Homebrew I want to develop homebrew apps.

If you want complete control over the stuff you make, start here: https://www.3dbrew.org/wiki/Setting_up_Development_Environment
And in that case, since you'd be using C or C++, I'd recommend https://github.com/cpp3ds/cpp3ds as an engine.

If you just want to make a game, start with either:
https://github.com/VideahGams/LovePotion
or
https://github.com/Rinnegatamante/lpp-3ds

The benefit of these is how quick and easy Lua is as a programming language.

LovePotion is slightly easier to use, but the most recent compiled binarys are missing some nice new features. https://love2d.org/ is also a great dev community and the forum people are very willing to help you!

Lua Player Plus has tons of functionality, not much else to say.
FWIW, I made ravimid in LovePotion, but my next game is using Lua Player Plus.
 
Last edited by hoksyjp,
And in that case, since you'd be using C, I'd recommend https://github.com/cpp3ds/cpp3ds as an engine.
Not necessarily; unless I'm mistaken, libctru supports c++. In fact, I've written plenty of homebrews in c++ without an issue (and I haven't installed cpp3ds, to my knowledge). However, I could be wrong.
 
Not necessarily; unless I'm mistaken, libctru supports c++. In fact, I've written plenty of homebrews in c++ without an issue (and I haven't installed cpp3ds, to my knowledge). However, I could be wrong.
Oh yeah, my bad. C or C++, I'll fix my post.
 
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C is fine, but I would, personally, recommend C++. Same capabilities of C (for the most part), and lots of other useful features. Just my two cents, though.
 
what can i possibly do to port little fighter 2 to the 3ds without any knowledge :V
 

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