 15th, so I'd like to know what's up with that. I'm an NTSC-U player... as if anyone didn't know that by now.
 
I thought cheats can't be applied when you use Loadiine, can they? Wouldn't it be better to focus on the Disc Version?

@Macopride64 Thank you very much for the challenge hammer code!
 
Hey, gang, what's this about a codehandler not working with Paper Mario: Color Splash? I don't have the game yet, but I will get it the 15th, so I'd like to know what's up with that. I'm an NTSC-U player... as if anyone didn't know that by now.

Add
Code:
    <title id="00050000-1F600A00">
        <description>Paper Mario: Color Splash</description>
        <product>WUP-N-CNF</product>
        <company>Nintendo</company>
    </title>
To your Titles.xml in your JGeckoU directory.



Also, here's a really long Low Gravity code (for Paper Mario: CS)

Code:
Low Gravity (Toggles with L)

00020000 10016000
00000000 00000000
0A020000 102F48A8
00000020 00000000
00020000 10016000
00000001 00000000
D0000000 DEADCAFE
03020000 10016000
00000001 00000000
03020000 10016004
00000000 00000000
03020000 10524B54
3E000000 00000000
00020000 10524B54
3F8147AE 00000000
00020000 10016004
00000001 00000000
D0000000 DEADCAFE
03020000 10016000
00000001 00000000
03020000 10016004
00000000 00000000
03020000 10524B54
3F8147AE 00000000
00020000 10524B54
3E000000 00000000
00020000 10016004
00000001 00000000
D0000000 DEADCAFE
03020000 10016000
00000000 00000000
03020000 10016004
00000001 00000000
00020000 10016004
00000000 00000000
D0000000 DEADCAFE
 
Things may change in the final version.



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Last edited by Dekirai,
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@Shinzuya Any possibility of your Color Splash final version of Trainer working on disc version of game? That would be cool :)
Sadly I do not own the Disk version of the game so I cant make a trainer for it. :(
Would need help from someone who searches all the adresses for me. Requires a bit advanced knowledge with tcp gecko
 
Last edited by Dekirai,
Sadly I do not own the Disk version of the game so I cant make a trainer for it. :(
Would need help from someone who searches all the adresses for me. Requires a bit advanced knowledge with tcp gecko

Ok, thanks though :)

I hope there will still be cheats/codes found for TCP Gecko and such :)
 
Sadly I do not own the Disk version of the game so I cant make a trainer for it. :(
Would need help from someone who searches all the adresses for me. Requires a bit advanced knowledge with tcp gecko
Can you say how did you find the adresses? I mean, I tried It with color capacity, health and coins and at the first search there werent any resultados and when there were, if I refine I didnt find any adress (value non found)
Bye!
 
Can you say how did you find the adresses? I mean, I tried It with color capacity, health and coins and at the first search there werent any resultados and when there were, if I refine I didnt find any adress (value non found)
Bye!
Search in a range of 4A000000 to 4F000000
 
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Hi ! I need help please! In Mario Kart 8 to find for example the code always squish, must search if it's actived or it must search the timer ? Thanks
 
Is there a way to launch the codes without running a PC every time? Like, storing them on the SD card?

--------------------- MERGED ---------------------------
 
Is there a way to launch the codes without running a PC every time? Like, storing them on the SD card?

Once I have found a way to create the ASM codetypes i'll be thinking of making the cdehandler capable of executingcheats once a specific gme has been loaded. so TCPGecko would need to load the codes of a .txt or whatever file. but first i'd like to concentrate on the current problem
 
Last edited by LawnMeower,
Once I have found a way to create the ASM codetypes i'll be thinking of making the cdehandler capable of executingcheats once a specific gme has been loaded. so TCPGecko would need to load the codes of a .txt or whatever file. but first i'd like to concentrate on the current problem

What does ASM codetypes mean?
 

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