Hacking Overwriting Wii U title specific executable code?

  • Thread starter Thread starter BullyWiiPlaza
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It's not that easy to implement in the web version since it is based of loadiine_gx2. But it is possible to get the "old" memory layout back by making TCPGecko's buffer smaller.
That would work also, nice. Maybe with a toggle variable in the source? Making extra selections on the screen is not that good since it has to be done every time :)
 
Last edited by BullyWiiPlaza,
What Game did you have tried? My Kernel address table patch could make problems. I removed the patch in my new attachment.
Ghosts and it's still happening. The game reloads executable data when switching modes which might be the reason but before it worked fine. I currently don't have my Mario Kart 8 anymore
 
Ghosts and it's still happening. The game reloads executable data when switching modes which might be the reason but before it worked fine. I currently don't have my Mario Kart 8 anymore
Maybe It has the same problem as Star Fox Zero. Does the Game work with the Version from the cheat code thread?
 
Maybe It has the same problem as Star Fox Zero. Does the Game work with the Version from the cheat code thread?
Yeah, it also happens with the one from there. With the source (and website version) from here it is not happening and works fine. So maybe just add the patches there?
 
Last edited by BullyWiiPlaza,
for some reason i can't write any value to the 01 range with a few games like RUSH where it works fine with wwhd. is there any possibility to fix this?
Yes, do you get problems writing in other memory areas? The attached version should fix this problem.
 

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Yes, do you get problems writing in other memory areas? The attached version should fix this problem.
Yes, sometimes the value becomes poked when i change from the memory viewer to somewhere else. Poking also doesn't work in the menu of WWHD, but in the rest of the game.
I will try the new versions soon, thanks :)
 

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