Just say what you need and someone here will help you.okay so i may or may not need a ton of help
Just say what you need and someone here will help you.okay so i may or may not need a ton of help
I think you have to specify a transformed model in the class AID. I'd take a look at the transforming class AIDs to get a better idea of their structure.Ok, so I'm trying to make a transforming class, a Manakete actually, but for whatever reason they only seem to swing the stone, I tried having the asset load the Eiyu (I believe these are Corrin's animations) and the Garu animations, but both times it did the same thing. I don't know if my pointer to the animations are wrong (so far as I can tell there isn't one) or if I'm supposed to include any additional information to get the character to transform. It also didn't load the armor on the character as well.
I've included the asset file for my class as a rar below, it's not encrypted right now (I'm encrypting it properly, the right model is loading, it's just not transforming or wearing armor on the model.)
If anyone could help me figure out what I'm missing that'd be great.
Possibly, I looked over the asset files in the game already, I'll have to try again (and I really need to get a hex editor that supports japanese).I think you have to specify a transformed model in the class AID. I'd take a look at the transforming class AIDs to get a better idea of their structure.
Wxmedit does the job.Possibly, I looked over the asset files in the game already, I'll have to try again (and I really need to get a hex editor that supports japanese).
-Snip-
HID_竜 is the HID I need, I've tried including it, but the game seems to crash every time. If I change the lead block back to 19 06 00 88, the game doesn't crash, but the character continues to swing the stone. I also tried 19 06 00 B8, 19 06 00 A8, and 19 06 00 98, those all caused the game to crash as well.The transforming classes have an HID in their asset block. HIDs can be found in the ROM5 file in the asset folder.
Lead the block with 19 06 00 C8 and use these labels in this order.
JID/AID
Body model
Body texture
Armour model
Armour texture
Animation
HID
Footstep noise
HID_竜 is the HID I need, I've tried including it, but the game seems to crash every time. If I change the lead block back to 19 06 00 88, the game doesn't crash, but the character continues to swing the stone. I also tried 19 06 00 B8, 19 06 00 A8, and 19 06 00 98, those all caused the game to crash as well.
That worked perfectly, now I just need to experiment with models and animations until I get something I like, Thanks so much.The 01 00 00 00 after the 19 06 00 88 is also part of the leading block. Delete that.
What kind of tutorial? How to install it? How to make it?I know that are different things but when will be a tutorial for custom dlc?
I'm kinda desperate
I think i'm pretty obvious but just in case how to make itWhat kind of tutorial? How to install it? How to make it?
Well that wasn't obvious to me in your question. A tutorial for custom DLC could mean a lot of things.I think i'm pretty obvious but just in case how to make it
snip
For changing recruitment orders, you've got 3 main files that you need to edit. First, you have the dispo file which determines unit spawn data. The PID is a label used to identify a character. The indicated position in the block points to the label within the dispo file (the label is offset by 0x20 from the position pointed to). If you wanted to make a block spawn Keaton instead of Silas, you would need to find the PID used for Keaton, add it to the dispo file, and then change the block to point to the newly added PID (remember to subtract 0x20 from the offset of the PID when doing this). If you don't understand the BIN format for Fates, check the wiki that the main post links to.snip